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  1. #1
    strife1013's Avatar Campidoctor
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    Default Strickly War Generals

    For me personally I like 2 make my faction heir always a big time war general. I am trying to think if I should go down the chivalry path (release prisoners and such) or go high dread and rule with an iron gauntlet.

    Pros and cons of each?

    What do you tend to do? Who do you make war generals and such like that. Tips and stories would be cool.


  2. #2
    Alpha Zeke's Avatar Vicarius
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    Default Re: Strickly War Generals

    I like to make them high dread, but I also like to make them crusade, so if I try to go dread they end up being neutral or low chiv.

    Chiv has the advantage of getting good faction leader traits, better growth for settlements (Full chiv is a HUGE boost!) and better army moral.
    Dread has the advantage of getting more command ancs, and CRUSHES the enemies moral. Disadvantage of less settlement growth (A full dread general should never govern!)

    Story? My prince went on 5 crusades in his lifetime, and became known as the patron saint of kick-ass.

  3. #3
    strife1013's Avatar Campidoctor
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    Default Re: Strickly War Generals

    That's awesome omega. Playing as the ERE I cant crusade so getting high chilv. Is a lot of work! A lot


  4. #4
    Alpha Zeke's Avatar Vicarius
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    Default Re: Strickly War Generals

    Then if you ask me, dread it up in there

  5. #5

    Default Re: Strickly War Generals

    Chivalry for growth, Dread for income.

    Basically that means when you need to grow a city or castle chivalry is always better, especially for castles.

    However- when most of your cities reach Huge walls, and most castles are Fortress(Citadel rarely adds new units, just larger recruit pool) then Dread is usually better. Dread allows very high taxes without as much unrest and especially with larger empires this is helpful. Or even a kingdom with a couple dominant cities.

    Although going 100% either way is probably a mistake. Having most governors of Huge walls cities be Dread but still growing cities do better with Chivalry governor.

    Also for larger Empires the increase in law that Dread causes usually reduces corruption which can be important.

    I'm not quite sure which is better for occupation of newly captured region. I think individual traits a general has makes as much difference then. +law, popularity, vs +unrest, and -loyalty or bad tax etc.

  6. #6
    JorisofHolland's Avatar Primicerius
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    Default Re: Strickly War Generals

    Quote Originally Posted by Ichon View Post
    Also for larger Empires the increase in law that Dread causes usually reduces corruption which can be important.
    Dread has no effect on law. It has effect on public order (5% per point, just like chivalry). There are a few traits that add to both (the Judges/Justice ones) but they all have chivalry equivalents.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  7. #7

    Default Re: Strickly War Generals

    Quote Originally Posted by JorisofHolland View Post
    Dread has no effect on law. It has effect on public order (5% per point, just like chivalry). There are a few traits that add to both (the Judges/Justice ones) but they all have chivalry equivalents.
    What about dread reduces corruption then? I've seen it reduce corruption too many times to always be explained by the other traits on the general.

  8. #8
    JorisofHolland's Avatar Primicerius
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    Default Re: Strickly War Generals

    Quote Originally Posted by Ichon View Post
    What about dread reduces corruption then? I've seen it reduce corruption too many times to always be explained by the other traits on the general.
    I'll test it, but I'm pretty sure it doesn't have effect on corruption.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  9. #9

    Default Re: Strickly War Generals

    Command stars increase morale of troops right? I usually get my youngest general (with military minded) to go party crash on rebels to get some stars up and other stats while waiting to get elite army stacks then I start going for rebel towns (if any left lol!) otherwise I go for castles with good sized garrisons and send me heaviest armored troops up da ladders, highest att riding towers and crap units (ranged/mercs) with rams and force my cav through, just as the AI does (Just group spearmen at gate and use flaming arrows, they usually rout as cannot get charge bonus going thru gate) Anyways, with a handful of castles pwned and 10 years or 15 years + he gets way up there in stars

  10. #10
    newt's Avatar Primicerius
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    Default Re: Strickly War Generals

    You have to be careful when you have high dread. If your faction leader has more than 3 dread, and a general has more than 3 chivalry, he has a chance every turn to lose loyalty.

  11. #11
    Medkirtys's Avatar Senator
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    Default Re: Strickly War Generals

    If you use Meneth's LLP mod, having high chivalry/dread is easier, because they get traits for their childhood. In my ERE campaign 30 year old emperor has 7+ chiv, while heir has 9 dread. Both are my best generals with 6 and 8 command

  12. #12

    Default Re: Strickly War Generals

    really don't mean to double post guys, but does command stars increase morale?

    (I'd much rather not make a new thread about lol )

  13. #13
    Alpha Zeke's Avatar Vicarius
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    Default Re: Strickly War Generals

    You didn't double post And yes command stars do.

  14. #14

    Default Re: Strickly War Generals

    Quote Originally Posted by Ømega View Post
    You didn't double post And yes command stars do.
    OK cool thx, forgot to ask this also, does it also increase chance to succeed in auto win, make ratio better?

  15. #15
    Alpha Zeke's Avatar Vicarius
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    Default Re: Strickly War Generals

    I don't know that

  16. #16
    JorisofHolland's Avatar Primicerius
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    Default Re: Strickly War Generals

    I've tested it now, but dread has no effect on corruption or law.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  17. #17

    Default Re: Strickly War Generals

    For War Generals, you are FAR better off going for Dread. The best way to reduce casualties is to get the enemy to rout sooner. The higher your Dread, the sooner they rout.

    Also, for Faction Heir, you pretty much have to go for Dread if you use assassins at all. Once he becomes Faction Leader, he's going to get a pile of dread due to your agent use. If he's half Chiv then gets a bunch of Dread he goes to neutral, or close to it, which is useless. He's going to end up Dread, so start him Dread from the beginning so he'll max out.

    Chiv is very useful for Admin generals, mostly because it increases population growth. At game start, I like to use Admin type generals for early expansion against rebels, Occupying each conquest for the Chivalry gain. After getting 2 or 3 Chiv this way, park him in your lowest population city with Low taxes until you get another 3 or 4 Chiv (get him to an even number of Chiv, every 2 pts of Chiv increases pop growth). Then, park him in a Castle that you want to grow into a Citadel. The pop boost from the high Chiv will be huge in getting to Citadel level asap.

    Otherwise, for war generals, go dread, sack 99% of the time and extirminate only when you really need to (when taking a high population of another religion that you might have trouble keeping from rebelling after conquest).

  18. #18
    Alpha Zeke's Avatar Vicarius
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    Default Re: Strickly War Generals

    Quote Originally Posted by Callawyn View Post
    For War Generals, you are FAR better off going for Dread. The best way to reduce casualties is to get the enemy to rout sooner. The higher your Dread, the sooner they rout.

    Also, for Faction Heir, you pretty much have to go for Dread if you use assassins at all. Once he becomes Faction Leader, he's going to get a pile of dread due to your agent use. If he's half Chiv then gets a bunch of Dread he goes to neutral, or close to it, which is useless. He's going to end up Dread, so start him Dread from the beginning so he'll max out.

    Chiv is very useful for Admin generals, mostly because it increases population growth. At game start, I like to use Admin type generals for early expansion against rebels, Occupying each conquest for the Chivalry gain. After getting 2 or 3 Chiv this way, park him in your lowest population city with Low taxes until you get another 3 or 4 Chiv (get him to an even number of Chiv, every 2 pts of Chiv increases pop growth). Then, park him in a Castle that you want to grow into a Citadel. The pop boost from the high Chiv will be huge in getting to Citadel level asap.

    Otherwise, for war generals, go dread, sack 99% of the time and extirminate only when you really need to (when taking a high population of another religion that you might have trouble keeping from rebelling after conquest).
    Dread only comes from Assassins, and everything you said reguarding the heir is only if you use assassins. I use them in a blue moon to take out HVI's, but normally the end of my Chiv Heir's sword works just as well

  19. #19

    Default Re: Strickly War Generals

    I thought this mod made it possible to have both dread and chiv levels?

  20. #20
    newt's Avatar Primicerius
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    Default Re: Strickly War Generals

    No.

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