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August 28, 2010, 10:11 PM
#1
Libertus
A question about the additional mods
From Grim Reality to Real Recuitment to more rebellion in cities you capture; do any of those mods work on the AI to; or do only I suffer from the supply trains, limited recruitment and low new city order? Any observations on this from anyone?
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August 28, 2010, 10:23 PM
#2
Re: A question about the additional mods
Depends on the mod
and Real Recruitment applies to all, BGR applies to the human, and whats more rebellion in cities? I don't think its 6.3.
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August 28, 2010, 10:30 PM
#3
Libertus
Re: A question about the additional mods
So Real Recruitment works on the AI as well; so they have the exact same restrictions as I do? Excellent...
The one where it takes longer to assimilate new cities; one of the new modifications for 6.3.
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August 28, 2010, 10:39 PM
#4
Re: A question about the additional mods
Hmm. I'm not actually sure if it effects the ai as well. But what does it matter? They get extra money units and buildings anyway, it wouldn't make any difference to them really.
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August 28, 2010, 10:42 PM
#5
Libertus
Re: A question about the additional mods
But you just said Real Recruitment affects the AI as well. I can see how BGM only hurts you; though maybe I should spy on my enemies; that might help me see if it works or not!
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August 28, 2010, 10:58 PM
#6
Re: A question about the additional mods
Wait, what? Yes I just said RR effects the Ai. And I said nothing to contradict that. BGR (Bygs Grim Reality) only effects you but adds a lot of depth to the role playing of the game. Especially since it stops you from steamrolling the AI.
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August 28, 2010, 11:07 PM
#7
Libertus
Re: A question about the additional mods
It's midnight, perhaps I"m just tired and not reading through your words 
Although now that I am looking and spying on enemy generals; it seems that they have a personal wealth counter to and supply lines; but I guess that they would be immune from the money that it takes away from you. They also don't have the recruitment skill that says they are limited by the area they recruit; interesting...
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August 28, 2010, 11:25 PM
#8
Re: A question about the additional mods
Eh, Byg knows more about it then me, he made it, and I don'y play it 
But the traits prob apply to everyone, but the difference it makes may only be applied to you.
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August 28, 2010, 11:39 PM
#9
Libertus
Re: A question about the additional mods
Oh yeah I TOTALLY make much less money then people equal size to me. I only have 15K credits as Venice (Even though Venice has 2.5K trade), and yet the faction with the least amount of money is Milan with 50K, darn you nobles! *shakes fist*
Thanks for your time and effort dude; I appreciate you helping me
Last edited by Jovanicus; August 28, 2010 at 11:44 PM.
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August 28, 2010, 11:57 PM
#10
Re: A question about the additional mods
Anytime
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