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Thread: Conditions for Victory types

  1. #1
    H Con's Avatar Senator
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    Default Conditions for Victory types

    I'm wondering about what makes the difference between a Clear Victory and a Heroic Victory, or between Clear Defeat and Crushing Defeat etc.

    I've read that it's the loss/deploy ratio that decides this, but I'm not so sure after this beauty from TATW 2.1:



    Any ideas?
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  2. #2

    Default Re: Conditions for Victory types

    I think the final % of destroyed forces comes into play, so in your screenshot example just under 20% of the enemy actually survived the battle. If you have a battle where a much lower number survives it can become heroic.

  3. #3

    Default Re: Conditions for Victory types

    lets think it this way : if you're destroying 100000 medieval peasants using a single tank, would you count it as 'heroic victory'?

  4. #4

    Default Re: Conditions for Victory types

    Most of my Heroic Victories happen when I'm fighting against a pretty powerful army, and manage to loose few troops, when I was supposed to loose plenty of them.

    For example today playing as Portugal I had about 2000 guys, mostly Lusitanian Javelinmen, Spearmen and Peasant Crossbowmen, and I defeated a Spanish army of about 1500 Feudal Knights, Jinetes and Mailed Knights, plus one unit of Dismounted Feudal Knights and a ballista. I lost less than 100 guys, and they lost 90% of their forces.

    I think a clear victory is when you outnumber your enemy or are stronger than him, and you are supposed to win (thus, clear victory)

    A close victory is one where you won a battle but lost a big deal of your troops, when you were not supposed to.

    A close defeat is the same, you were supposed to loose badly, but you managed to do enough damage to the enemy so that it was a "close defeat".

    A crushing defeat is obviously when you are completely defeated, and didn't cause that much of a damage to an enemy. I only have these when I use the stupid auto-resolve.

    I guess it's pretty much about the ratio. Like you have 2:3 and you defeat most of the enemy army while loosing pretty few troops (like my example above), then you probably get a heroic victory.

  5. #5

    Default Re: Conditions for Victory types

    I think there's an actual number threshold in addition to the percentage of enemy killed and percentage of your forces remaining. I've had forces numbering around 500 defeating forces in the 800s and having it be a clear victory. Also take into account the army ratio thing on the battle screen. If it's heavily against you, you can bank on a heroic victory.
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  6. #6

    Default Re: Conditions for Victory types

    what unit where you using (a bit off topic i know)


  7. #7
    Medkirtys's Avatar Senator
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    Default Re: Conditions for Victory types

    I think quality of troops is also thrown down into that matter

  8. #8

    Default Re: Conditions for Victory types

    In simple terms it's all dependent upon BOP ratio(Balance of power).

    When
    Your ratio<AI ratio and you win when chances are defeat is almost a certainty then it's a heroic victory.

    Your ratio > AI ratio and u win the battle then it's clear victory.

    You ratio =,>, < and u simply lose the battle by AI overwhelming performance or numbers then it's clear defeat.

    Your ratio > AI ratio and u lose the battle due to poor management of your troops and lack of kills then it's a crushing defeat.

    Also Heroic victory for you means crushing defeat of your enemy and vice versa.

  9. #9
    H Con's Avatar Senator
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    Default Re: Conditions for Victory types

    I had a batallion of Sindar Archers, the Silvan Elves bodyguard unit.
    The enemy had whatever it gets when assignes 25000 florins, and then autopicked the army.

    EDIT: A friend confessed to me that he messed with the EDU files, and gave the Sindar Archers 50 melee/ranged attack, 50 armor, 60 defence skill and 15 hit points. A little overpowered. Can't believe I failed to see this when selecting my army. Will post a picture of this later.
    Last edited by H Con; August 30, 2010 at 04:19 AM.
    UN: All problems would be solved if everyone could just sit down and talk.
    Bin Laden:But the problem is that everyo--
    Navy Seal: RATATATATATA!
    Another Navy Seal: RATATATATA!
    Pokémon Trainer: RATTATA! USE SCRATCH!
    *dust settles*
    Al Zawahiri: --that everyone must speak Arabic first!


    Bow General Mod for Total War: Shogun II

  10. #10
    H Con's Avatar Senator
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    Default Re: Conditions for Victory types

    OK, I promised a screenshot for proof, here it is:



    As I fought this simple battle for the proof pic, I wondered "how many of those overpowered Archers can I fit into one army?"

    After viewing the EDU, I maxxed out the amount of men into one batallion (equal to the cheap Goblin batallions), and put 20 of those, triple gold chevrons, weapon and armor upgrade, and watched this in action. Oh, the answer is 5000. FIVE THOUSAND.

    MUAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA



    Oh, and sorry for the double posting. Better than writing "Bump", though.
    UN: All problems would be solved if everyone could just sit down and talk.
    Bin Laden:But the problem is that everyo--
    Navy Seal: RATATATATATA!
    Another Navy Seal: RATATATATA!
    Pokémon Trainer: RATTATA! USE SCRATCH!
    *dust settles*
    Al Zawahiri: --that everyone must speak Arabic first!


    Bow General Mod for Total War: Shogun II

  11. #11

    Default Re: Conditions for Victory types

    Quote Originally Posted by H Con View Post
    and gave the Sindar Archers 50 melee/ranged attack, 50 armor, 60 defence skill and 15 hit points. A little overpowered. Can't believe I failed to see this when selecting my army. Will post a picture of this later.
    A little....

  12. #12
    SoulBlade's Avatar Vicarius
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    Default Re: Conditions for Victory types

    What was the result after a few volleys? PIC PLEASE! =/
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  13. #13

    Default Re: Conditions for Victory types

    Holy mother of...

    Wow, I gotta try something like that one day..

  14. #14

    Default Re: Conditions for Victory types

    WOW... you might as well tell me they are using modern guns.

  15. #15
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Conditions for Victory types

    Quote Originally Posted by Ishan View Post
    In simple terms it's all dependent upon BOP ratio(Balance of power).

    When
    Your ratio<AI ratio and you win when chances are defeat is almost a certainty then it's a heroic victory.

    Your ratio > AI ratio and u win the battle then it's clear victory.

    You ratio =,>, < and u simply lose the battle by AI overwhelming performance or numbers then it's clear defeat.

    Your ratio > AI ratio and u lose the battle due to poor management of your troops and lack of kills then it's a crushing defeat.

    Also Heroic victory for you means crushing defeat of your enemy and vice versa.
    can someone please confirm this?

  16. #16
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    Default Re: Conditions for Victory types

    Heroic victory requires a army ratio in favor of your opponent, I think at least 2:1, plus a 'wipe out' of your opponent, again I am guessing at least 3/4 of the enemy force killed or captured.

    A minimum total force comes into play as well, so it's not gonna work with one unit against two.










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