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  1. #1

    Default 4 Important Questions

    1) How to recruit generals man,..???? Its not real to have all commanders as family members, how to get generals like there are some at start?

    2) How to get swords smiths guild and also how to get Chapter houses, Please explain in detail, what i need to do for that =D

    3) How to improve the reputation, I want to be very reliable and all, i always end up being a Di*k untrustworthy, i allied with few and did not attack anyone, but hungary attacked me, lithuania attacked me, i went down from trustworthy to mixed, what the hell..????


    4) How to get ladies for my family members, there are some at age 35, 52, 62, ect, they are dying to shag... they get old and i dont get offsprings.. because they are not married..

    iam playing 6.3 thx

  2. #2

    Default Re: 4 Important Questions!!!!!

    2) to get Chapter houses u have to join cruasdes, then u eventually get offered one

    3) To improve reputation dont attack your allies, dont sack or exterminate, dont click continue battle at the end of a battle and dont train and use spies and assassins

    Also vist this tread
    http://www.twcenter.net/forums/showthread.php?t=226869
    it has guides about reputation and guilds
    Last edited by Connermc; August 28, 2010 at 07:05 PM.

  3. #3

    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by rayo View Post
    1) How to recruit generals man,..???? Its not real to have all commanders as family members, how to get generals like there are some at start?

    2) How to get swords smiths guild and also how to get Chapter houses, Please explain in detail, what i need to do for that =D

    3) How to improve the reputation, I want to be very reliable and all, i always end up being a Di*k untrustworthy, i allied with few and did not attack anyone, but hungary attacked me, lithuania attacked me, i went down from trustworthy to mixed, what the hell..????


    4) How to get ladies for my family members, there are some at age 35, 52, 62, ect, they are dying to shag... they get old and i dont get offsprings.. because they are not married..

    iam playing 6.3 thx
    Answers.

    1. Suffient enouth lands, partially a small familiy. Increase the success rate for being proposed a "Man of the hour"
    "Man of the hour" Leading armies to battle and winning, the armies are only allowed to be lead by a Captain.


    2. For the sword smiths guild. Build a large amount, of infantry in the following terrotory, you would like the guild to be established at.

    About chapter houses, I have no idea, I only play the Byzantines, and rarely Genoa.


    3. Don't use spies or assasians that often, on nations your allied with, or atleast don't let them get caught.

    Do not break alliances with attacking other nations first. But use a diplomat instead, first breaking the alliance treaty, and then threaten them, exsample underneath.

    Demands: Give me half of your terrotories, or we shall attack.

    Normally this works.

    Your reputation, changes aswell, with how many different religios nations, your allied with.

    Catholic + Pagan + Muslim = Mixed.

    Atleast, this is how i've seen it change, otherwise I play as passive as possible.


    4. You need suffient enouth lands, terrotories. As your familiy ingame, is bound by size to terrotory.



    I hope, this infomation was of aid to you.

    From Hadrian.

  4. #4
    Alpha Zeke's Avatar Vicarius
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    Default Re: 4 Important Questions!!!!!

    To get a chapters guild for crusaders you need to have lots of crusading armies, fight muslims and pagans, and win crusades.

    To get more marraiges for generals, only one general is targetted at a time, so if you say no, it will always go back to him. As said above it is also tied to territory.

    You cannot recruit generals. Don't ask me why it was removed. A Man of the Hour becomes a part of the royal family.

  5. #5

    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by Alpha Zeke View Post
    To get a chapters guild for crusaders you need to have lots of crusading armies, fight muslims and pagans, and win crusades.

    To get more marraiges for generals, only one general is targetted at a time, so if you say no, it will always go back to him. As said above it is also tied to territory.

    You cannot recruit generals. Don't ask me why it was removed. A Man of the Hour becomes a part of the royal family.
    I really don't like that. Can you imagine Queen Elizabeth doing away with promotion to General rank and instead rewarding her returning Captains from Afghanistan by marrying them all into the royal family? I wish you could just promote a Man of the Hour to a General without them becoming a family member.

  6. #6

    Default Re: 4 Important Questions!!!!!

    addition to chapter houses, your province needs to be next to a muslim one too i believe

  7. #7
    Alpha Zeke's Avatar Vicarius
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    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by RabidSheepLegion View Post
    addition to chapter houses, your province needs to be next to a muslim one too i believe
    Nope I get them as England, France, Sicily. Without neighboring Muslims.

  8. #8

    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by Ømega View Post
    Nope I get them as England, France, Sicily. Without neighboring Muslims.
    i mean it's a plus lol

    ;------------------------------------------
    Trigger 0171_Muslim_Neighbours
    WhenToTest SettlementTurnStart

    Condition NeighbourReligion islam > 50
    and FactionReligion catholic

    Guild st_johns_chapter_house s 7
    Guild st_johns_chapter_house o 1
    Guild montesa_chapter_house s 7
    Guild montesa_chapter_house o 1

    ;------------------------------------------
    Trigger 0175_Pagan_Neighbours
    WhenToTest SettlementTurnStart

    Condition NeighbourReligion pagan > 50
    and FactionReligion catholic

    Guild teutonic_knights_chapter_house s 10
    Guild teutonic_knights_chapter_house o 1

    ;------------------------------------------

  9. #9

    Default Re: 4 Important Questions!!!!!

    Check: http://www.twcenter.net/forums/showt...ht=guide+guild

    It lists what you need for a specific guild. After I read this, I always get a Theologian's guild (when I'm catholic so I can pad the Cardinal college with my cardinals).
    I don't always talk in tautologies, but when I do, I talk in tautologies.




  10. #10
    Alpha Zeke's Avatar Vicarius
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    Default Re: 4 Important Questions!!!!!

    I didn't know there was a teut chapter house Thanks for the info, +rep.

  11. #11

    Default Re: 4 Important Questions!!!!!

    thx alot

    makes sense tho that teutons would get that bonus from being next to pagans ie lithuiania (spelling lol)

  12. #12
    strife1013's Avatar Campidoctor
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    Default Re: 4 Important Questions!!!!!

    Okay so I read that guild guide and I wanna build the swordsman guild. I'm playing as ERE what units do I need to create in that that castle to get "points" as the unit roster has changed so much?


  13. #13

    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by strife1013 View Post
    Okay so I read that guild guide and I wanna build the swordsman guild. I'm playing as ERE what units do I need to create in that that castle to get "points" as the unit roster has changed so much?
    Build lots of barracks tier and smith tiers, try to build lots of swordsmen infantry too... You have to wait until fortress level for first out of three levels of swordsmith guild. When you get to Citadel you can create the 2nd tier of guild and finally headquarters. If you check descr_guilds in data folder you can ctrl-f for swordsmith and just keep hitting to see what to do to increase points to do so.

  14. #14

    Default Re: 4 Important Questions!!!!!

    THANKS ALOT FOR YOUR REPLIES GUYS =D, answers are really helpful, BUT I DONT LIKE the fact, GENERALS recruitment is removed.. =(

  15. #15

    Default Re: 4 Important Questions!!!!!

    If you give me your EDB, I can add in the Recruitment of Generals...

  16. #16

    Default Re: 4 Important Questions!!!!!

    Releasing prisoners increase your reputation really quickly.
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  17. #17
    newt's Avatar Primicerius
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    Default Re: 4 Important Questions!!!!!

    6.4 has recruit-able generals.

  18. #18

    Default Re: 4 Important Questions!!!!!

    Quote Originally Posted by newt View Post
    6.4 has recruit-able generals.

    Yes it Does, and thats a great addition

  19. #19
    Marcvs Antonivs's Avatar Senator
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    Default Re: 4 Important Questions!!!!!

    question: How do you add recruitable generals for 6.3, and is it savegame compatible? Many thanks. I Don't want to play 6.4 yet because I don't like Real Recruitment, and since 6.3 has NoWaiting mod... If someone could help me please do so
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  20. #20
    newt's Avatar Primicerius
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    Default Re: 4 Important Questions!!!!!

    6.4 has no waiting included. Just select "disable rr" in the setup.

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