I don't know if you guys have all the techs decided on or not, but I've got a few ideas. Technology like propaganda, scrap drives, rationing, etc. Tell me what you guys think.
I don't know if you guys have all the techs decided on or not, but I've got a few ideas. Technology like propaganda, scrap drives, rationing, etc. Tell me what you guys think.
We don't have all the techs decided, so suggestions with a brief description and possible effects are very welcome.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
Rationing should do something like reduce upkeep while cutting increases in wealth back home.
Will there be a line of airplane technologies? It's probably something worth considering, although I'm not sure if it's possible.
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Yes.
As for rationing, maybe it should be divided into military and civilian rationing. Also, the effects should be mostly negative with the one benefit of reduced upkeep, so as in real life it would be something that is done only in times of economic desperation. I'd even go so far as to say that there should be an "end rationing" tech at the last tier of the tech tree to reverse the effects.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
I have an idea for an industrial technology. Women in the workplace. It could increase the productivity of factories somehow (possibly represented by increase in region wealth, or maybe reduced production costs for units), and increase the happiness of the lower classes, representing women being happy that they are actually allowed to do something. It could also decrease happiness in the middle and higher classes, representing that they don't like the change of tradition and the status quo. As WW1 was the first time that women were allowed to do meaningful jobs, I thought it may be important to include it in the mod.
^ This is actualy a very good idea.
Women working in factories was a big deal in WW1.
I have another idea. Armour piercing bullets
As far as I can imagine, when you have tanks in the game the only real way to take them down would be with artillery, so, you could put in a technology that when researched allows machine guns (and possibly elite infantry) to use switch between armour piercing rounds and normal rounds (sort of like how an experimental howitzer can switch between different types of ammo). It could also decrease the fire rate of the unit, to represent the way that the bullets sometimes damaged the guns. It could also increase upkeep costs for those units slightly, again to represent that the bullets damaged the guns that fired them (http://en.wikipedia.org/wiki/Anti-tank_rifle look at WW1 section).
I thought this would be important, as without AP rounds tanks are only gonna be able to be stopped by artillery.
We are just going to implement an Anti-Tank rifle to simulate this.![]()
I have another idea. For industrial technology, you could research the Haber process.
This tech could be a relatively early tier tech, and it could reduce the unit cost and upkeep of artillery units.
The Haber process was developed by the Germans as a response to the British naval blockade. They were unable to get the exports of materials for explosives through, which they needed for shell production, so they developed the Haber process to make nitrates that could be used for explosives production.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
New website for AtC (Advance to Combat, formerly known as Nations at War) Check it out here! We average 155 unique hits a day! AtC is a mod for Empire Total War focusing on implementing modern-day units into custom battles.
I amand
and
! Woo!
Ok, so tech ideas so far:
-Women in the workplace
-Haber Process
-Armour piercing bullets (which unlock anti tank rifles)
-Scrap Drive
-Rationing
-Propaganda
-Synthetic Foods
This will be very useful, so if anyone has any more ideas please speak up
Last edited by King Sama; September 01, 2010 at 05:19 PM.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
Synthetic foods. Germany had to make substitute foods to replace many staples such as bread. Sawdust was a key ingredient. Unrest of the people should lower, as they are getting fed, but their health should take penalties. Soldiers discontent should rise (if this is incorporated).
Drum/turntable magazines, when light machine guns are incorporated, the crews should move faster (as historically they aren't fumbling with magazines or tripping over belts). Some factions SMG troops should have more time between reloads (UK - Lancaster & Germany - MP18).
Aerial Photography could give the airplane agents bonus to whatever skill allows them to see the composition of stacks and city garrisons.
Trench Railroads could be developed to additionally increase rate of troop replenishment.