Page 1 of 3 123 LastLast
Results 1 to 20 of 46

Thread: Technology

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Michigan247's Avatar Civis
    Join Date
    Mar 2008
    Location
    Toledo, Ohio, USA
    Posts
    144

    Default Technology

    I don't know if you guys have all the techs decided on or not, but I've got a few ideas. Technology like propaganda, scrap drives, rationing, etc. Tell me what you guys think.

  2. #2

    Default Re: Technology

    We don't have all the techs decided, so suggestions with a brief description and possible effects are very welcome.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  3. #3
    Michigan247's Avatar Civis
    Join Date
    Mar 2008
    Location
    Toledo, Ohio, USA
    Posts
    144

    Default Re: Technology

    Quote Originally Posted by King Sama View Post
    We don't have all the techs decided, so suggestions with a brief description and possible effects are very welcome.
    Ok I was thinking for scrap drives maybe have that reduce the cost for artillary. Rationing could maybe raise unit morale or something along the lines of that. Propaganda could maybe raise patriotism if thats even possible.

  4. #4

    Default Re: Technology

    Rationing should do something like reduce upkeep while cutting increases in wealth back home.

  5. #5

    Default Re: Technology

    Will there be a line of airplane technologies? It's probably something worth considering, although I'm not sure if it's possible.
    New website for AtC (Advance to Combat, formerly known as Nations at War) Check it out here! We average 155 unique hits a day! AtC is a mod for Empire Total War focusing on implementing modern-day units into custom battles.

    I am andand! Woo!

  6. #6

    Default Re: Technology

    Quote Originally Posted by Icey Fresh Werewolf View Post
    Will there be a line of airplane technologies? It's probably something worth considering, although I'm not sure if it's possible.
    Yes.

    As for rationing, maybe it should be divided into military and civilian rationing . Also, the effects should be mostly negative with the one benefit of reduced upkeep, so as in real life it would be something that is done only in times of economic desperation. I'd even go so far as to say that there should be an "end rationing" tech at the last tier of the tech tree to reverse the effects.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  7. #7
    BrotherSurplice's Avatar Semisalis
    Join Date
    Aug 2010
    Location
    Coventry, United Kingdom
    Posts
    439

    Default Re: Technology

    I have an idea for an industrial technology. Women in the workplace. It could increase the productivity of factories somehow (possibly represented by increase in region wealth, or maybe reduced production costs for units), and increase the happiness of the lower classes, representing women being happy that they are actually allowed to do something. It could also decrease happiness in the middle and higher classes, representing that they don't like the change of tradition and the status quo. As WW1 was the first time that women were allowed to do meaningful jobs, I thought it may be important to include it in the mod.

  8. #8
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Technology

    ^ This is actualy a very good idea.

    Women working in factories was a big deal in WW1.

  9. #9

    Default Re: Technology

    Quote Originally Posted by .Mitch. View Post
    ^ This is actualy a very good idea.

    Women working in factories was a big deal in WW1.
    Yeah so were the conditions they were exposed to like the ones that reduced fertility. A drop in population grown and therefore wealth would be a good way of doing it.

  10. #10
    BrotherSurplice's Avatar Semisalis
    Join Date
    Aug 2010
    Location
    Coventry, United Kingdom
    Posts
    439

    Default Re: Technology

    I have another idea. Armour piercing bullets

    As far as I can imagine, when you have tanks in the game the only real way to take them down would be with artillery, so, you could put in a technology that when researched allows machine guns (and possibly elite infantry) to use switch between armour piercing rounds and normal rounds (sort of like how an experimental howitzer can switch between different types of ammo). It could also decrease the fire rate of the unit, to represent the way that the bullets sometimes damaged the guns. It could also increase upkeep costs for those units slightly, again to represent that the bullets damaged the guns that fired them (http://en.wikipedia.org/wiki/Anti-tank_rifle look at WW1 section).

    I thought this would be important, as without AP rounds tanks are only gonna be able to be stopped by artillery.

  11. #11
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Technology

    We are just going to implement an Anti-Tank rifle to simulate this.

  12. #12
    BrotherSurplice's Avatar Semisalis
    Join Date
    Aug 2010
    Location
    Coventry, United Kingdom
    Posts
    439

    Default Re: Technology

    Quote Originally Posted by .Mitch. View Post
    We are just going to implement an Anti-Tank rifle to simulate this.
    So will it be a recruitable unit or something? Like an anti-tank rifle squad?

  13. #13
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Technology

    Quote Originally Posted by BrotherSurplice View Post
    So will it be a recruitable unit or something? Like an anti-tank rifle squad?
    Yes it will a small-ish unit, that will need protecting by a greater unit. That can fire AT rounds at a tank.

    It will be released when we put our tanks in.

  14. #14
    BrotherSurplice's Avatar Semisalis
    Join Date
    Aug 2010
    Location
    Coventry, United Kingdom
    Posts
    439

    Default Re: Technology

    I have another idea. For industrial technology, you could research the Haber process.

    This tech could be a relatively early tier tech, and it could reduce the unit cost and upkeep of artillery units.

    The Haber process was developed by the Germans as a response to the British naval blockade. They were unable to get the exports of materials for explosives through, which they needed for shell production, so they developed the Haber process to make nitrates that could be used for explosives production.

  15. #15

    Default Re: Technology

    Quote Originally Posted by BrotherSurplice View Post
    I have another idea. For industrial technology, you could research the Haber process.

    This tech could be a relatively early tier tech, and it could reduce the unit cost and upkeep of artillery units.

    The Haber process was developed by the Germans as a response to the British naval blockade. They were unable to get the exports of materials for explosives through, which they needed for shell production, so they developed the Haber process to make nitrates that could be used for explosives production.
    Interesting . So I take it only germany used this process and thus should have this tech.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  16. #16
    BrotherSurplice's Avatar Semisalis
    Join Date
    Aug 2010
    Location
    Coventry, United Kingdom
    Posts
    439

    Default Re: Technology

    Quote Originally Posted by King Sama View Post
    Interesting . So I take it only germany used this process and thus should have this tech.
    Well, historically Germany used it out of necessity, but all nations could use it in the mod, as it would mean they wouldn't have to import the materials needed for explosives.

  17. #17

    Default Re: Technology

    Quote Originally Posted by BrotherSurplice View Post
    I have another idea. For industrial technology, you could research the Haber process.

    This tech could be a relatively early tier tech, and it could reduce the unit cost and upkeep of artillery units.

    The Haber process was developed by the Germans as a response to the British naval blockade. They were unable to get the exports of materials for explosives through, which they needed for shell production, so they developed the Haber process to make nitrates that could be used for explosives production.
    I agree with your idea mate. +rep, good idea.
    New website for AtC (Advance to Combat, formerly known as Nations at War) Check it out here! We average 155 unique hits a day! AtC is a mod for Empire Total War focusing on implementing modern-day units into custom battles.

    I am andand! Woo!

  18. #18

    Default Re: Technology

    Ok, so tech ideas so far:

    -Women in the workplace
    -Haber Process
    -Armour piercing bullets (which unlock anti tank rifles)
    -Scrap Drive
    -Rationing
    -Propaganda
    -Synthetic Foods

    This will be very useful, so if anyone has any more ideas please speak up
    Last edited by King Sama; September 01, 2010 at 05:19 PM.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  19. #19
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,355

    Default Re: Technology

    Synthetic foods. Germany had to make substitute foods to replace many staples such as bread. Sawdust was a key ingredient. Unrest of the people should lower, as they are getting fed, but their health should take penalties. Soldiers discontent should rise (if this is incorporated).

    Drum/turntable magazines, when light machine guns are incorporated, the crews should move faster (as historically they aren't fumbling with magazines or tripping over belts). Some factions SMG troops should have more time between reloads (UK - Lancaster & Germany - MP18).

  20. #20

    Default Re: Technology

    Aerial Photography could give the airplane agents bonus to whatever skill allows them to see the composition of stacks and city garrisons.
    Trench Railroads could be developed to additionally increase rate of troop replenishment.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •