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Thread: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

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  1. #1

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    About the messed up skins for the general's horses i noticed that this is for all the faction not only for the Crusaders states if this can help.

  2. #2

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Nvm
    Last edited by Asparagus; September 27, 2010 at 11:06 AM.

    Love NCAA football? Go here.

  3. #3

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Cheers for helping out with unit ownership shoryn

  4. #4

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Also, quick question about Lithuanians I've been meaning to ask. I've noticed they use the "spectacled" helmet that the Vikings are often seen wearing, did they really do that?

  5. #5
    Ixor_Drakar's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    I love the BC unit models and am glad to be able to play them on SS. However I DLed the file and extracted to the SS folder but none of the TO units are showing up in game. Do I have to change anything after extracting into the mod?

  6. #6
    Paladin94610's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Shoryn, can you give me every details on what you have changed.
    Especially the word, Heavily Reworked Teutonic Order, does it mean changes in models or both models and unit stats. Could you detail them for me. I am going to make your mod compatible with Rolling Wave's MRP. I ask you and not him coz, you have finer details on your modding list. Your mods will not be made compatible unless one of you give fine details on what you have modded.
    Formerly Iberia Auxilia


  7. #7

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Ixor_Drakar View Post
    I love the BC unit models and am glad to be able to play them on SS. However I DLed the file and extracted to the SS folder but none of the TO units are showing up in game. Do I have to change anything after extracting into the mod?
    You have nothing to do after extracting. Just be sure you extracted it in your SS6.3 folder, not in /data nor in /mods.
    If you're on Vista/7 it could have been a problem with admin rights. Try to extract the zip elsewhere (on the desktop for example) and then copy it in SS6.3 folder. Agree with every file replacement and it should work
    Never install M2TW in Program Files please, dear Vista/7 users...

    Quote Originally Posted by Iberia Auxilia
    Shoryn, can you give me every details on what you have changed.
    Especially the word, Heavily Reworked Teutonic Order, does it mean changes in models or both models and unit stats. Could you detail them for me. I am going to make your mod compatible with Rolling Wave's MRP. I ask you and not him coz, you have finer details on your modding list. Your mods will not be made compatible unless one of you give fine details on what you have modded.
    Very kind of you I changed almost nothing in terms of stats. I heavily edited the battle_models.modeldb though. Thanks for the comment, I edited the OP, I understand "heavily reworked" could also mean "I changed the stats, bwahahaha"
    I think you want a list of changes in the EDU, here they are :
    Spoiler Alert, click show to read: 
    Line 1550, "mount to barded horse"
    Line 1586, "mount to barded horse"
    Line 13322, "armour_ug_models Sword_Brethren, Sword_Brethren_ug1, Sword_Brethren_ug1, Sword_Brethren_ug1"
    Line 13331, "armour_ug_models Order_Spearmen, Order_Spearmen_ug1, Order_Spearmen_ug1, Order_Spearmen_ug1"
    Line 13423, "stat_pri_armour 11, 9, 0, metal ;-3 defense ;no more shield on the model -> skill"
    Line 13637, "mount to barded horse"
    Line 13676, "mount to barded horse"
    Line 13717, "mount to barded horse"
    Line 13740, "armour_ug_models TO_Bodyguard, Halbbruder_ug1, Halbbruder_ug1"
    Line 13755, "officer Ritterbruder_ug1"
    Line 13780, "armour_ug_models Halbbruder_ug1, Ritterbruder_ug1, Ritterbruder_ug1, Ritterbruder_ug1"

    The rest are old changes, from 0.1 and 0.2 versions, so only on Lithuanian units.
    I highly recommend you to use Winmerge, it could make the task easier

    PS : I attached 2 files in a .rar : the "compare.htm" is the TC1.0 EDU (left) vs the SS6.3 EDU (right), so the full EDUs with changes in yellow; the "changes.txt" are only the changes I made in the 6.3 EDU.
    For example :
    Code:
    1550c1550
    < mount            to barded horse
    ---
    > mount            early barded horse
    Means on the line 1550 I changed mount early barded horse to mount to barded horse

    Last edited by Shoryn; September 27, 2010 at 05:36 AM.
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  8. #8
    Ixor_Drakar's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Works now, thanks for the help. Just got SS yesterday and gave it a once over but im a submod whore so I wanted this up and running before I jumped in a campaign.

    P.S. I hate windows 7, it has become the bane of my existence.

  9. #9
    Paladin94610's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Shoryn, I am starting my work right now. Winmerge file you gave me is very handful. Thanks. But I found the incompatibility of Winmerge file and your released file. I found Yasi Archers to be mounted on Fast Pony in vanilla 6.3. But your Winmerge says its mount is Medium horse but your released file shows Heavy Horse. What should I choose, medium horse one or heavy horse one?

    PS: Sorry, mate. Problem solved. Nevermind.
    Last edited by Paladin94610; September 27, 2010 at 06:41 AM.
    Formerly Iberia Auxilia


  10. #10
    Diversus's Avatar Civis
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Olaf The Great View Post
    Also, quick question about Lithuanians I've been meaning to ask. I've noticed they use the "spectacled" helmet that the Vikings are often seen wearing, did they really do that?
    Yes they did, as you can see Lithuania haven't their own helmets so they borrowed ideas from other countries.

  11. #11

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Don't say that, I think Win7 is really better than this piece of of vista and is a good successor to WinXP.

    The only thing that need a little habit is the UAC but you can disable it.
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  12. #12
    Ixor_Drakar's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    I haven't had much trouble except for the Admin prompts every time I want to do something. I know how to get rid of em but I'm too lazy. Playing Lithuania as we speak by the way.

  13. #13
    Paladin94610's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Shoryn, Did you edited the stats of Nubian Spearmen. If so, you modification interfere with Moorish Roster Project. I am adding your detailed changes into MRP's EDU. So I decided to leave MRP's modification on Nubian Spearmen. There isn't much different between yours and his. You lowered the costs and training time of Nubian Spearmen. Rollingwave further reduce the cost for them.

    PS: Did you deleted the unit Dismounted Turghagut. I am afraid the game would crash when the Mongols or Timurids appear with the deleted unit (which might have been in the CS). So I added the Late Lithuanian Bodyguard at the end of Rollingwave's EDU. And I launched the game. It didn't crashed.
    Last edited by Paladin94610; September 27, 2010 at 07:02 AM.
    Formerly Iberia Auxilia


  14. #14
    Meneth's Avatar I mod, therefore I am
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Iberia Auxilia View Post
    Shoryn, Did you edited the stats of Nubian Spearmen. If so, you modification interfere with Moorish Roster Project. I am adding your detailed changes into MRP's EDU. So I decided to leave MRP's modification on Nubian Spearmen. There isn't much different between yours and his. You lowered the costs and training time of Nubian Spearmen. Rollingwave further reduce the cost for them.
    That edit is from the Fixes collection, actually.

  15. #15
    Paladin94610's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Meneth View Post
    That edit is from the Fixes collection, actually.
    Thanks, Meneth for clarification.
    Formerly Iberia Auxilia


  16. #16
    Meneth's Avatar I mod, therefore I am
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Iberia Auxilia View Post
    PS: Did you deleted the unit Dismounted Turghagut. I am afraid the game would crash when the Mongols or Timurids appear with the deleted unit (which might have been in the CS). So I added the Late Lithuanian Bodyguard at the end of Rollingwave's EDU. And I launched the game. It didn't crashed.
    Actually, only Disamounted Turghagut is used in-game, for some reason, so removing Dismounted Turghagut is safe.
    Not 100% certain, but close

  17. #17
    Paladin94610's Avatar Senator
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Meneth View Post
    Actually, only Disamounted Turghagut is used in-game, for some reason, so removing Dismounted Turghagut is safe.
    Not 100% certain, but close
    Oh. Never noticed that. Anyway, there is only the battlemodel.db file to make it compatible.
    EDU is now compatible. Other files, descr_character and descr_mount are not modified by RW. So they will be just copied from Shoryn's mod.

    Hey, Meneth, won't you make this new compatible mod to be compatible with your 2tpy. Ok. Will you just 2 turn per yearize the resultant mod?

    PS: Shoryn: Will you give me the battle model.db changes on vanilla or will you do it yourself to make it compatible with Rollingwave's MRP?
    Last edited by Paladin94610; September 27, 2010 at 07:50 AM.
    Formerly Iberia Auxilia


  18. #18

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    any other links available ? i cant download the file from the present link .

  19. #19

    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by v1499 View Post
    any other links available ? i cant download the file from the present link .
    I uploaded it on MU but the link it gave to me always says "Invalid file"
    You can try http://www.megaupload.com/?d=KWUKM7TB maybe it'll work for you, or if you can, please give me a link where I can upload the file

    Quote Originally Posted by Overlord.ru
    Shoryn, I like the new teutonic units very much, but is there a way to return old ritterbruders' models? They're so cool with those horned and wolf-headed helmets, and now there aren't any such models left
    Edit the battle_models.modeldb file, line 39750 and replace :

    Spoiler Alert, click show to read: 
    Code:
    12 ritterbruder 
    1 3 
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod0.mesh 121 
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod1.mesh 2500  
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod2.mesh 9400  
    2 
    14 teutonic_order 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_riga_cavalry_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_riga_cavalry_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    2 
    14 teutonic_order 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_riga_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0  
    3 hre 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_riga_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    16 ritterbruder_ug1 
    1 3 
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod0.mesh 121 
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod1.mesh 2500  
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod2.mesh 9400 
    2 
    14 teutonic_order 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    2 
    14 teutonic_order 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_wape_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0     
    3 hre 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_wape_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0   
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    by :

    Code:
    12 ritterbruder 
    1 4 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod0.mesh 121 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod1.mesh 900 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod2.mesh 2500 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod3.mesh 6400 
    2 
    14 teutonic_order 
    74 unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture 
    66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    74 unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture 
    66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr
    2 
    14 teutonic_order 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    3 hre 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    16 ritterbruder_ug1 
    1 4 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod0.mesh 121 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod1.mesh 900 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod2.mesh 2500 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod3.mesh 6400 
    2 
    14 teutonic_order 
    71 unit_models/_Units/CM_Standard/textures/CM_Plate_teutonic_order.texture 
    63 unit_models/_Units/CM_Standard/textures/CM_Plate_normal.texture 
    55 unit_sprites/teutonic_order_Ritterbruder_ug1_sprite.spr 
    3 hre 
    71 unit_models/_Units/CM_Standard/textures/CM_Plate_teutonic_order.texture 
    63 unit_models/_Units/CM_Standard/textures/CM_Plate_normal.texture 
    55 unit_sprites/teutonic_order_Ritterbruder_ug1_sprite.spr
    2 
    14 teutonic_order 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    3 hre 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    @Iberia Auxilia : I don't understand, does the Moorish mod edits battle_models ? Since it doesn't include new models I wonder why Well, you can find as an attachment the same reports but for battle_models.modeldb.

    @Diversus : Yes I know, they're on the way.
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  20. #20
    RollingWave's Avatar Praepositus
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    Default Re: Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)

    Quote Originally Posted by Shoryn View Post
    I uploaded it on MU but the link it gave to me always says "Invalid file"
    You can try http://www.megaupload.com/?d=KWUKM7TB maybe it'll work for you, or if you can, please give me a link where I can upload the file



    Edit the battle_models.modeldb file, line 39750 and replace :

    Spoiler Alert, click show to read: 
    Code:
    12 ritterbruder 
    1 3 
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod0.mesh 121 
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod1.mesh 2500  
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/tevt_late_cavalry_lod2.mesh 9400  
    2 
    14 teutonic_order 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_riga_cavalry_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_riga_cavalry_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    2 
    14 teutonic_order 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_riga_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0  
    3 hre 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_riga_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    16 ritterbruder_ug1 
    1 3 
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod0.mesh 121 
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod1.mesh 2500  
    74 unit_models/_units/Lithuania/Lith_late_Knights/tevt_high_knights_lod2.mesh 9400 
    2 
    14 teutonic_order 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor.texture 
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_high_knights_armor_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    2 
    14 teutonic_order 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_wape_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0     
    3 hre 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_wape_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_high_cavalry_stuff_norm.texture 0   
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    by :

    Code:
    12 ritterbruder 
    1 4 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod0.mesh 121 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod1.mesh 900 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod2.mesh 2500 
    53 unit_models/_Units/CM_Standard/ritterbruder_lod3.mesh 6400 
    2 
    14 teutonic_order 
    74 unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture 
    66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr 
    3 hre 
    74 unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture 
    66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture 
    51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr
    2 
    14 teutonic_order 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    3 hre 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    16 ritterbruder_ug1 
    1 4 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod0.mesh 121 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod1.mesh 900 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod2.mesh 2500 
    57 unit_models/_Units/CM_Standard/ritterbruder_ug1_lod3.mesh 6400 
    2 
    14 teutonic_order 
    71 unit_models/_Units/CM_Standard/textures/CM_Plate_teutonic_order.texture 
    63 unit_models/_Units/CM_Standard/textures/CM_Plate_normal.texture 
    55 unit_sprites/teutonic_order_Ritterbruder_ug1_sprite.spr 
    3 hre 
    71 unit_models/_Units/CM_Standard/textures/CM_Plate_teutonic_order.texture 
    63 unit_models/_Units/CM_Standard/textures/CM_Plate_normal.texture 
    55 unit_sprites/teutonic_order_Ritterbruder_ug1_sprite.spr
    2 
    14 teutonic_order 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    3 hre 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture 
    75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    @Iberia Auxilia : I don't understand, does the Moorish mod edits battle_models ? Since it doesn't include new models I wonder why Well, you can find as an attachment the same reports but for battle_models.modeldb.

    @Diversus : Yes I know, they're on the way.

    Shoryn, I didn't add new models but did make some minor adjustments, namely the formerly none-moors units added to the roster require me to add a line in the textures or it either don't work or show up as shinny no-color mens.

    IB, I'm not at home right now but I'll tell you where to look, Beduin_cavalry Andalusian_Infantry me_halberd_militia dismounted_ghulams are the 4 models I made some minor changes to.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

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