Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: Settlements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Settlements

    Hello TATW community, first time post

    Just wondering if anyone has a list of which settlements in Middle Earth can become Huge cities/Citadels?

    Thank you for your responses.

  2. #2
    ChivalrousKiller's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Grimstad, Norway
    Posts
    2,244

    Default Re: Settlements

    Here they are:

    Huge cities: Dol Amroth, Erebor, Umbar, Bree, Khand, Dale, Kelepar
    Citadels: Minas Tirith, Barad-Dûr, Isengard, Moria



    Welcome to the forums btw

  3. #3
    Ayleid's Avatar Biarchus
    Join Date
    May 2009
    Location
    United Kingdom
    Posts
    695

    Default Re: Settlements

    Quote Originally Posted by ChivalrousKiller View Post
    Here they are:

    Huge cities: Dol Amroth, Erebor, Umbar, Bree, Khand, Dale, Kelepar
    Citadels: Minas Tirith, Barad-Dûr, Isengard, Moria



    Welcome to the forums btw

    You forgot Annúminas.

  4. #4
    Miroslav Klose's Avatar Protector Domesticus
    Join Date
    Aug 2010
    Location
    Enschede, Netherlands
    Posts
    4,653

    Default Re: Settlements

    Can't Mithlond become a huge city











    Click here for the future Eurovision Songfestival winner
    The same brilliant person also made the BEST CHRISTMAS SONG EVER!






    Quote Originally Posted by Erebus26 View Post
    I still love you Dutchies Tukker
    Quote Originally Posted by Cahoma View Post
    Don't talk to my sister Paul!
    Quote Originally Posted by Twilight Sparkle View Post
    But Nazis like ponies!

  5. #5

    Default Re: Settlements

    Awesome, thanks guys.

  6. #6
    Narf's Avatar Reach for the Stars.
    Join Date
    Jun 2010
    Location
    Rigsfællesskabet
    Posts
    11,421

    Default Re: Settlements

    Quote Originally Posted by Industrious1 View Post
    Awesome, thanks guys.
    Aye! welcome to the forum.

  7. #7
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: Settlements

    This is the one and only correct list:
    Dol Amroth, Minas Tirith, Pelargir, Umbar, Mithlond, Rhomen, Barad Dur, Erebor, Dale, Isengard, Moria, Mistrand

    You can't upgrade Annuminas to a huge city. This also is the case for Bree.
    Under the patronage of MasterBigAb

  8. #8
    ChivalrousKiller's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Grimstad, Norway
    Posts
    2,244

    Default Re: Settlements

    Quote Originally Posted by Baron Samedi View Post
    This is the one and only correct list:
    Dol Amroth, Minas Tirith, Pelargir, Umbar, Mithlond, Rhomen, Barad Dur, Erebor, Dale, Isengard, Moria, Mistrand

    You can't upgrade Annuminas to a huge city. This also is the case for Bree.
    Has it been changed with the 2.0 update?
    Bree was upgrade-able then, but not Pelargir and Mithlond

  9. #9
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: Settlements

    Quote Originally Posted by ChivalrousKiller View Post
    Has it been changed with the 2.0 update?
    Bree was upgrade-able then, but not Pelargir and Mithlond
    Look at which settlements have the ''huge_city'' resource in descr_regions.txt, located in: ..\Medieval II Total War\mods\Third_Age\data\world\maps\base. There you will find your answer.
    Under the patronage of MasterBigAb

  10. #10
    ChivalrousKiller's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Grimstad, Norway
    Posts
    2,244

    Default Re: Settlements

    Quote Originally Posted by Baron Samedi View Post
    Look at which settlements have the ''huge_city'' resource in descr_regions.txt, located in: ..\Medieval II Total War\mods\Third_Age\data\world\maps\base. There you will find your answer.
    I know

    And Bree has it!!!!!


  11. #11
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: Settlements

    Quote Originally Posted by ChivalrousKiller View Post
    I know

    And Bree has it!!!!!

    Do you play the most current TATW version? I play 2.1 (If I managed to install everything correctly that is ).
    Spoiler Alert, click show to read: 

    Code:
    Bree_Province
     Bree
     turks
     English_Rebels
     100 100 100
     greenway, forest, bree, crusade, no_pirates
     5
     5
     religions { catholic 7 orthodox 13 islam 10 northmen 60 heretic 0 numenorian 10 }
    Under the patronage of MasterBigAb

  12. #12
    Miroslav Klose's Avatar Protector Domesticus
    Join Date
    Aug 2010
    Location
    Enschede, Netherlands
    Posts
    4,653

    Default Re: Settlements

    Quote Originally Posted by ChivalrousKiller View Post
    I know

    And Bree has it!!!!!

    I also looked but Bree hasn't got it, and I have 2.1











    Click here for the future Eurovision Songfestival winner
    The same brilliant person also made the BEST CHRISTMAS SONG EVER!






    Quote Originally Posted by Erebus26 View Post
    I still love you Dutchies Tukker
    Quote Originally Posted by Cahoma View Post
    Don't talk to my sister Paul!
    Quote Originally Posted by Twilight Sparkle View Post
    But Nazis like ponies!

  13. #13
    ChivalrousKiller's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Grimstad, Norway
    Posts
    2,244

    Default Re: Settlements

    Can it have something to do with my laziness, since I haven't installed the 2.1 patch yet?

    Think we've got the answer there

  14. #14

    Default Re: Settlements

    So, if you were to want a settlement to be upgradable to huge city, you just have to add huge_city in the descr_region.txt file? Or do you have more editing to do?

    And then reset a campaign for changes to take effect?
    Last edited by YefanStefich; September 01, 2010 at 12:14 AM.
    For King! For country! For a limitless supply of vodka!


  15. #15

    Default Re: Settlements

    I thought upgrading Annuminas to Huge City was part of the Arnor requirements.

  16. #16
    Miroslav Klose's Avatar Protector Domesticus
    Join Date
    Aug 2010
    Location
    Enschede, Netherlands
    Posts
    4,653

    Default Re: Settlements

    Quote Originally Posted by Kassandros View Post
    I thought upgrading Annuminas to Huge City was part of the Arnor requirements.
    No. But Annuminas has to be upgraded to a Large City to build the House of Kings.











    Click here for the future Eurovision Songfestival winner
    The same brilliant person also made the BEST CHRISTMAS SONG EVER!






    Quote Originally Posted by Erebus26 View Post
    I still love you Dutchies Tukker
    Quote Originally Posted by Cahoma View Post
    Don't talk to my sister Paul!
    Quote Originally Posted by Twilight Sparkle View Post
    But Nazis like ponies!

  17. #17
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Settlements

    Quote Originally Posted by YefanStefich View Post
    So, if you were to want a settlement to be upgradable to huge city, you just have to add huge_city in the descr_region.txt file? Or do you have more editing to do?

    And then reset a campaign for changes to take effect?
    As far as I know: yes that is correct but you wouldn't need to start a new campaign. But you will/might need to delete this file:

    {m2tw install folder}\mods\Third_Age\data\world\maps\base\map.rwm

  18. #18

    Default Re: Settlements

    Sheesh! Again with this stuff?

    What's to debate?! Enter a settlement, click the buildings browser (the little icon with the magnifying glass on it) and at the walls section see what is available for it.

  19. #19

    Default Re: Settlements

    Quote Originally Posted by Withwnar View Post
    As far as I know: yes that is correct but you wouldn't need to start a new campaign. But you will/might need to delete this file:

    {m2tw install folder}\mods\Third_Age\data\world\maps\base\map.rwm
    Hmm, so I added "huge_city" for the Celduin province (Riverrun), restarted the campaign anyways, deleted the map file you told me to, and now Riverrun can be upgraded to a huge city. So, I went back to descr_regions and added "huge_city" for everything, including the rebel settlements. Went back and restarted the campaign, and the same cities can become huge cities (in Dale, it's normally Dale), and still only Riverrun. Everything else stays as a large city at most. Did I do something wrong? Does the map.rwm file need to be in the base folder while I'm doing this for it to work?
    For King! For country! For a limitless supply of vodka!


  20. #20
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Settlements

    When you start the game it recreates map.rwm if it doesn't exist. You didn't mention deleting this file after you made the "everything" changes - did you skip that step?

    By "start the game" I mean just that, not "start a campaign".

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •