- Camel Warriors and Gunners*: Recruitable at trade ports
- Shaturnal Camel Gunners*: Recruitable at military buildings
- Provincial Nizam [European Provincial Nizam]: Recruitable at military buildings
- Palestinian Auxiliaries [Provincial Auxiliaries]: Recruitable at all military and civil buildings
- Libyan Bedouin [Bedouin Warriors]: Recruitable at all military and civil buildings.
- Mamelukes*: Recruitable at trade ports and 5th military building
- Cemaat Janissary Grenadiers: Recruitable at all military buildings
- Beylik Janissary Hand Mortars*: Recruitable in 3,4,5 Military buildings
- Balkan Irregulars: Recruitable from all military buildings in the Balkans and Croatia
- Circassian Mounted Swordsman: Recruitable in 3,4,5 military buildings.
- Kapikulu Ulufeciler Armoured Cavalry: Recruitable at 4 and 5 military building.
- Provincial Sipahi: Recruitable 3,4,5 military buildings.
- Wallachian Boyars* (WIP): Definitely work in progress, uniform right, textures wrong. Good cav unit.
- Albanian Warband (courtesy of Danova from his spectacular ETW Ornamentum unit pack): Recruitable in all military buildings in Balkans.
- 64lbr Great Cannon (credits to BlackMailedAgain for much help with this): Recruitable in last two artillery builldings. Awesome firepower.
- Deli Lancers: Recruitable in 2 to 5 military building.
- Elite Nizam-I Cedit Infantry*(Elite unit): Recuitable in 4,5 military building
- Sekban Janissary Grenadiers* (Elite unit) and Musketeers: Grenadiers at 4,5 and Musketeers at 3,4,5 military buildings.
- Organ Gun*: (from BlackMailedAgain). Recruitable at 4,5 artillery building
- Cemaat Janissary Musketeers: Recruitable at all military buildings.
- Dervishes: Recruitable in all military buildings
- Marine Blunderbuss Gunners* and Marines*: Recruitable at 2 and 3 Military ports.
- Tatars (WIP): Recruitable at all military buildings. Definitely a WIP, needs lots of work.
- Solaks*: Recruitable at number 5 military building.
- 3-lber Horse Artillery (6-lber stats for now): Recruitable at 4 and 5 Artillery buildings.
* recruitment limits
[ ] = renamed unit
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