Hi Eothese, this would set faction standing:
Code:
monitor_event FactionTurnStart FactionIsLocal
set_faction_standing mongols turks -1.0
set_faction_standing turks mongols -1.0
end_monitor
But if you already have anything scripted to run every turn then you can just add the 2 commands to that already existing script.
To really get 2 nations to love warring with each other it might be a good idea to write seperate AI scripts (or 'labels') for them. That way you can use the same AI but with extra scripting to deal with each other. 'Target_faction' will help them target each other. Higher invasion priorities, invade_immediate stance, can_force_invade, at_war stance on, want peace false, want protectorate false, etc. Campaign_ai_db.xml is not a difficult file to mod, the text explaining how it works at the top of the file is good and useful.
If you have any probs then upload your campaign_ai_db and I'll try to help