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Thread: skins

  1. #1

    Default skins

    hey guys im a new user but i have a question about a mod or skin or a model or whatever i was looking at the screenshots from activison and then i looked at my game andi noticed that they re using a totally different models and i kind of like their models a whole lot more than my own i was wondering what kind they were using and in case if you guys dont know what im talking about heres an image or two well actually i dont really know how to insert teh pictures so heres a link or two!

    http://www.counterfrag.com/screensho...al%20war/1.jpg

    http://a248.e.akamai.net/f/248/5462/...1482_pc_18.jpg

    http://www.eurogamer.net/assets/conv...ew_jan031b.jpg

    http://www.goodgame.se/upload/gamegu...tal_war_07.jpg

    http://www.goodgame.se/upload/gamegu...tal_war_04.jpg

    it'd be great if soemone can help me out with this thanks
    Last edited by the crunkness; November 28, 2005 at 01:00 AM.

  2. #2

    Default

    Quote Originally Posted by the crunkness
    hey guys im a new user but i have a question about a mod or skin or a model or whatever i was looking at the screenshots from activison and then i looked at my game andi noticed that they re using a totally different models and i kind of like their models a whole lot more than my own i was wondering what kind they were using and in case if you guys dont know what im talking about heres an image or two well actually i dont really know how to insert teh pictures so heres a link or two!

    http://www.counterfrag.com/screensho...al%20war/1.jpg

    http://a248.e.akamai.net/f/248/5462/...1482_pc_18.jpg

    http://www.eurogamer.net/assets/conv...ew_jan031b.jpg

    it'd be great if soemone can help me out with this thanks
    im 99% sure these are still ingame get xpack from the downloads section a dds converter and a paintshop pro trial download use the dds to open and convert the old gladiator skin and the new one then its just a cut paste and rezise job (im also 99% sure you would have to rezise the skins for current models pretty easy task with the cutting tool) and when you have what you want save it and add a 2 to the filename convert it back with the dds make sure its name is the same as the previous one with a 2 on the end, put it in the textures folder.

    go to descr_model_battle in the data folder and add a 2 on the end of whereever it says

    texture macedon, data/models_unit/textures/unit_greek_royal_cavalry_macedon.tga(go to whatever the units name was I.e saminite_gladiator.tga)
    add a 2 like ive done here
    saminite_gladiator2.tga

    well thats the fundementals of it goodluck and Its alot simpler once youve done it once

  3. #3

    Default

    OO thanks sounds kinda complicated though i thought it might ve been something the game developers used to make it look cooler

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