Making the Stainless Steel 6.4 start position more historically accurate
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Update 14/01/2011
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This remains a work in progress. We now have SS6.4 and can work on getting an initial version released so people can see progress so far.
Not everything in the wish list has been implemented yet.
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Some suggestions:
revised 10/09/2010
Summary of proposed region changes for Stainless Steel 6.4 early era - 1100
Faction
Aragon
rename Aragon-Navarra
remove Zaragoza and Barcelona
add Pamplona (no change to region)
Byzantium
remove Durazzo
add Ragusa
Crusader States
none
Cumans
remove Targoviste, Kazan, Bulgar, Yelabuga
add Azaq, Astrakhan, Oleshe
rename Astrakhan to Xacitarxan
merge Jaiksk and Embi regions
chop NW chunk off of Baia region and add to Halych
Denmark
change Lund from town to castle (no change to region)
Egypt
rename Luxor castle to Aswan castle (no change to region)
England
none
France
none
Genoa
remove Pisa and Ajaccio (no change to regions)
HRE
remove Staufen castle replace with Strasburg city (no change to region)
move Hamburg (not city) port to approx location of Lubeck (on Baltic coast)
Hungary
remove Brasov and replace with Gyulafehérvár (no change to region)
Kievan Rus
replace Zhitomyr with Vladimir-Volonskii
replace Bryansk with Chernigov (no change to regions).
relocate Pereslavl
Khwarezm
remove Rayy (no change to region)
Leon
rename of faction to Leon-Castile
add Burgos (no change to region)
Lithuania
none
Moors
rename faction to Murabitim or Almoravids
rename Seville to Badajoz (no change to region)
add new Seville region with land taken from Silves and Cordoba
relocate Granada to north of mountains
Norway
add Oslo region (no change to region)
Novgorod
remove Moscow and Yaroslavl
add Pskov
Papal States
none
Poland
add Wroclaw (no change to region)
remove Halych
change Plock from town to castle (adjust region to take part of Thorn ?)
add chunk of Halych to Krakow
Portugal
replace Oporto with Braga (no change to region)
Scotland
remove Inverness (no change to region)
Sicily
add Bari and Durazzo
Turks
remove Tbilisi, Mosul
replace Qarisiya with Ar-Raggah (possibly adjust region)
Venice
remove Ragusa (no change to region)
take eastern chunk of Venice region to form new region Carinthia (capital Trieste)
Rebels
add Yelabuga, Kazan, Bulgar, Zaragoza, Barcelona, Rayy, Tbilisi, Mosul, Inverness,
add Halych (adjust region to give western chunk to Krakow and add NW chunk of Baia to Halych)
remove Oleshe, Azaq, Astrakhan (to Cumans),
replace Benghazi with Barqa (no change to region)
replace Moscow with Vladimir (no change to region)
replace Yaroslavl with Rostov (no change to region)
replace Bern with Zurich (no change to region)
replace Thorn with Gdansk (shrink region)
replace Adana with Sis (no change to region)
replace Bruges with Ghent (no change to region)
relocate Smolensk and Polotsk to more accurate locations
adjust Zagreb region to reach Adriatic Sea - port at Fiume
merge Kazan and Khlynov regions
create new region from eastern section of venice - Trieste
(if abbasid faction added:
Mosul Diyarbakir Tabriz indepedent
Baghdad Basra etc Abbasids)
(or just change Seljuks to Abbasids?)
Check that faction_creator assignments are those most appropriate.
Improving regions
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making minimum town level - town not village - so the AI can start building on T1 on not waste time and money on upgrading walls.
giving every settlement at least a barracks building so troops can be recruited for garrisons.
giving ports to locations known to have proper ports in 1100.
giving a minimum of a corn exchange to significant market towns and cities.
adding roads in areas known to have had road building where there are currently none.
adding religious buildings to settlements so all have at least basic minimum.
Garrisons
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making sure only units that can be recruited by a faction are available to settlements at start of game. (if necessary improve barracks etc.)
Possibly change composition of some garrisons (perhaps reduce some, increase others in line with what buildings are available.
Characters
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Move known incorrect locations for characters
Mercenaries
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Change availability of mercenaries to more accurately reflect unit availability - both geographical and temporal.
Rebels
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Ensure rebels are at least geographically appropriate.
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NOTE: I would prefer to begin with if people did NOT simply stick amended files in this thread. Rather it is for making suggestions for such a mod. Whilst it is "Work in Progress"
It's better to simply state your case for any particular changes (evidence based for preference) and let people make their own changes if they agree with them.
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useful source maps:
http://www.euratlas.net/history/euro...Southeast.html
http://www.euratlas.net/history/euro...Northeast.html
http://www.euratlas.net/history/euro...Southwest.html
http://www.euratlas.net/history/euro...Northwest.html





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