Hundred Years' War understands as a series of military conflicts between England with it’s allies and France with it’s allies, which had been since 1337 to 1453. Claims on the French throne of an English royal dynasty of Plantaganets were an occasion to these conflicts, because they wanted to return their territories on the continent, which English kings earlier had owned. Plantaganets also have been connected by bonds of relationship to the French dynasty of Kapetings. France wanted to expel Englishmen from Gieni, which had been fixed to Frenchman by the Parisian contract of 1259. In spite of initial successes, England has not reached the purposes. And as a result of Continental wars, it had only Calais port, which it retained till 1558.
War proceeded 116 years (with breaks).Actually, it was a series of conflicts: the first conflict (Edvardians War) proceeded in 1337 - 1360, the second (Carlovingians War) proceeded in 1369 - 1389, and the third (Lancasters War) proceeded in 1415 - 1429, the fourth proceeded in 1429 - 1453.. The term «Hundred Years' War » as a title generalizing for these conflicts has appeared later. And all this has begun with the dynastic conflict between England and France. And war became national opposition. Because of a great number of battles, epidemics, hunger and murders, the population of France was reduced more than to half.
My Mode starts in 1337 and comes to an end in 1453, thereby enveloping all the period of Hundred Years' War. The Strategy map
It has British isles, France, northern part of Iberian peninsula, western part of HRE and Genoa.
It’s a screen of a map of heights so that you can see approximate boundaries:
Start-map includes 72 provinces, and there are screens: England: Ireland and Scotland: The Iberian part: France: Burgundy and Genoa: HRE: Holland, Flanders: The List of fractions:
Playable fractions:
1. England
2. France
Unlockable:
3. HRE
4. Burgundy
5. Flanders
6. Castile
7. Aragon
8. Genoa
9. Scotland
10. Ireland
11. Brittany
:
Nonplayable
12. a Jacquerie
13. Wat Tyler's peasants
14. Rebels
The main events are torn between England and France, because this fractions have a lot of lands, great armies and the best conditions . Remaining fractions play a role of "background" because they have identical armies, for example.
But it doesn't mean, that you can’t win the company, playing for Burgundy
Fraction's symbols: The Main innovations of my mod:
At first, certainly, it is necessary to show medieval architecture which has been implemented in mod and which promises to introduce a great number of sensations:
then it's an animation of guns, as implemented in mod and because of it in the game at late stages will start a minireform, allowing to all fractions to employ harquebusiers and first guns in the world.
And the third, and the most important innovation in my mod- there are scripts, which have been written by me. It is necessary to tell about it in more details:
We know, that there’re a lot of modes on RTW.
Generally, it’s just collections beautiful models of units. Well, modemakers won't understand that with one beautiful drawing they can’t surprise people. So, I began creating ideas for scripts and traits.
It is a little about scripts and traits, which have been introduced in a mode.
Let's begin with systems of nationalities . Everybody, probably, remember, than the religion in the British Campaign MTW:Kingdoms has been changed.
And it has been changed on nationalities. I have made it the same.
It’s the list of nationalities in my mod:
- Englishmen
- Frenchmen
- Germans
- Spaniards
- Italians
- Scots
- Irish
- Welshmen
So, the character can receive a nationality of that country where was born, or another country, but with smaller probability.
For example the character, (he can be the agent or a member of a family) who was born in France, about 8 % of probability can become the Englishman, about 5 % - the Italian, about 7 % - the German, about 4 % - the Spaniard, and, at last, about 76 % of probability he will become the Frenchman. It doesn't concern to sons of members of a family - they inherit a nationality of their fathers. A trade script.
I really like merchants in Medieval: TW. And I have found a method to make merchants on an engine of Rome: TW!
Actually, I just should change somebody from agents. I decided that spies are the best persons for this role(a merchant is a good cover)
But what is necessary to be sold? It’s practically anything. You should employ a merchant on a resource and he will bring you money. It’s natural, that gold sales will bring you more money income, than wool sales.
I’m really proud of this script:
- A script of tax inspection
During Empire growth your expenditures will increase.
The script will take from you money depending on quantity of provinces. For example, you have 19 provinces and because of it there will be takes from your personal account 2000 golds every step.
And from 65 provinces - thirty thousand
So merchants will help you
- A script of revival of fraction
If any fraction in a mod was destroyed, it will have a chance for it’s revival. So you shouldn't be surprised, when you will destroy Englishmen, their army will come to your city
- the Script of trophies after fight
Now, if you have won fight, you can take a lot of money. It depends on an amount of killed enemies
For example, if you have 400 enemies, you take 1000 golds. If you destroy all army of the enemy in independence of quantity killed you receive a bonus for plunder of enemy army treasury - 2000 golds. This script concerns to absolutely all victories, including victories on the sea.
P.S. It’s possible to cheat(To employ more soldiers in your army to murder a great number of enemies), but it is irrational, because the population in cities will strongly decrease, and my tests have shown, that it’s really undesirable
- A Unity Script
I don’t want to write a lot of words and I just simply give you an example. If the player, playing for Ireland, will capture it (all island) he will receive bonuses (money) and the military help will be given to him. Thus in my mod it is possible to unite:
- France
- Ireland
- Scotland
- England
- Burgundy
- Germany
- Spain
- The Jacquerie and Walter Tyler
In the game you can find this fractions : The Jacquerie and Wat Tyler's Peasants.
That’s in historical frames, certainly.
The Jacquerie will appear in 1358, Wat Tyler in 1381.
Each of these fractions will have a unique units’ set.
And I want to tell you about career ladders for characters form England and France. For Englishmen it’s:
1 Knight
2 Baronet
3 Baron
4 Viscount
5 Count
6 Duke For Frenchmen it’s:
1 Knight
2 Baronet
3 Baron
4 Marquises
5 Count
6 Duke
Now I want to tell you, how it is possible to advance characters on a career ladder.
At appearance of the character he has three basic character traits: "knight" and ability "0 acres of his lands" and "popularity - 0/8"
Popularity can be increased by victories in battles, captures of cities etc..
Possession of lands increases from capture of cities (much) and victories in fights (a little)
For example, The knight should have 500 acres of his lands and have popularity - 2/8 If these conditions have been reached, the character on the following step will receive a title of a baronet. I think, that system is clear
Thus, I think, my mod is expected to be very interesting for playing for any fraction.
By the way, it’s a few words about: England
It’s strong enough. In actives it has a considerable quantity of lands and money If you will develop this fraction, it can appear the strong and long-range yeomen and archers with long , which aren't more feeble, than harquebus. But it’s difficult to start playing for England ,because on the continent it is pressed by Frenchmen, in Ireland Irish don't give you a free time, and on Albion Scots attack your lands
Some screens:
Spoiler Alert, click show to read:
Welsh archers:
Archers with long bows:
English first guns:
English halberdiers:
Knights:
Yeomen:
France
Well really a special fraction. They have a lot of money, but they are attacked by every fraction: Aragon, HRE, England, Burgundy, Flanders, and Brittany.
So, you should be get ready to war on some fronts.
Some screens:
Spoiler Alert, click show to read:
French horse archers:
Sergeants:
French harquebuses:
French pikemens:
HRE(Roman Empire)
Roman Empire is a silent place at the edge of the map, there’re a lot of money and nobody disturbs. At the beginning it’s very easy to play for it. But generally this fraction has’t the strongest armies and units, so if you want to begin a great war, you should begin thinking logically and tactically))
If you want sit and develop your country, you can take very good results for your works
Screens:
Spoiler Alert, click show to read:
Halberdiers:
First guns:
Arbalesters:
Sergeants:
Scotland
It has feeble armies, so it will be very difficult to destroy England, because you’re in a state of war from the beginning, but you have no army!
Screens (become outdated, but not really old):
Spoiler Alert, click show to read:
Arbalesters:
Mountaineers:
Home Guard:
Heavy Infantry:
Scouts:
Light Archers:
Spearmen:
Heavy Archers:
Ireland
If you can destroy Englishmen right at the beginning, you can employ fleet and send your soldiers on the continent.
But you should protect your island, because my mod can send a great number of enemy units to your lands)
Buy, I think, It’s easy to play for Ireland.
Screens:
Spoiler Alert, click show to read:
Irish Guns:
Irish Heavy Infantry:
Mountaineers:
Irish Archers:
Irish Heavy Archers:
Irish Noble Cavalry:
Flanders
You should attack your larger neighbors(, France or HRE), because you haven't enough insurgents in your country. But it doesn't mean that they can't attack the first. So, you should be careful
Screens of some units:
Spoiler Alert, click show to read:
City Militia:
Militia spearmen:
Sergeants:
Brittany
At the beginning you’ll have only one city – it’s Brest, and you’ll have a small army, which you are hardly capable to support. So, it will be very difficult to destroy somebody from your opponents
Screens of some units:
Spoiler Alert, click show to read:
Spearmen:
Heavy infantry:
Elite Arbalesters:
Castile and Aragon
I decided to unite these fractions in one in my preview, because each of them has two provinces and identical armies.
It’s really easy to play for this fractions. You can capture your neighbor and begin conquest of Europe.
Screens of Castile:
Spoiler Alert, click show to read:
Swordsmen:
City militia:
Harquebuses:
Horse home guard (the horse will be replaced)
Noble Cavalry:
Screens of Aragon:
Spoiler Alert, click show to read:
Elite Arbalesters:
Guns:
Spearmen:
Burgundy
It’s really hard to play!!! Burgundy attack from different directions. From the south - Genoa, from the West - France, from the north and the east HRE. And it’s in the presence of three towns and a weak regular army
Screens:
Spoiler Alert, click show to read:
Noble Cavalry:
Harquebuses:
Heavy Infantry:
Genoa
Genoa is in a map corner, so it’s a very good bonus for you. But it has a lot of deficiencies, for example there’re weak and expensive armies, undeveloped cities and it hasn’t a lot of money. Well, I advise you not to take part in European Wars without a huge preparation
Screens:
Spoiler Alert, click show to read:
Militia spearmen:
The Genoa shooting Militia:
Noble cavalry:
Well, I told you about the good and bad in my mod))
Soon I will release a beta version, and then - the final release.
I want to tell you, that I didn’t give a lot of attention to units and armies, because I worked on the scripts with all sorts of nice little things and I changed the system of AI.
I want to thank: Ergistal - for moral support Basileus - for the help with the information on the Age Koss - for operation with 2D graphics in my mod (still left unfinished) Crusaders- TW Mod- for their models of horses. And everyone, who helped me and still helps today
spy network))
Now available a new building - a spy network. Build it can only be in these cities:
- Antwerp
- Genoa
- London
- Paris
- Dublin
- Brest
- Edinburgh
It was built a long time, is expensive, available only to the great city. But when you build it, the fog of war "clears" and the whole map will be visible.
Script embezzlement
Now the character has a personality trait ''embezzler" steals money, if located in the city. Withdraw cash script. Debited depends on the level of features ''embezzler.'' Script General Health
Now the generals have a percentage of health. Initially it is equal to 100% and gives + 3 to HP general in the battle. But, being in a field in winter reduces the health of each battle lowers health, each defeat lowers health, and reduced health from the fact that the general lot of fights in the battle. Minimum indicator of health, it's 10%. In general it loses 5 HP on the battlefield and kill it becomes very easy. But health can be restored, while in the hospital. But beware - above 70% health is restored, no pluses to HP on the battlefield you will not get. Crime and punishment
put the level of crime on family members. He rises from embezzlement, lost in the battle, etc.
When the level of crime reach def. number, the character will be placed in custody (you can not move it). After a certain period of time the guard will be charged and move of your character will become available. The level of crime nulled, but the arrest bad for the health of your character - it will fall (on health read above)
Also, interesting script - these are additional costs for the army, if it is not in your territory. Recall that in this case with you every move for each army was withdrawn 600 francs.
However, if your army keeps to the siege of the city, for it you have to pay to 2000 francs for the course.
loyalty
Now every one of your generals is the scale of loyalty. Initially it is equal to
eight. But if you lower it to two and below, the character and samootdelitsya
primknet a faction of Alliance warlords. Same with cities. Education
In modes added three types of schools. This - the church, the nobility and
higher. Your generals could take place there training (you first need to end the
church school, then the nobility, and only after - the highest). The term of
study in one school - 4 years. Studying the character is free. Six months
training in the church school is worth 300 francs, in the nobility - 800 francs,
the highest - 1500
Believing you can see that for a full term course (12 years) will be spent 21,600
francs. Education is important. For example, the character, not a graduate
school of nobility, not rise above the Baron. (Ie he will not count). And those
who did not graduate high school - will not Duke. By the way, the high school -
only in the capitals. However, Duke could be a beating, and education - thanks to a new
innovation - personal capital. In character, for the entire period of his life
accumulating money. If he manages the city - steals, wins the battle - the
income from trophies, etc. All of this appears in traits. Thus, having 10000
francs personal capital and the desired level of popularity, you can
proepodnesti royal house "gift", and thus the character will count. And with
20000 you can "buy" the Duke. Charges army
Now Britain and France, in capitals, it is possible to organize military
training. (1 times)
Thus, we can first build the "charges recruits," then "charges the regular
troops, and after -" feudal dues.
During the construction of the building, near the capital will be appropriate to
this building, well-trained and equipped army. However, this is expensive. Eusebeia
In treyty characters introduced a new graph - piety. It is enhanced by seats in
the church and the like. Decreases - in the loss, long sitting with the army,
etc. Note that at low piety lot of fines to almost everything.