I changed it so that gunpowder is invented in the first year of the campaign and I can make a gunsmith but I still can't make any units that use gunpowder...any idea what else I might need to do?
I changed it so that gunpowder is invented in the first year of the campaign and I can make a gunsmith but I still can't make any units that use gunpowder...any idea what else I might need to do?
Do u get the video for the event in the first turn for it?
Post the changes where and what u did?
I got the video and I got the building for a gunsmith simply by changing the data_event.txt from whatever it normally says next to year (turn) to 1 2. In fact I changed a bunch of the events related to gunpowder to see if making guns (Musket, Flintlock, etc, I lowered the year on all those events as well) available earlier in the game would hurt the Mongols/Timurids...so far that part has been to no avail because the Muslim factions are dominating the map while the Pope calls crusades on Catholic nations...so now the HRE has a huge hole in the middle and the corners have been gobbled up, but I still have no guns to combat the Mongols...
And yeah I am using 6.3 with BGR and RR...
Easiest (relatively) way of getting gunpowder units is to go into export_descr_buildings (make sure to back it up) and going on a unit by unit basis taking off the event restrictions. IE "and event_counter gunpowder_discovered 1" delete this on cannon towers and voila you can now have cannon towers significantly earlier
If you start an early campaign and discover gunpowder on turn 1 you wont be able to recruit any of them because they arent part of your unit roster that early if you are using RR. If you turn RR off then you would just need the required building to get the gunpowder units. Unfortunately SS kind of sucks without RR.
Most gunpowder units in RR are NOT tied to the gunpowder event. That merely signifies its invention - its takes a little longer for it to be weaponized.
in the export_descr_buildings.txt file in the /data folder you can see what triggers are needed... then in the \data\world\maps\campaign\imperial_campaign folder you will find a .txt named descr_events which states in which turns the intended trigger is activated...
Originally Posted by EDB.txt
Originally Posted by descr_event
this is the info for the late campaign... the early should be more turns...
EDIT: oh... and the russia being able to recruit Portugese Arquebusiers is because of the Area Of Recruitment (AOR)... I just took the first gunpowder unit I found...
Last edited by preachercheeze; August 24, 2010 at 04:01 PM.