
Originally Posted by
Mithrane
I seriously question that. The entire reason the Pavise type crossbows turn around when they reload is because it makes them near impervious to counter-fire from archers.
This game bases damage on the individual MODEL of the unit. Arrows have to physically hit the image of the unit. The location they hit determines what numbers are used to calculate the results. If the unit has a shield on their back, it uses that value on that side of the unit model.
Test it out if you wish. Get a unit of peasant archers vs a unit of pavise. Time the archers so they hit the pavise when they are facing forward. Now do the same and time it to hit when they are reloading (facing backward). Notice that only one of those times do you get any kills.