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  1. #1

    Default Desperately Confused....

    I have asked before, but i shall ask again...
    I need help with BGR. It has made me hopelessly confused.
    The thing i don't understand is the recruitment policy. I have extreme difficulty recruiting anything beyond spear militia-here is an example.
    As France, in the year 1120 or so, my king sits in Caen, a castle. He is a war council member with PTS and all. He is rich. Caen is 92% catholic, my religion. Everything's fine and dandy. I conquered Caen years before. Yet, i can only recruit knights and light men at arms and spearmen and hobilars every 6 or so turns. I have no idea what is up with this. Because i am almost unable to get decent units, i ended up fighting the English with sticks and stones (and losing). Someone please help me understand why the heck i can't recruit anything decent?
    Another question- whenever i try to tax my nobility, by hitting the advice button in the city scroll, i get an error and the game exits. What's going on? just a bug?
    Also, i attacked England in the same time period (1120s) with a war councillor member with PTS. However, he still got a warning from the king for doing so. Why?
    And yet another question. I had a crusading army led by a war councillor member near Damietta. I withdrew from a Fatimid attack (on the campaign map, so no battle map or auto-resolve happened) but mysteriously, when my army dissapeared and my general died. ????????
    I am so confused... if i don't get this all cleared up i think i'm going back to 6.1....
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  2. #2
    Alpha Zeke's Avatar Vicarius
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    Default Re: Desperately Confused....

    First off, the tax ctd was fixed right after release. The patch is in the bugs for 6.3 thread.

    Bgr is very confusing. Consult the BGR guide in the sub forum thread for help on it. If you don't like it, turn it off! And if you disabled RR, that is bugged, and the real only way to play is with RR on.

    I have no idea about the last one.

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Desperately Confused....

    Have you read the BGR recruitment guide in the BGR thread in the submods forum?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Desperately Confused....

    There are 4 things fixed that concern BGR. Install the fixes for 6.3 specific bugs, and another here which removes supplies from agents-early era only and install the 2 fixes for BGR bugs at the top of this thread

    Quote Originally Posted by richi the lionheart View Post
    I have asked before, but i shall ask again...
    I need help with BGR. It has made me hopelessly confused.
    The thing i don't understand is the recruitment policy. I have extreme difficulty recruiting anything beyond spear militia-here is an example.
    As France, in the year 1120 or so, my king sits in Caen, a castle. He is a war council member with PTS and all. He is rich. Caen is 92% catholic, my religion. Everything's fine and dandy. I conquered Caen years before. Yet, i can only recruit knights and light men at arms and spearmen and hobilars every 6 or so turns. I have no idea what is up with this. Because i am almost unable to get decent units, i ended up fighting the English with sticks and stones (and losing). Someone please help me understand why the heck i can't recruit anything decent?Another question- whenever i try to tax my nobility, by hitting the advice button in the city scroll, i get an error and the game exits. What's going on? just a bug?
    Also, i attacked England in the same time period (1120s) with a war councillor member with PTS. However, he still got a warning from the king for doing so. Why?
    And yet another question. I had a crusading army led by a war councillor member near Damietta. I withdrew from a Fatimid attack (on the campaign map, so no battle map or auto-resolve happened) but mysteriously, when my army dissapeared and my general died. ????????
    I am so confused... if i don't get this all cleared up i think i'm going back to 6.1....
    I'm not sure because I only wrote BGR, I didn't integrate it into 6.3. However, normally with BGR if you are able to recruit knights as you say then recruitment restrictions are off for that general. The number of turns for units to become available (replenishment rate) is not controlled by BGR, but is a feature of RR mod. Also in RR when units appear is controlled by events so if you have not had the right event yet you wont get the unit.
    Apart from that, if you have RR turned off then 6.3 does not work properly (it prevents some units appearing ever) unless you applied a fix and I'm not sure if that is fixed yet.

    Regarding getting a warning for an attack with your WC: check your leader's traits for any orders you may have missed. There are some new orders in BGRIV_E, which are only hinted at in the instructions, but they do get announced in your faction announcements scroll so make sure you read them.

    Regarding the crusading army disappearing, that would not be BGR code related if it happened in your own turn. However if you mean you retreated, as in an ai army engaged you on the map and you withdrew during the ai turn and your army was gone when you reached your own turn, then that would be BGR or crusade related. Your army deserted. You probably have low loyalty and/or low King's authority and you retreated, possibly leaving supplies behind, but certainly affecting morale. Movement away from your target whilst on crusade is also bad.
    Last edited by Byg; August 23, 2010 at 03:13 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  5. #5

    Default Re: Desperately Confused....

    Quote Originally Posted by Byg View Post
    There are 4 things fixed that concern BGR. Install the fixes for 6.3 specific bugs, and another here which removes supplies from agents-early era only and install the 2 fixes for BGR bugs at the top of this thread



    I'm not sure because I only wrote BGR, I didn't integrate it into 6.3. However, normally with BGR if you are able to recruit knights as you say then recruitment restrictions are off for that general. The number of turns for units to become available (replenishment rate) is not controlled by BGR, but is a feature of RR mod. Also in RR when units appear is controlled by events so if you have not had the right event yet you wont get the unit.
    Apart from that, if you have RR turned off then 6.3 does not work properly (it prevents some units appearing ever) unless you applied a fix and I'm not sure if that is fixed yet.
    EDIT: wait-i figured out why i can't recruit. my faction zeal is verrry low. : so, now that that is all figured out, how do i get my zeal up?
    Regarding getting a warning for an attack with your WC: check your leader's traits for any orders you may have missed. There are some new orders in BGRIV_E, which are only hinted at in the instructions, but they do get announced in your faction announcements scroll so make sure you read them.

    Regarding the crusading army disappearing, that would not be BGR code related if it happened in your own turn. However if you mean you retreated, as in an ai army engaged you on the map and you withdrew during the ai turn and your army was gone when you reached your own turn, then that would be BGR or crusade related. Your army deserted. You probably have low loyalty and/or low King's authority and you retreated, possibly leaving supplies behind, but certainly affecting morale. Movement away from your target whilst on crusade is also bad.
    i suppose since i am so early on in the game that early pro units are very rare.
    my crusading army dissapeared after i withdrew from an AI attack on the AI's turn-but i don't see why my army would desert b/c of low authority-the king had 8. i think it dissapeared b/c the crusade had been won by another faction the turn before
    how do you change your options, like disable BGR or RR, your AI type, etc., without uninstalling the game?
    thanks for the help so far
    EDIT: wait, i think i might have figured out why my recruitment sucks. my faction zeal is very low. now, b/c it's so low, i have lost the "universal right to knight" and i have crappy options. so, how to increase my faction zeal?
    Last edited by Asterix; August 23, 2010 at 09:25 AM.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  6. #6
    For England Men's Avatar Miles
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    Default Re: Desperately Confused....

    How you change settings is go to start > programs > SS6.3 and run setup.exe then you get to select early or late and tick what boxes you require. Do not tick RR as this disables it and will mean it will not work correctly. BGR is optional as are the others although you should definately choose one of the AI's.

    Also consider the submod compilation you will find on here which is an unzip install as that fixes most of the bugs and imbalances with the game.

    Oh yeh and the replenishment for your time period of early pro units is about right.

    Hope that helps

  7. #7

    Default Re: Desperately Confused....

    Quote Originally Posted by For England Men View Post
    How you change settings is go to start > programs > SS6.3 and run setup.exe then you get to select early or late and tick what boxes you require. Do not tick RR as this disables it and will mean it will not work correctly. BGR is optional as are the others although you should definately choose one of the AI's.

    Also consider the submod compilation you will find on here which is an unzip install as that fixes most of the bugs and imbalances with the game.

    Oh yeh and the replenishment for your time period of early pro units is about right.

    Hope that helps
    thank you it does.
    and dang, how long will i be having to fight with spear militia!?
    but still need to know how to get zeal back up!
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  8. #8

    Default Re: Desperately Confused....

    Your zeal is related to your faction rank mostly. The higher ranked your faction the lower the zeal as instead of being concerned with survival versus stronger powers your nobility turns to infighting and thinks about expanding against other nobles not outside powers which weakens the realm. When a new FL is appointed your zeal increases for a few turns but eventually goes down again. So if you play a Italian faction you might reach rank of 4 with only 5 cities but playing Kievan Rus you might only be rank 10 with 15 cities so its not really size that affects the zeal but only rank.


    With low zeal you have to make sure to focus on the loyalty of your best generals and recruit only with war councilors and professional training staffs. Some generals might get limited recruitment ability even without professional training staff but it is quite limited. Usually the best policy is to simply leave 1 recruitment general in your most developed castle or simply use militia, mercenaries, and lower quality units most of the time. Because so few of your generals are loyal or useful anymore as governors or recruiters you have a large group of FM that can be used as heavy cavalry which offsets almost all the losses to your recruitment ability otherwise.

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