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  1. #1
    Civis
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    Default How to turn off garrison script(yes i have used search)

    I know what folder to go in, but i don't know what files to delete and after scrolling through the whole thing i can't figure it out. What part of the text do i need to delete to get rid of the script?


    Mainly due to me attacking a 2k army at Gaza, with my 2.5k crusading army, only for another 3k enemy army to spawn right next to me

    Not realistic at all.

  2. #2
    Alpha Zeke's Avatar Vicarius
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    Default Re: How to turn off garrison script(yes i have used search)

    What version of Stainless Steel are you running? If you can, upload your campaign_script in a zip file and I'll remove it for you.

  3. #3

    Default Re: How to turn off garrison script(yes i have used search)

    Offhand it looks like RR/RC compilation.

  4. #4
    Alpha Zeke's Avatar Vicarius
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    Default Re: How to turn off garrison script(yes i have used search)

    In that case, taking it out of the campaign script shouldn't prove too difficult. Just remove the parts labeled garrison script, or look for something that boosts soldiers when a crusade is on etc. But It could turn out to be more trouble if it is deeply integrated..

  5. #5
    HarneY's Avatar Semisalis
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    Default Re: How to turn off garrison script(yes i have used search)

    Is there a garrison script in 6.3? If so what cities?

  6. #6

    Default Re: How to turn off garrison script(yes i have used search)

    Quote Originally Posted by HarneY View Post
    Is there a garrison script in 6.3? If so what cities?
    Ehem.
    Quote Originally Posted by bane_tw View Post
    Offhand it looks like RR/RC compilation.

  7. #7
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: How to turn off garrison script(yes i have used search)

    Quote Originally Posted by HarneY View Post
    Is there a garrison script in 6.3? If so what cities?
    Yeah,,,me too... Gimmie the dirt... please....

  8. #8

    Default Re: How to turn off garrison script(yes i have used search)

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    Yeah,,,me too... Gimmie the dirt... please....
    Ok, you forced my hand. The garrison script as I know it to be in 6.3 consists of....
    Spoiler Alert, click show to read: 
    ;---- Constantinople JIHAD garrison script
    monitor_event SettlementTurnStart SettlementName Constantinople
    and not FactionIsLocal
    and I_SettlementUnderSiege Constantinople
    and IsJihadTarget Constantinople
    and I_SettlementOwner Constantinople = byzantium

    create_unit Constantinople, Contaratoi, num 5, exp 0, arm 0, wep 0
    create_unit Constantinople, Toxotae, num 4, exp 0, arm 1, wep 0
    create_unit Constantinople, Toxotae, num 4, exp 0, arm 1, wep 0
    end_monitor

    The rest is unrelated AI reinforcements. Only checked early era so it might be slightly different for late...

  9. #9
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: How to turn off garrison script(yes i have used search)

    Ya ya...I'm on to you guys and the scripted reinforcements for Potugal in the early era...It's okay though...we're still all friends here......{}

  10. #10

    Default Re: How to turn off garrison script(yes i have used search)

    No response from Josh Knight on his version yet and only script I know is in RR/RC compilation... moved.

    As for which parts should be removed have a look at this submod:
    http://www.twcenter.net/forums/showthread.php?t=165749

    If you find that code in your files, then you know what to remove.

  11. #11
    Civis
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    Default Re: How to turn off garrison script(yes i have used search)

    Here it is i think?

  12. #12

    Default Re: How to turn off garrison script(yes i have used search)

    Thats the campaign script from 6.2. No garrison scripts are included there. Are you using RR/RC compilation, 6.2 or 6.3?

  13. #13
    Civis
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    Default Re: How to turn off garrison script(yes i have used search)

    I definently have 6.3 installed. The interface is different, and ireland is removed. So im sure its 6.3, so i don't know why that would show up as a 6.2 file.

  14. #14
    Civis
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    Default Re: How to turn off garrison script(yes i have used search)

    Ok lets try this one, i think its right.

  15. #15

    Default Re: How to turn off garrison script(yes i have used search)

    As I said earlier 6.3 has only
    ;---- Constantinople JIHAD garrison script
    monitor_event SettlementTurnStart SettlementName Constantinople
    and not FactionIsLocal
    and I_SettlementUnderSiege Constantinople
    and IsJihadTarget Constantinople
    and I_SettlementOwner Constantinople = byzantium

    create_unit Constantinople, Contaratoi, num 5, exp 0, arm 0, wep 0
    create_unit Constantinople, Toxotae, num 4, exp 0, arm 1, wep 0
    create_unit Constantinople, Toxotae, num 4, exp 0, arm 1, wep 0
    end_monitor
    This one. If there is any more I don't know about it.

    Let me ask one question: Does EVERY settlement spawn garrisons when attacked? Or did you only have that second stack in Gaza? If your not sure, please test. Thanks.

  16. #16

    Default Re: How to turn off garrison script(yes i have used search)

    RR/RC Compilation has a Garrison script, but it won't spawnm units 'next to you', only in the settlement under attack.

  17. #17
    Civis
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    Default Re: How to turn off garrison script(yes i have used search)

    Hmmm... well im still turning the script off . But back on topic, it happened at Jerusalem and Gaza. Just random full stacks of fatmids that im fairly sure where not there the turn before.


    Do AI units get a movement bonus or something? That could explain why they get there sooo fast.

  18. #18

    Default Garrisons in 6.3

    It doesn't pop up in the release thread, but since as RR/RC is included, and it does have garrison scripts (well, I don't check that submod regularly, so it could be either recent or old news), and I have it enabled, I've probably answered my own question...

    Still, does 6.3 feature garrison scripts at all? And what should I expect if it does? Does it especially concern capitals?

  19. #19

    Default Re: Garrisons in 6.3

    Quote Originally Posted by Kaidonni View Post
    It doesn't pop up in the release thread, but since as RR/RC is included, and it does have garrison scripts (well, I don't check that submod regularly, so it could be either recent or old news), and I have it enabled, I've probably answered my own question...

    Still, does 6.3 feature garrison scripts at all? And what should I expect if it does? Does it especially concern capitals?
    See the posts above. (Merged with existing topic.)

  20. #20

    Default Re: Garrisons in 6.3

    Sorry...I usually do extensive searches. There's a first time for everything.

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