Results 1 to 8 of 8

Thread: Babygod's "Bigger Battles" minimod for BC 2.02

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Babygod's "Bigger Battles" minimod for BC 2.02

    I atempted to increase the size of infantry, cavalry, missle and artillary units for a better battlefield experience. Hope you like it.

    Changes in cavalry:
    _Light cavalry: 100
    _Medium, Heavy and Elite cavalry: 80

    Changes in missle cavalry:
    _light javelin and horse archers: 120
    _Medium javelin and horse archers: 100
    _Heavy javelin and horse archers: 80

    Changes in Infantry:
    _Light and Medium Spearmen: 150
    _Elite Spearmen (Romans, Ghazni, Crusader, Jihadist): 120
    _Light and Medium Javelin: 150
    _Heavy Javelin: 120
    _Light infantry: 150
    _Heavy and Special infantry (Templar axeman, Janissary heavy, Roman axemen..etc) : 120

    Changes in Foot Archers:
    _All bowmen and crossbowmen: 150

    Changes in artillary:
    _all artillary have 4 machines.

    Other changes:
    1. lock_morale for Ghazis heavy axemen to fit their reputation of "fanatics who fights to the death"

    2. Mongol units are now stronger and numerous for a more intense campaign. As you all know the Mongol is worthless in BC, so hopefully this will help represent their fearsome reputation.

    3. Slight increase of attack value for Janissary troops, Janissary infantry's number increased to 150

    4. Bodyguards now have 2 hitpoints, elephants unit can run amok, General's elephant number has been cut to half.

    5. Elite Varangian Guards, Varangian mercenaries and Templar Axemen will no longer switch from "2 handed axe" style to "axe + shield" style, that means they have a faster charge time and only one attack value, they are now the 2 strogest infantry units in the game.

    6. Mutatawwi'a warriors, Crusader Sergeants and Roman Elite Spearmen now only fight with spear, no more anoying switching from spear to axe/sword back and forth which allows enemy to take cheap shot. To make up for their lost I increase their bonus against cavalry.

    Next update:
    I'll try to find time to make javelins, bow and crossbow becomes effective agaisnt elephants.

    Installation:
    Just download the file then put it in your:
    C:\Program Files\SEGA\Medieval II Total War\broken_crescent\data

    Tell me if you think Mongol or Jerusalem is overpowered, or you think elites cavalry have too much soldiers ( I'm kind of unsure wether to give them 60 or 80)
    Last edited by Babygod22; August 24, 2010 at 10:47 PM.

  2. #2

  3. #3

    Default Re: Babygod's "Bigger Battles" minimod for BC 2.02

    Thanks man, what do you think about the new Mongol stat? too strong? still the same?

  4. #4

  5. #5

    Default Re: Babygod's "Bigger Battles" minimod for BC 2.02

    o.o holy !

    thanks but I think if I use that mod the Mongol probably will take the whole map in about 10 turn

  6. #6

    Default Re: Babygod's "Bigger Battles" minimod for BC 2.02

    I think it will be nice to play against strong and crowded Mongols. Diffuculty: XXHard

    Your mod is good. Elite cavalaries will be 60.

  7. #7

    Default Re: Babygod's "Bigger Battles" minimod for BC 2.02

    Quote Originally Posted by nedensiz1 View Post
    I think it will be nice to play against strong and crowded Mongols. Diffuculty: XXHard

    Your mod is good. Elite cavalaries will be 60.
    Same here, but not all at once like that.
    I perfer that much, or maybe even more stacks of powerful Mongol, but they intelligently spread out and attack multiple settlement/target, so I have at least a small chance in battle against them. If they only move all together like that then the only way to win against them is to defend inside settlement, which is kinda boring after a while. I hope they will be more intelligent in BC 6.3
    Last edited by Babygod22; November 03, 2010 at 05:52 PM.

  8. #8

    Default Re: Babygod's "Bigger Battles" minimod for BC 2.02

    Updated

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •