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Thread: RR disabling broken?

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  1. #1

    Default RR disabling broken?

    It appears that if you disable RR in the mod options at setup it also completely removes units that it is not supposed to.

    Any fix for this?
    I do not like the RR feature as waiting for 100 or 200+ turns to recruit a unit, instead of when I can afford the building that recruits the unit, is simply not enjoyable.

    Cheers.
    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
    https://www.moddb.com/mods/thera-redux


  2. #2
    Alpha Zeke's Avatar Vicarius
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    Default Re: RR disabling broken?

    This is a known glitch found in the bugs thread.
    Besides, with RR's AOR system, once you try it you'll never go back!

    Also, there is no fix for disable RR.

  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: RR disabling broken?

    Quote Originally Posted by Historydude View Post
    This is a known glitch found in the bugs thread.
    Besides, with RR's AOR system, once you try it you'll never go back!

    Also, there is no fix for disable RR.
    AoR is included with RR disabled, too, and is supposed to be, even if disable RR wasn't broken.

  4. #4

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