Page 6 of 13 FirstFirst 12345678910111213 LastLast
Results 101 to 120 of 287

Thread: MAGYAR MOD 2.16 Download and description

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.13 RELEASED

    Wagon forts will come later, maybe with the cavalry.

  2. #2
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Csatádi View Post
    Wagon forts will come later, maybe with the cavalry.

    You were able to make them work?

    Lilke a catapult/basilisk (artillery wagon) or some kind of heavy chariot which runs through the enemy army?

  3. #3
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.14 RELEASED

    I put the 2.14 links in the first post.

    Warwagon is similar to a chariot.

  4. #4

    Default Re: MAGYAR MOD 2.14 RELEASED

    Hi! First of all, I want to say, that this mod is absolutely awesome! Its make me happy))) Thanks for it! And I have 1? - is there a new (revorked) cavalry units in 2.14 version?

  5. #5

    Default Re: MAGYAR MOD 2.14 RELEASED

    npe those are uner construction

  6. #6
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.14 RELEASED

    This patch solves the ctd problem:

    http://www.filefront.com/17399678/MM_ctd_jav.zip

    Install like the earlier patches.
    I tested it till 1110, no ctd.
    Please report how does it work for you.
    I suppose it is savegame compatible.

  7. #7
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: MAGYAR MOD 2.14 RELEASED

    Quote Originally Posted by Csatádi View Post
    This patch solves the ctd problem:

    http://www.filefront.com/17399678/MM_ctd_jav.zip

    Install like the earlier patches.
    I tested it till 1110, no ctd.
    Please report how does it work for you.
    I suppose it is savegame compatible.

    This didn't work for me.

    I received a CTD at turn 6, during the AI's turn.

    The problem might be that I installed 2.14 and this patch on 2.13.

  8. #8
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: MAGYAR MOD 2.14 RELEASED

    I tried a new save yesterday - without actually reinstalling things - and I didn't have a crash for like 20 turns.

    So even if the fix is not 100% good, it really helps!

  9. #9
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: MAGYAR MOD 2.14 RELEASED

    I have played until 1110, with 2.14 and a fresh install.

    The gameplay is very good, the new units look awesom, and the diplomacy lookED good too.


    My problems:



    1.
    even with a clean install, there were 2 CTDs at turn end at about 1100. Not much, I can live with it, but still.


    2.
    the diplomacy
    is strange.
    - I was peaceful to all nations (only attacked rebels: Zágráb, Dalmatia, Rodosz, Antioch and Halics, and bought Bécs/Nándorfehérvár)
    - I was crusading, it was successful
    - I have chivalrious kings
    - I have numerous trade agreements and 3 allies from the beginning (Pope, Poland, Portugal)
    - I regualry give presents to allies (money, maps, an cities: Rhodosz presented to Pope, Halics to Poland and Antioch to Portugal)
    - I didn't use spies, I alway occupied, and always released prisoners
    - I sill have maxed out reputation ('teljesen megbízható')

    My relation was 'good' with everybody (except Byzantium and Venice) and was 'perfect' with allies.

    Then around my crusade:
    - I became quite rich (about 30k)
    - heretics popped up in Croatia and Dalmatia (heresy: ~15%)
    - inquisitors (3-4) showed up

    And suddenly, about 4-5 turns later I had bad relation with everybody.


    Do you have an idea what happened?
    My bet is that I lost papal favour because of heresy (can't do anything about it really) and that dragged me down.
    It is quite bad, as I couldn't do anything to prevent it.



    3.
    religion:


    cities in beginning and change till 1100. (at least 1 priest per region + the best church available)

    Gyulafehérvár:
    catholic 55->70 pagan 25->16 orthodox 20->16 heretic 0->1
    Várad
    catholic 55->80 heretic 8->7 pagan 25->9 islam 2->1 orthodox 20->4
    Kassa
    catholic 55->85 heretic 8->0 pagan 25->15 islam 2->0 orthodox 20->0
    Esztergom
    catholic 85->87 pagan 15->13
    Zágráb
    catholic 70->86 heretic ?->14


    I have no problems with slow conversion in general, this is historical.
    BUT slow conversion means that your priest will not advance in piety.
    This means when the heretics show up
    - your priests can't kill heretics (priests will have 1-3 piety)
    - your priests are killed by the inquisitors
    - also, since you cannot contain heresy you will lose papal favour (currently, with always having maximum number of priest, I have 4 crosses and bad relation with the pope!)

  10. #10

    Default Re: MAGYAR MOD 2.14 RELEASED

    Great Mod

    Skinner&Modeller of Shizoku no Sensō and East of Rome | My Workshop |

  11. #11

    Default Re: MAGYAR MOD 2.14 RELEASED

    Great work on the Hungarian units, really makes that faction enjoyable. Great work overall on this MOD to all who worked & made it happen. Keep up the great work.

    "Thanks be to Heaven, now the Half Moon Triumphs no longer over the Cross.....Neither have the Turks any occasion to upbraid us w/ their Blasphemous Mahometan Proverb: Ye Christians where is your God?"
    ~ King of Poland, Jan III Sobieski

  12. #12

    Default Re: MAGYAR MOD 2.14 RELEASED

    Just wanted to add the units are just stunning I can tell you guys put a tremendous amount of work on them, I especially think the pavise spearmen are awesome.

  13. #13
    Bagatyr's Avatar Campidoctor
    Join Date
    Apr 2010
    Location
    Some where in Space
    Posts
    1,623

    Default Re: MAGYAR MOD 2.14 RELEASED

    Is Bulgaria in these version of the mod ?




  14. #14
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.14 RELEASED

    Thanks, guys

    Quote Originally Posted by Bagatyr View Post
    Is Bulgaria in these version of the mod ?
    No

  15. #15
    Bagatyr's Avatar Campidoctor
    Join Date
    Apr 2010
    Location
    Some where in Space
    Posts
    1,623

    Default Re: MAGYAR MOD 2.14 RELEASED

    Ok.Very good mod bye the way.Rep + for Hungarian units and cumans




  16. #16

    Default Re: MAGYAR MOD 2.14 RELEASED

    Just installed 2.14, works fine!

    I really like the new infantry and its textures and thumbnail pictures, for me it adds a lot to the experience.
    Thanks again for your work guys!

    One request: few historic battles to be included (or a guide to how to make them).

    Cheers
    Istvan

  17. #17
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: MAGYAR MOD 2.14 RELEASED

    Quote Originally Posted by vpmedia View Post
    One request: few historic battles to be included (or a guide to how to make them).
    Or a later start date

  18. #18
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.14 RELEASED

    Quote Originally Posted by vpmedia View Post
    Just installed 2.14, works fine!

    I really like the new infantry and its textures and thumbnail pictures, for me it adds a lot to the experience.
    Thanks again for your work guys!

    One request: few historic battles to be included (or a guide to how to make them).

    Cheers
    Istvan
    Hi István,

    Good to see you again here.

    About creating historical battles:

    Find Magyar_mod2.cfg in the main folder of the game. Open it. Add this line under [features]:
    editor = true

    Start the mod, options and you will see the editor in the menu.
    If I remember well at first you need to create a 'Custom' folder in MEDI2\mods\Magyar_Mod2\Data\world\maps\
    And the name of the battle.

    You may check the vanilla historical battle files here: MEDI2\data\world\maps\Custom\

  19. #19

    Default Re: MAGYAR MOD 2.14 RELEASED

    Thanks a lot, this info is a good start!

  20. #20
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,642

    Default Re: MAGYAR MOD 2.14 RELEASED


    I had download your great mod, but this file wasn't present :" final european CB gun_hungary_norm"
    Well the spears of your new hungarian pavise spearmen was less textures, I had generated a new normalmap, you would that?
    Last edited by VINC.XXIII; December 10, 2010 at 08:51 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •