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Thread: MAGYAR MOD 2.16 Download and description

  1. #41

    Default Re: MAGYAR MOD 2.13 RELEASED

    Finally a reason to reinstall M2TW. Congratulations to amazing mod!

    Hmm the campaign runs just fine, but single- and multiplayer battles are causing ctd. Anyone else has this problem?

  2. #42
    karaislam's Avatar Vicarius
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    Default Re: MAGYAR MOD 2.13 RELEASED

    is it giving ctd or not?wanna know it before load?

  3. #43
    Csatádi's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Von Pressburg View Post
    Finally a reason to reinstall M2TW. Congratulations to amazing mod!

    Hmm the campaign runs just fine, but single- and multiplayer battles are causing ctd. Anyone else has this problem?
    Ctd only if you want to play after a campaign. Play custom battles right after starting the mod.

  4. #44
    Matthĉus's Avatar Knez Bribirski
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    Default Re: MAGYAR MOD 2.13 RELEASED

    mod is excellent, i have tried it.
    units are perfect.

    congratulations on everybody involved.
    cant wait for cavalry.

    however i find Hungarian unit names a bit confusing.
    Hungarian is a totally unknown language to me
    i guess i have to get used to them.

    PS
    you will make new Gothic armor or will you continue to use existing one ?

    PPS
    why did you not use more from rusitchi (all units) and Lithuania mod (all Lithuanian and Polish units) and replace all vanilla stuff ?
    will you do that in next version ? cause Hungarians lack pretty opponents to fight with.

  5. #45
    shikaka's Avatar Domesticus
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by matko View Post
    however i find Hungarian unit names a bit confusing.
    Hungarian is a totally unknown language to me

    If you make a list (I didn't have time to install this YET), I will translate them for you.

    I don't think it should feel more strange then Družyna, Vardaritoi or Gallioglach. (well, if you are not russian, byzantine or irish)

  6. #46
    karaislam's Avatar Vicarius
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    Default Re: MAGYAR MOD 2.13 RELEASED

    since 1 hour i ve been trying to install this.but cant

  7. #47

    Default Re: MAGYAR MOD 2.13 RELEASED

    congratulations on everybody involved.
    cant wait for cavalry.
    thanx
    however i find Hungarian unit names a bit confusing.
    Hungarian is a totally unknown language to me
    i guess i have to get used to them.
    are they in hungarian? its a mistake than! we had translated all!

    PS
    you will make new Gothic armor or will you continue to use existing one ?
    oh my friend, absolutly I would

    PPS
    why did you not use more from rusitchi (all units) and Lithuania mod (all Lithuanian and Polish units) and replace all vanilla stuff ?
    will you do that in next version ?
    Csatádi won't have time for it But if someone could do it it would be good.

    since 1 hour i ve been trying to install this.but cant
    what is the problem?

  8. #48
    karaislam's Avatar Vicarius
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    Default Re: MAGYAR MOD 2.13 RELEASED

    whenever i unzip 1 banner file broken.whatever nice mod i am playing now.thank u.

  9. #49
    Matthĉus's Avatar Knez Bribirski
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by dome View Post
    are they in hungarian? its a mistake than! we had translated all!
    I can manage 3-4 Hungarian names, but whole roster is just too much.
    5 minutes into battle I was totally confused, and almost lost to the evil Germans.
    But brave armored halberds managed to hold the line

    PS
    you will keep templars and hospitallers in final version ?
    Last edited by Matthĉus; September 08, 2010 at 07:27 AM.

  10. #50

    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by karaislam View Post
    whenever i unzip 1 banner file broken.whatever nice mod i am playing now.thank u.
    the first banner fike you don't have to unzip, because its the first maybe that was the problem

    are they in hungarian? its a mistake than! we had translated all!
    I can manage 3-4 Hungarian names, but whole roster is just too much.
    5 minutes into battle I was totally confused, and almost lost to the evil Germans.
    But brave armored halberds managed to hold the line

    PS
    you will keep templars and hospitallers in final version ?
    ok we would upload the missing english things
    yepp armored halberdiers are tested against heavy cav. In the campaign they are very rare, just like other heavy infantry units. Also you have to take care the historical aspects if you plays custom battle!
    Every upgrode is adecvate to an era! So for example for late era U must use in every unit the highest upgrade! Than would you reached the correct stats and outfit(uniform ,armour weapon)

    döme

  11. #51
    Csatádi's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by matko View Post
    I can manage 3-4 Hungarian names, but whole roster is just too much.
    5 minutes into battle I was totally confused, and almost lost to the evil Germans.
    But brave armored halberds managed to hold the line

    PS
    you will keep templars and hospitallers in final version ?
    Sorry we asked the people on the forum and they wanted Hungarian unit names. Personally I prefer English, too, but here not I'm the person who must struggle with the names.
    Both of these orders had chapter houses in Hungary. Templars had one in Vrana, Croatia, Hospitallers had 6 in Hungary.
    The Hungarian Stephanita Hospitaller Order was smaller so we skipped that one.

  12. #52

    Default Re: MAGYAR MOD 2.13 RELEASED

    Very big thanks to your team!!!

  13. #53
    Bela's Avatar Ducenarius
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Great job guys, congratulations! +rep to both Dome + Csatádi!
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  14. #54

    Default Re: MAGYAR MOD 2.13 RELEASED

    thanx guys

  15. #55

    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Csatádi View Post
    Ctd only if you want to play after a campaign. Play custom battles right after starting the mod.
    Thanks for help Csatádi

  16. #56
    Csatádi's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    I uploaded a mini patch which turn the Hungarian unit names into English:
    http://www.filefront.com/17278492/En...unit_names.zip

    Install like the other files. Savegame compatible.

  17. #57
    Matthĉus's Avatar Knez Bribirski
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Csatádi View Post
    I uploaded a mini patch which turn the Hungarian unit names into English:
    http://www.filefront.com/17278492/En...unit_names.zip

    Install like the other files. Savegame compatible.
    excellent

  18. #58
    Choki's Avatar Domesticus
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    Default Re: MAGYAR MOD 2.13 RELEASED

    This Change only the Hungarian armys? Or is for all factions?

  19. #59
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Choki View Post
    This Change only the Hungarian armys? Or is for all factions?
    Only the Hungarian ones...
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  20. #60

    Default Re: MAGYAR MOD 2.13 RELEASED

    and the russians, lithuanians and cumans

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