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  1. #1
    Woad-Warrier's Avatar Vicarius
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    Default Fort AI dumb

    In my Julii campaign atm i have a fort undersiege and one more turn left before i lose all my men... even though the AI outnumbers me almost 2:1 i know i can win they the stupid AI just wont attack!!! but no they sit there like dickheads and wait for me to attack them... i know i have a chance to win if they would just attack but all my attempts at getting them to attack me in my fort entrance have failed... i send a unit of cavaly and attack a unit of theirs when they start routing the ai starts to chase them but then decide to stay back and not attack.... WHY WONT THEY JUST ATTACK ME? they've got all the advantages but no they stay where they are... i need to attack them otherwise i lose a general and a good lot of men which i could hardly afford to replace... please LT FIX THE DUMB AI FORT PROBLEMS... I'v seen them running though the pallicades which is totally stupid and shouldnt happen... does anyone know how i might get them to attack me? this is totally ruining my campaign..........

    and no stupid flamming and being wise asses please like when i posted a while back

  2. #2
    Reidy's Avatar Let ε<0...
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    Default

    the ai never assaults forts.

  3. #3

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    Sorry woad, but not attacking you and just starving out a good general etc doesn't make them "Stupid". Still, I think it is sort of dumb that the A.I. postpones and invasion for two years just sitting outside a fort.

    -Revan

  4. #4
    Woad-Warrier's Avatar Vicarius
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    Well first off, they had all the advantages.

    1. A 10 Star General to my 0 Star General
    2. They had double the men to me
    3. All I have is Hastii and Equites
    4. All of my units were understrengthed
    5. They had experianced units to my fresh soldiers

  5. #5

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    hey hey..

    AI doesnt attack forts?
    each time i built a fort two turns later i get attacked! even when i had a full stack of units defending it.
    however the bugs it contains like path finding makes the battles annoying


    i dont build forts anymore

    and i dont recommend you building them, they are buggy

  6. #6
    Woad-Warrier's Avatar Vicarius
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    Well what should i do? The forts are a life line for me, it keeps the barbs out while i TRY to make some money...

    LT: I thought you was agaist having bugs in SPQR so why did you put a fort in which is extremely buggy?? And im not just talking about the AI but the broken palliscades and rubbish pathfinding?? PLEASE FIX THIS ASAP!

  7. #7

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    some bugs are CAs fault.
    i dont think the path finding bug has being created by a modder

  8. #8

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    I agree with woad, it should definitely be fixed.

    Please Lt?

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  9. #9

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    They should attack realistically.

    The AI has attaked me before when I was in a fort, they had a huge advantage.

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  10. #10

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    He uses sinifier1s forts which NEED fixing, or resort to the Vanilla ones.

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  11. #11

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    Woad why dont stop acting like a 5 year old and think. It was a new fort that CA made, all I did was add it. The huge egyptian walls are slighty buggy should I remove them also just because the gatouse has no visible doors? Why dont go and hound SigniferOne since he said he was going to look into fixing it but never did. Its a simple fix but I dont have 3dmax and am NOT experienced in it. The only option is putting back the old fort which I ,most likely will do if no one will fix the path finding for the one used now., I suggest you go bother Signifer instead of hounding me on a free mod that I didnt have to give you, remember I made that small mod just for you to play the britons. Your really ungrateful!

    Lt

    For rest, I plan on either fixing it or putting the old one back in, heck its one file the vanilla can overwrite it. Thanks for your patience.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  12. #12

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    LT.
    did "vanilla"s fort have bugs on it?

    if they didnt then i suggest putting them back in.
    sometimes the cure is worst that the illness itself..............................

  13. #13

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    What causes poor pathfinding?

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  14. #14

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    True, but if the new ones had worked then it would have been great.

    Trial and error.

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  15. #15
    Woad-Warrier's Avatar Vicarius
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    Christ!

    Did i touch a nerve? *Note* this was a joke, dont take offence

    I was just saying why put in a fort which has such bugs and problems? Wouldnt it be better to have a "crappy" none buggy fort then a buggy fort? even if its "better"

    *The first bit* I just reread my first post up top and it does seem rather 5 year oldish and i must addmit i was rather angry when i wrote it

    Sorry LT

  16. #16

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    My guess is that the pathfinding is poor is because of all of the tents. The units can walk around and in between all the damn tents which in my opinion causes the pathfinding problems.

    I'm guessing if one could remove the tents in the fort the problem could be solved.


    As for the AI not attacking, I don't know how to reply. I find it weird that the AI will siege my fort for a year or two, build siege equipment, and the bail out.

    I have had three situation where one, they starved out my fort, and two where they assaulted it.

  17. #17

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    Quote Originally Posted by NorthHammer
    My guess is that the pathfinding is poor is because of all of the tents. The units can walk around and in between all the damn tents which in my opinion causes the pathfinding problems.

    I'm guessing if one could remove the tents in the fort the problem could be solved.
    N.H. may be on to something there.

    -Revan

  18. #18

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    What version do you play Northhammer?

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

  19. #19
    Woad-Warrier's Avatar Vicarius
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    I just hate it how they dont attack with a far superior force and a 10 star general, i mean what kind of motivation do you need lol

  20. #20

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    It's a good point. But maybe in the next version of SPQR it might be corrected. Hopefully.

    "Sure there have been injuries and deaths in boxing - but none of them serious" - Alan Minter
    "When a man steals your wife there is no better revenge than to let him keep her." - Sacha Guitry.
    "If one synchronised swimmer drowns, do all the rest have to drown too?" - Steven Wright.

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