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Thread: Making armies sack/exterminate

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  1. #1
    Meneth's Avatar I mod, therefore I am
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    Default Making armies sack/exterminate

    Is it possible to script armies/factions to sack/exterminate specific cities if they capture them, and if so, how?

  2. #2

    Default Re: Making armies sack/exterminate

    I don't think there is a specific command that makes the AI character to exterminate or sack settlement.

    Generally Mongols do it in scripts so i reckon that using high dread increases the chances of extermination of populace. and if it happens then u make pop up a historic event on it.

  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: Making armies sack/exterminate

    Okay. Too bad :/
    Yeah, all the generals are high dread. They're mongols, after all
    Trying to make a more historically accurate mongol invasion for SS 6.3.

  4. #4

    Default Re: Making armies sack/exterminate

    Well via CS u can use this command:-
    "console_command capture_settlement York"

    and try this example in your spawn script:-

    Code:
    monitor_event FactionTurnStart FactionType mongols
    	and not FactionIsLocal
    	and I_CharacterExists  Invade_jimmy1
    	siege_settlement  Invade_jimmy1, Baghdad, maintain
    	set_faction_standing Mongols Turks -1.0
    	terminate_monitor
    	end_monitor
    By setting the relation to abysmal and high dread general might do the job.

  5. #5
    Meneth's Avatar I mod, therefore I am
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    Default Re: Making armies sack/exterminate

    Quote Originally Posted by Ishan View Post
    Well via CS u can use this command:-
    "console_command capture_settlement York"

    and try this example in your spawn script:-

    Code:
    monitor_event FactionTurnStart FactionType mongols
        and not FactionIsLocal
        and I_CharacterExists  Invade_jimmy1
        siege_settlement  Invade_jimmy1, Baghdad, maintain
        set_faction_standing Mongols Turks -1.0
        terminate_monitor
        end_monitor
    By setting the relation to abysmal and high dread general might do the job.
    The point was to sack/exterminate specific settlements, though, not just any random settlement
    Though I'll probably add in some low set_faction_standing commands for good measure.
    Didn't know of that command, thanks. +rep (and for trying to help )

  6. #6

    Default Re: Making armies sack/exterminate

    Glad to help bro and +rep to urself.

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