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Thread: early, medium, and late era

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  1. #1
    Civis
    Join Date
    Jun 2005
    Location
    Santiago Chile
    Posts
    188

    Default early, medium, and late era

    Hi there, ive resently tried to pick up my old roman campaing, in wich i was near the date required to get the agustian reforms and i was looking for the guy with the righ traits, but the savegame is corrupted

    So i thought about the countless hours playing and it became obvius that having more starts would be a good idea, can this be done? i has thinking 272 bc, 200 bc and 100 bc

  2. #2

    Default Re: early, medium, and late era

    Well that requires a lot of work... Factions would need very different rosters for those dates, countless new units, new research etc...

    However we have started working on a late campaing mod that will start in 80 BC. If you want, check out the Unofficial submod forum, and if you have any questions ask them there.

  3. #3
    Siegfriedfr's Avatar Semisalis
    Join Date
    May 2010
    Location
    France
    Posts
    454

    Default Re: early, medium, and late era

    Quote Originally Posted by campesino View Post
    Hi there, ive resently tried to pick up my old roman campaing, in wich i was near the date required to get the agustian reforms and i was looking for the guy with the righ traits, but the savegame is corrupted

    So i thought about the countless hours playing and it became obvius that having more starts would be a good idea, can this be done? i has thinking 272 bc, 200 bc and 100 bc
    Alternatively, you can add a semicolon ( ; ) in the script file in front of the number of turns requirement, and only focus on the number of cities. That's what i do anyway.

  4. #4
    Civis
    Join Date
    Jun 2005
    Location
    Santiago Chile
    Posts
    188

    Default Re: early, medium, and late era

    i thought that the reforms implemented in game covered all the necesary units that should exist in a late campaing, i will checkout the submod, however i think a early, medium and late era campaing should make a nice final patch for this great mod

  5. #5

    Default Re: early, medium, and late era

    The reforms cover those only for the Romans... It doesn't for the other factions... Also by 100 BC, other factions became important, and some died out (Carthage, Lusotana, Macedonia, Epieros...) so you really need to create a new game.

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