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Thread: I_NumberUnitsInSettlement

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  1. #1

    Default Re: I_NumberUnitsInSettlement

    Quote Originally Posted by Withwnar View Post
    Forgive my newbieness here but can conditions be used in EDB?
    In EDB only Event_counter, Hidden resources and historic events can be used.

  2. #2
    Amon Amarth 930's Avatar Artifex
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    Default Re: I_NumberUnitsInSettlement

    In EDB only Event_counter, Hidden resources and historic events can be used. Yesterday 06:07 AM
    I want to add that you can use as condition also normal resources. (Practicable for use for further things then only mines, for example hunter, woodcutter... etc.)

    (I want to add this Information generally, even if it donīt fit exactly to his question...)

    Third Age Member (Fellowship-Scripter)
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  3. #3
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    Default Re: I_NumberUnitsInSettlement

    Quote Originally Posted by Withwnar View Post
    Forgive my newbieness here but can conditions be used in EDB?
    Here is a tutorial for the EDB. You'll find the available conditions there.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I_NumberUnitsInSettlement

    Trading resources can be used as a condition, see elephants in TATW for recruiting mumakils.










  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: I_NumberUnitsInSettlement

    Thanks Taiji. I had that bookmarked already; great resource.

    I only asked because Tsarsies suggested trying this condition in EDB which I didn't think was possible.

  6. #6
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    Default Re: I_NumberUnitsInSettlement

    I thought as much, and no this condition won't work in EDB as you probably already realise. I think perhaps he was refering to the syntax of a spaced unit being acceptable in those files. But where he states his belief that this condition might somehow be used in EDB... I wonder what happened

  7. #7

    Default Re: I_NumberUnitsInSettlement

    Sorry if if i wasnt clear, i only meant the unit type itself (unit names with spaces) can be used in the EDB, not the condition 'I_NumberUnitsInSettlement '.
    ...longbows, in skilled hands, could reach further than trebuchets...

  8. #8
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    Default Re: I_NumberUnitsInSettlement

    That's that cleared up then, sorry for my part in the misunderstanding

  9. #9

    Default Re: I_NumberUnitsInSettlement

    I found this link in RTW section and it seems it didn't work in Rome itself.
    Anyways in M2 i have tried every combination and conclusion is it doesn't work for units having "_" or a space in their names like spear_militia, Spear Militia doesn't works.

    It seems like CA has played us again.

  10. #10
    Withwnar's Avatar Script To The Waist
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    Default Re: I_NumberUnitsInSettlement

    Good find Ishan. I thought that I had found every single reference to I_NumberUnitsInSettlement on the web.

    Thanks for testing it.

  11. #11

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