LLP and NHA should work fine together.
Make sure you re-apply this mod if you've applied the Fixes collection, as it'll make the text of anything that adds new traits or ancillaries disappear until you do.
LLP and NHA should work fine together.
Make sure you re-apply this mod if you've applied the Fixes collection, as it'll make the text of anything that adds new traits or ancillaries disappear until you do.
NHA usually works fine despite leftmost rule, but in some cases for some reason game ignores NHA and selects the next heir on it's own. But as I said before, it usually happens when the Current FH adopts a son before having a biological son of age. So it's best to adopt once you produce a biological son and wait for him to come to age, pass the ancillary to him first and then adopt if necessary. Cause otherwise game will recognize the adopted as the next suitable heir, it won't discriminate sons as adopted and biological.
I always suggest passing NHA to a character as soon as possible, if you have a suitable heir in family pass it to him immediately.
The strange thing is that I gave the heir crown to another family member before the heir adopted this man. Then I gave it to his biological son when he came of ageWell, I'll just have to kill the false heir in a suicidal charge against mongols.
Edit: Just killed the false heir. Everything goes well now![]()
Last edited by Shoryn; September 09, 2010 at 01:29 PM.
Teutonic Crusades Sub-mod for SS6.3
Many graphical enhancements to Teutonic Order and Lithuania factions
Couldn't the "Biological Son" trait be edited to provide more authority? Thus ensuring that the crown will "stay in the family"?
I suggested this in another thread on the main forum, but thought it would be more suited to this thread.
Actually the idea is long been there at the core of this project, a trait to give x amount of Authority to all bio sons to make sure game recognize them before adopted ones (check links that I gave at my first post in the thread). But "left most rule" sometimes even ignores that, it's hard-coded in the game, and no solution known for that.
NHA should work just fine if you do everything right, but even then there's a small chance of failure. To be honest in my campaigns it worked with great success. Personally I prefer playing SS6.2 and I never experienced any issue yet but ofcourse that doesn't mean that I do everything right and you don't. Like I explain at the mod's description, there some little restrictions about the usage of this mod, like FL must die before FH, a biological son should be present before adopting another etc. In a simple way all this mod does is manipulating game engine to choose the next heir to your preference, not forcing it to do so. But I will consider editing this trait soon and run some further tests to see if it increases the effectiveness of NHA mod.
EDIT:
Nevermind. I fixed my issue by installing MSC
Thanks to the Creator..this type of mod has been on my wish list for years.
Last edited by Madden; September 10, 2010 at 12:23 AM.
Try my beta mod under Kingdom of Jerusalem which contains the ability to add a majority of compilation submods that do not conflict with this great submod.
I have the same problem a Madden. Is there a way to fix without adding MSC?
What exactly you want to know ? How to add NHA manually without copying files ?
If it is so, just install mod files and open them, you'll notice the parts I edited from original SS files. They're at the top of the text content. Just copy those parts and then paste it to another file which is altered by another mod. That way you'll add the Ancillary to the game.
Spoiler Alert, click show to read:
Hope that helps.
I seem to be doing something wrong. My king still has 'Heir crown' ancillary and I can't seem to give it to anyone else.
How do I go about transfering it, perhaps that is what I am doing wrong?
Monkey killing monkey killing monkey over pieces of the ground.
Silly monkeys give them thumbs,
they make a club and beat their brother down.
Firstly, your "Heir" should possess the "Heir Crown" Ancillary by default. So if you King became the King through Ancillary than it has worked succesfully once. But if this is the begining of your campaign, and your King somehow possess the Ancillary than it means you have accidentally transferred it to him from your Heir. But you can always transfer it to anyone else, anytime.
To transfer Heir Crown Ancillary (or any ancillary) your both characters (the one that possess the ancillary and the other you want to transfer it to) must be in a settlement garrison or in the same army on the campaign map. Then you need to click and hold the Ancillary, drag and drop it on the character you want. Once successfully done you'll see an information message appears saying that your character received the Ancillary.
If it fails check if your character already reached max number of ancillaries (can't remember but should be 8) then try removing an ancillary from your target character by console command: select character on campaign map, open console and type "remove_ancillary this ancillary name" without quotations and try transfering it again.
Hope that helps.
THANK YOU SO MUCH FOR THIS. It might have been super obvious to other players of this mod but I had no idea how to do this (For ANY Ancillary) and I have been looking all over for how to transfer them. Was this a feature that was added via SS or has this been around since vanilla MTW2???![]()
Perhaps I should explain with a screentshot:
Spoiler Alert, click show to read:
As you can see current FH already have a son of age (blue arrow) on the left most branch of the family tree. If I transfer NHA to another son (red arrow) and FL dies, the son on the left still becomes the new FH, cause harcoded rule ignores NHA and selects the son avaible on the left most brach of the family tree. But if current faction didn't have any son, then NHA would work perfectly. Like I said, this leftmost rule sometimes doesn't apply. But if you want to be perfectly sure to keep a straight line succession and pass down father to son from another brach of the family it's best to wait for FH to have a son of age, pass the ancillary to him and wait until he becomes the new FH before adopting any son to a family member on the leftmost side of the family tree, to make sure your crown stays in the royal family.
Hope that makes any sense.
Well, you are welcome just glad if I could help in anywayAnd for your question, like Meneth said I'm pretty sure it's always been there since Vanilla.
There's something I should announce here:
Sometimes (but not always) "Leftmost rule" applies to the game even though you have NHA installed. According to my tests, it happens when your Heir is on the leftmost branch of the Family Tree has a single son of age (be it biological or adopted) and Faction Leader dies, that only son will get to be the new Faction Heir even though you have given NHA to someone else. That's a hardcoded feature unfortunately and even though it doesn't always happen there's a possibility and I thought you should know it.
But to avoid losing your Crown to adopted Family Members, all you need to do is making sure your Heir always have a biological son of age before allowing him to adopt any. That way even though hardcoded rule applies your crown will stay in the Royal family. Like I said it doesn't always have to happen, so let me know your experiences of NHA mod so I can continue to work on it and learn from them.
Thanks.
What if you want to change royal families, and the chosen adopted son is on the right side?