View Poll Results: Keep or Change Peasant units?

Voters
23. You may not vote on this poll
  • Keep Peasants

    5 21.74%
  • Change Peasants

    18 78.26%
Results 1 to 20 of 20

Thread: Dump or Keep Peasant units?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    TaronQuinn's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Eastern United States
    Posts
    445

    Default Dump or Keep Peasant units?

    Similar to my thread on Crusade/Jihad units, this one asks the question: Should we keep the Peasant units, or dump them and add in more interesting units.

    There are about 5 standard peasant units, (Peasants, EE Peasants, ME Peasants, Se Peasants and Highland Rabble) and a few others that might or might not be considered peasants, but I'll leave those aside for now. Removing those 5 would open up some possibilities for other units, or even just allow the existing peasants to be beefed up.

    My original goal was simply to replace every Peasant unit with its corresponding Town Militia unit, which is the closest approximation of strength and value while actually being useful in combat: an actual peasant levy representative of the Medieval period.

    So keep the peasants, or throw them out?

    TQ

  2. #2

    Default Re: Dump or Keep Peasant units?

    As I understand, your goal is to replace different kinds of peasant units in game with one (and only) unit like Levy for every faction? Personally I don't use peasant units much so it's ok for me. But can you reskin so at least that Levy doesn't look the same for every country? And how will it affect the recruitment time for Levy (because Sergeant Spearmen time turn is long at the beginning and maybe someone likes using peasants as cannon fodders) ? (using BB)

  3. #3
    LaMuerte's Avatar Senator
    Join Date
    Apr 2009
    Location
    't Stad
    Posts
    1,229

    Default Re: Dump or Keep Peasant units?

    I voted change , as I never ever use them.Too unreliable for me. Militias are useless as well , but at least they manage to hold the line for a few crucial seconds.

  4. #4
    TaronQuinn's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Eastern United States
    Posts
    445

    Default Re: Dump or Keep Peasant units?

    No, actually my intention is to create/add-in 5 new units. I would simply take each culture's Town Militia unit and put that in the first castle barracks recruitment slot. So instead of Kiev recruiting their Eastern European Peasant from their castles, they would recruit their Spear Militia unit in BOTH their towns and cities, and England would recruit Town Militia from BOTH castles and towns, rather than Peasants in castles.
    This would free up several unit slots to be used for whatever is needed/wanted in the game: i.e., a mercenary light cavalry in northern Europe, or a unique unit for France, or a new heavy infantry unit for the Muslim factions, etc. etc.

  5. #5

    Default Re: Dump or Keep Peasant units?

    Not that I use peasants but the name "Town" Militia appearing at castle doesn't seem so appropriate Maybe changing their name needs to be done also. But it shouldn't apply for unique peasant unit like Highland Rabble etc (just that I like their name and they are unique ) Otherwise add some more new units is great

  6. #6
    Shajarr ad-Durr's Avatar Tiro
    Join Date
    Aug 2010
    Location
    nowhere exciting
    Posts
    205

    Default Re: Dump or Keep Peasant units?

    I never recruit peasants. I don't see the need for them.

  7. #7
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Dump or Keep Peasant units?

    For DLV 6.2 or 6.3 beta I would dump them. But for BB I would keep them.

    DLV has no detail in pool recharge rates, everything is available all the time.

    But in BB I hope the player is sometimes forced to use units they would not usually use, so they actually have value as a penalty unit. I like that mechanic in terms of gameplay, and I also like the realistic nature of it.

    I voted keep mainly for this reason, but if I have been silly and the poll is just about DLV then I retract my previous vote and instead vote to get rid of them

    edit:

    BTW I agree with Churchil - "The best argument against democracy is a 20 minute conversation with your average voter"
    Last edited by Taiji; August 21, 2010 at 07:37 AM.

  8. #8
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Dump or Keep Peasant units?

    I voted keep for the simple reason, peasants were used in medieval armies


    Signature made by Joar


  9. #9

    Default Re: Dump or Keep Peasant units?

    How about changing standard spear unit too. Then create two varied spear types; Urban spears bonus fighting in settlements, but penalites fighting in country. Then you've a slot free (instead of peasants) for some spear-like Rural spears that gain bonus fighting in the open, but suffer somewhat within towns?

    Just a thot.

    Mr*T

  10. #10
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,483

    Default Re: Dump or Keep Peasant units?

    i voted - change
    i recruite them only for guarding city“s or hinterland castles to stop enemy armys for a turn

  11. #11

    Default Re: Dump or Keep Peasant units?

    Keep them for enemy archers, they should focus of the enemy archers, and can weary enemies melee units.

  12. #12
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Mišaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Dump or Keep Peasant units?

    I would dump al of them. They are historically uncorrect, but there should be 1 for europe and 1 for Levant/anatolia as "mercinary". In other words, the player goes from village to village and drags along connon fodder (slaves, half slaves, sons of small farmers) and throw them into combat.

    That should open up unit slots, but still not strip away the lower cast entierly from combat. As such would be a sad game - to not have connon fodder.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  13. #13
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Dump or Keep Peasant units?

    Quote Originally Posted by Sivilombudsmannen View Post
    I would dump al of them. They are historically uncorrect, but there should be 1 for europe and 1 for Levant/anatolia as "mercinary". In other words, the player goes from village to village and drags along connon fodder (slaves, half slaves, sons of small farmers) and throw them into combat.

    That should open up unit slots, but still not strip away the lower cast entierly from combat. As such would be a sad game - to not have connon fodder.

    ~Wille
    those are peasants/Serfs, it the whole basis of medieval feudal society


    Signature made by Joar


  14. #14
    TaronQuinn's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Eastern United States
    Posts
    445

    Default Re: Dump or Keep Peasant units?

    Hmmm @ Sivilombudsmannen...I Like that idea, and it kinda resonates with what I was thinking as well. Making the NE Peasant into a generic "Peasant Levy"/"Serf"/"Populus" unit for all the Christian factions, and then the ME Peasant into a generic Middle Eastern unit....leaving the EE Peasant, SE Peasant, and Highland Rabble to be turned into something else entirely.

    Not sure about making them mercs, but I'll consider it; maybe low hiring price but high upkeep, to both reflect their absence from the land AND keep people from spamming them. The issue then being: what if the AI spams them? That'll take some thought.

    Otherwise I was just gonna make Town Militia into a a basic "Militia" unit and have them be the first-tier castle AND first-tier town unit.

    Keep the ideas coming folks!

    TQ

  15. #15
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Mišaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Dump or Keep Peasant units?

    Quote Originally Posted by constantius View Post
    those are peasants/Serfs, it the whole basis of medieval feudal society
    What is your point?


    Quote Originally Posted by TaronQuinn View Post
    Hmmm @ Sivilombudsmannen...I Like that idea, and it kinda resonates with what I was thinking as well. Making the NE Peasant into a generic "Peasant Levy"/"Serf"/"Populus" unit for all the Christian factions, and then the ME Peasant into a generic Middle Eastern unit....leaving the EE Peasant, SE Peasant, and Highland Rabble to be turned into something else entirely.

    Not sure about making them mercs, but I'll consider it; maybe low hiring price but high upkeep, to both reflect their absence from the land AND keep people from spamming them. The issue then being: what if the AI spams them? That'll take some thought.

    Otherwise I was just gonna make Town Militia into a a basic "Militia" unit and have them be the first-tier castle AND first-tier town unit.

    Keep the ideas coming folks!

    TQ
    I don't see the AI spammin mercs now, so I highly doubt such an event ever taking place.

    Judging by their current armour, I say they are either a lords slaves or the lowest form of peasentry, namly former slave familys. The third possibility are peasants with the purpose of being cannon fodder.

    The former notion would be killing your own live stock with absolutly no recovery rate, which is absurde. It's like sending away your cattle towards the butcher with no gain.

    The tenents slave familys (still under the same slave-lord) would be the lowest form of pesentry, and could go to war. However, they usually had the minimum requirment like a basic shield and a hand weapon.

    The third option, is offcourse a forced war draft from a lord or chieftain who clearly doesn't own them, is an overseer of their land and fury or have any use in these folks afterwards.

    In high medeieval Norway, there was law for minimum requirment for the basic (oars)man going to war/defence, which was a spear + a sword/axe, a round shield and a bow with 24 arrows for every row bench.

    Since slaves are going out of fashion in this periode, I would say these are forced out of their (tenent)farms from a passing army with no good intion for their health nor recovery and therfor should be mercs. This is a better option rather then a stronghold who relly on those peasants for tax and calm obedience.

    Offcourse, I'm just an insignificant old fart,

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  16. #16
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Dump or Keep Peasant units?

    My point is, peasents were called to arms, were they not? And so should remain in game


    Signature made by Joar


  17. #17
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Mišaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Dump or Keep Peasant units?

    Quote Originally Posted by constantius View Post
    My point is, peasents were called to arms, were they not? And so should remain in game
    The current peasants you talk about are only peasants in name, and are ahistorical in their choice of armourment. Town Militias have a much better potential as filling the position of a "peasasnt". I have already explained this above.

    Adding a Hinterland levy with the adecuate gear could fix the peasant problem.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  18. #18
    PedroL's Avatar Citizen
    Join Date
    Aug 2006
    Location
    Portugal
    Posts
    2,333

    Default Re: Dump or Keep Peasant units?

    My opinion is to merge peasants light infantry with Town militia. Or delete the Peasants light infantry and replace with other units.
    Vencerei nćo só estes adversįrios mas quantos a meu Rei forem contrįrios

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  19. #19
    eatme's Avatar Senator
    Join Date
    Feb 2009
    Location
    Neverland
    Posts
    1,319

    Default Re: Dump or Keep Peasant units?

    I don't mind the idea of dumping units which are useless from gameplay perspective. However, it depends on replacement choice. Like Taiji mentioned, these units are historically correct and may offer additional unit recruitemnt balance given the conditions. And if a replacement ain't fit into campaign's time frame, making it attractive but cheesy unit choice, then it would be not accurate, and that's what counts in my book.

  20. #20
    TaronQuinn's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Eastern United States
    Posts
    445

    Default Re: Dump or Keep Peasant units?

    My ideas for replacements:

    Peasants-----------> Knifemen..................Welsh troops of the Hundred Years War era, basically just the Welsh skirmisher from the Britannia campaign EXAMPLE
    EE Peasants-------> Burgher Pikemen......Gives the HRE a late game option; an add-on from the Teutonic campaign, but better in used in DLV than in the Baltic EXAMPLE
    SE Peasants-------> Abna Infantry...........A mace-armed unit from Broken Crescent, adds some diversity to the Muslim factions' rosters EXAMPLE
    ME Peasants-------> Hospitaller Sergeants..Another BC unit, but intended for the Hospitaller guild, to add some further options and some new light cavalry EXAMPLE
    Highland Rabble---> Ceathairne..............Proposed in the Lion Rampant roster mod, a javelin-armed, axe-wielding light infantryman for Scotland and maybe Mercenary recruitment EXAMPLE


    These suggestions aren't written in stone, so feel free to offer your comments and point me at other options.

    TQ
    Last edited by TaronQuinn; August 22, 2010 at 11:56 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •