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Thread: [AoD AAR]"Age of Discovery" (9/19, French treachery in Ennery!)

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  1. #1

    Default Re: [AoD AAR]"Age of Discovery"

    Patch here for AoD, likely the last one unless someone else reports something.
    http://rapidshare.com/files/414152830/AoDPatch.rar (follow README instructions)

    Also, thanks to all the people following this and who have made supportive comments. Didn't realize how much work an AAR was when I started this, but I should have something later tonight for an update. Not too sure what to do next though besides maybe trying to take Shiedihole to the east now that it's held by "rebels" with the Mongols dead. Make some suggestions council! ;-)

  2. #2

    Default Re: [AoD AAR]"Age of Discovery"

    [ Another pretty eventful update here today. If you guys like these please respond in the thread (even if it's a simple comment or a critcism) or send rep/pm so I know I'm not wasting my time with this, eh? ;-) ]


    As year 1458 departs and year 1549 enters, we are offered to build a Master Thieves' Guild in our new city of Alacam. It does not surprise us that the Ottoman cities would be nests of rogues, but still, we can of course use them ourselves against our enemies. Our council sends word they wish us to contact the Magrebs, but yet again, our Doge has already anticipated them and we have a diplomat just outside their lands who shall likely reach them within a season. In other developments, it seems the Ottomans aren't the only ones who dare to spy on our lands, as we found a Polish agent in Sarkel. Alas, the scoundrel escaped from our justice, for now at least. Yet, things are mostly well, particularly as our Crusade is now growing quite large, and vast Imperial and French armies are now joining the Hungarians in their siege of Constantinople. As our first move, we see the Turks are attempting to amass a navy again in the Black Sea, and send our rising admiral Sir Adelmo to deal with them, which he swiftly does with great success.

    Spoiler Alert, click show to read: 


    While moving up our troops from Krasnodar towards Sarkel with spy a Muscovite priest attempting to spread his wayward teaching into Sarkel. This cannot be allowed to continue, and so a man specifically trained to deal with this sort of thing is called up from Krasnodar. Also in Krasnodar plans for a fairground are put into effect, while in Alacam we move to increase the size our church there, hoping to spread the Faith (and quell the populace's discontent) faster. General Adorno also recruits a unit of eastern mercenary archers and gunners to bolster his forces. Back west, we see the Venetians are attempting to launch an assault against the Spaniards. They look outnumbered though, so we hope they have something up their sleeves. Here we also see a turkish navy moving around the boot of Italy, which prompts us to builds some more Lanternas. Futhermore, we also move our navy further west towards the Iberian peninsula and our agents in Hungary further east into Turkey. Our assassin spies a slightly less guarded Ottoman diplomat and we risk an attempt on his life, as we will never be able to take any well guarded targets down unless our men gain experience now. He misses his target, but at least remains uncaught. More importantly though, after leaving a small security force behind in Alacam, brave and bold Adorno has decided to track the army he spied in our new province, and catches them south. The mix of high quality roads and our men's enhanced willingness to march long distances under the banner of the Crusade allows us to catch them before they can gain reinforcements and we promptly bring the battle to them.

    Spoiler Alert, click show to read: 


    This will be Adorno's first field battle, so his might as a commander shall be tested here. This terrain could work for or against his favor as it is quite hilly. He recalls from his scouts that the enemy appeared to lack artillery however, and we certainly do not. Hence, he positions his men atop a high hill with his artillery in the front, hoping to lure the Turks into a countercharge at his powerful pike and shot line through bombardment. It appears to be working, as our foe has foolishly deployed in a valley area, and from our height we immediately being the artilery attack with our mortars and rockets. As hoped, they march forward to meet us, instead of standing and dying without response. It turns out they also have cannon as well, and begin returning fire onto us while attmempting what looks to be a rather obvious flanking maneuver. In trying to do so, they come into range of our guns and crossbowmen, and begin taking considerable losses, trying to fire uphill at us while our men rain death from above down onto them. They also seem to be wasting shot trying to take out our artillery rather than hitting our lines. Clearly, their commander is not nearly as practised as ours.

    Spoiler Alert, click show to read: 


    They are making no point about concealing they mean to hit us on our right, so our general switches to that said as they continue to march under our hail or rocket, bolt, shell, and gun fire. Most of their own musketeers have been killed or incapicated and our line is almost untouched from their shots. Their hand gunners have been hit by our rockets point blank and have already begun to rout. They are now desperate it seems, and our attempting a simple full on charge straight at our lines, with cavalry no less; they must surely have a death wish! Not only are they doing no more than a simple frontal charge, they are doing it piecemeal, as their lines are disorganized and do not even make contact without our hardy men all at once, and as such we mock their feeble attempts to break us, certain this daft move on their part will win the day for us!

    Spoiler Alert, click show to read: 


    As would be expected, after stupidly trying to charge into stakes and pikes, their first wave of cavalry routs almost instantly but that does not stop them from trying again with a second wave. Truly, we wish we were at battle with a better foe than this, for with such maneuvering there will be thought little glory in victory here. Eventually, their infantry also reaches us, but their short swords cannot break through our stiff spear wall and their mail armor cannot stop our bullets ripping out from our pike square into them, not to mention they are quite impeded by the stakes our men laid during deployment. That is, most of their infantry. After their roundshielders crash into our right, we see they have honorless "Christian" mercenary dogs with them wielding large zweihanders made precisely for cutting into pike formations. One unit of these hits our center and one our left, but the one on the left seems not as courageous as their fellows and their inability to break us pushes them to decide they'd prefer to flee with their lives at this point. We decide to take advantage of their fleeing men to become more aggressive, and our our polearm infantry to switch from defensive stance into offensive and march forward down the hill, rolling them down it as easily as a child would a toy ball. Doing so also cuts off an attempt by their remaining cavalry to get around our line and they have little offensive options left now but their remaining units of elite janissary halberdiers.

    Spoiler Alert, click show to read: 


    As we come down the hill, their idiot of a leader rightly decides it's due time to flee the field. Good riddance simpleton! Come back when you are a more worthy opponent. Our general takes advantage of their infantry now being fully occupied with our advancing men to finally charge forward at their femaining musketeers and get rid of the pests for good. As our pikes and halberds cut up their infantry our general rams into their ranged troops. They soon go form futilely attempting to pull back to panickedly fleeing the field entirely. Their cannons are still hitting us though, and a unit of two-hander infantry has wheeled around to try to attack our general finishing off the muskets. Hence, he simply rides roughshod over the men and straight towards the enemy cannon. As we do so, our second-hand tells us the battle is in our favor, and we tell him he has quite the knack for stating the obvious. Once we've killed off their cannons, our general turns and charges towards the fighting going on mid field, intending to hit them from the back while our men start a final push through them. This causes their whole army to break and our horsed bodyguard chase down who they can. This time, we'll have to ransom them as we need more funds at the moment.

    Spoiler Alert, click show to read: 


    After all is over and General Count Prospero Adorno chalks up yet another victory we're informed, bringing us some annoyance but no real surprise, that our merciless enemy rejected our ransom. Alas, the prisoners had to be executed. The Count's reputation though, has drawn a templar knight into his retinue, useful for advising him in the ways of knightly conduct. His men our also so emboldened that they demand to march towards Nicaea, to seize it before our rivals can and further weaken our enemies. It's a long journey, but they insist they are up for and he complies. The city's defenses are so weak Adorno does not feel it necessary to deal with this himself, this victory will be his men's as it was their will besides, and they take the city on their own without too much trouble. They, being typical soldiers, sack the city upon victory, but, as small some recompense Adorno has a church built almost immediately and repairs all the damage to the city. We've now expanded our territory even further into Ottoman lands. All nations are now doubtlessly taking notice of The Most Serene Republic of Genoa. Will it lead to respect, and hence cautious dealings, our rivalries, and national conflicts? We shall see soon, but for now, our Doge looks over this eventful season and decides to call Council.

    Spoiler Alert, click show to read: 

  3. #3

    Default Re: [AoD AAR]"Age of Discovery" (8/30, New World invaded!)

    As winter approaches, some dark news reaches us to match the darkening days. Despite our merciful actions towards the conquered peoples of, what is now called, Ennery, they have nevertheless ungratefully taken to rioting in protest of our rule. On top of that, the impatient and overly-acquisitive council is demanding of the Doge to take the other settlement found on the island, and have already presumptuously titled it "La Vega" stupidly assuming it would be no trouble at all for us to acquire it. To the north of us back home, our ally's city of Milan is about to fall to the French, the Venetian reinforcing armies being beaten soundly out of the province. We hope France is satisfied with the conquest of their neighbors and does not turn their attention to us lest we are caught in wars on potentially three fronts, as we also see a large Muscovite army from Ryazan moving south in the direction of Sarkel over in the eastern colonies.

    In addition to all that, former crusader armies of France and Spain have yet to vacate the region around Constantinople and the once-mighty Ottomans are moving armies around our borders along Nicaea and Alacam, perhaps to soon regain some of that former glory. If all that was not disconcerting enough, it seems we have miscalculated our wealth as our construction has stalled on various projects around our empire. At least one bit of pleasing news we hear though, and that is one of our priests, despite having a reputation for some unorthodox views has been recognized for his missionary work in Sarkel and has been promoted to the College of Cardinals. It is not much granted, but it is at least something to be satisfied with this season.

    Spoiler Alert, click show to read: 


    While considering Sarkel, we decide to send a message to the Ottomans in case they have any fool ideas behind their troops movements close to our provinces by finally removing the irritating Imams in Sarkel and Krasnodar. Our assassin grants the one in Sarkel a ticket to hell in punishment for his sins of spreading heresy and moves south to deal with the other in Krasnodar, taking a season to scout out the best way to eliminate the vermin. We leave the Orthodox priest in Sarkel alone for now however, not wishing the Russians to have any sort of causus belli on us. We also see more brigands are outside Nicaea down south in Anatolia, but we cannot leave the city now to deal with them, having to maintain a large garrison to hold back the still discontent populace there. Instead we turn our attention back to Italy for now, and board our newly trained diplomat and priest aboard a Carrack to meet up with our reinforcements aboard our colonizing fleet now in the Iberian Sea.

    To the far west in Ennery, our conquistador general has had his most clever men learn enough of the native language to recruit some of the more mercenary warriors among them to repress their brothers in the region. Our monster ribault also disembarks finally, although even with these together we still suspect, and thus prepare for, a revolt in the village (it seems the poor harvest last season was taken as an omen by the credulous natives that our presence here displeases their gods). We've also recruited a small merchant ship that has reached these islands, word of our discovery already having been spread back in Europe apparently, into our fleet there and have them sail around the island to scout out any more native armies. To our dismay, two enormous armies are reported to be gathering outside "La Vega". Our conquest here may be short-lived unless God is with us for we can think of no other hope now, beyond the skill and arms of our men. We spend what money we have left on structures to hopefully improve our economy to deal with this multitude of problems and then await what the spring may bring.

    Spoiler Alert, click show to read: 


    As the year changes the rioting continues in Ennery but we are relieved that the populace has still not yet gone into full, armed revolt and, under our wise guidance, the town has actually expanded, and is now large enough to house a church which we begin to erect to hope to pacify these savages. Perhaps they fear us, as it also seems despite outnumbering us their armies in the east of the island have not launched an attack upon us. We may have much to fear ourselves regretfully though, not merely these barbarians but the "civilized" French who seem to be intent on continuing their wars of aggressive expansion as we are forced to execute a spy they sent against us to scout out the strength of our armed forces. Apparently, taking Milan was not enough to satiate their greed for yet more lands.

    We hope though, that we have enough wealth to match the size of their armies as even more economic structures are finished in our empire and also as the the Irish have contacted us to open up even more trade routes between our Most Serene Republic and foreign nations. They are not, of course, the only nation with an eye for extending their rule, as even more armies are discovered by our scouts in Ryazan just outside the Sarkel border. Nothing we can do now about either of those problems however. Instead, we look to the remaining Ottoman Imam in Krasnodar and send our spy to deal with the one problem we can do something about now. In doing so, our mighty Doge's reputation for ruthlessness to his enemies increases, which we believe will dissuade any from attempting aggressive actions against us. Unfortunately, that is indeed about all we can do now, as Nicaea is still experiencing unrest, no doubt due to more sinister lies being spread by foreign spies, so the brigands are able to harass our citizens in the province for yet another season as we now await the coming of winter of 1465.

    Spoiler Alert, click show to read: 


    During the early part of winter a Muscovite diplomat approaches our capital Genoa and informs us that the Russian Tsar is demanding of us a tribute if we wish to avoid war with him. Normally, our fearsome Doge, Pietro di Campofregoso (now known as "The Malovelent"), would take this as a dire insult. But he is not an unreasonable, nor more importantly foolish man, and this is a very small amount of money to not become embroiled in arms with a powerful empire to our north. Hence, we accept the demand grudgingly. Speaking of the Doge, he raises another young man, which he has not done for some time now, to rank of Generale di corpo d'armata, this time a certain Signor Noddo Vollpato from Rhodes, who is sent aboard a ship to command the garrison and govern the province of Smyrna, which currently lacks such. He is a foreigner and not native to Italy, but that will likely mean he can handle the populace in Turkey all the better.

    In other happenings, it seems God is with us on our mission to spread His Word to the lost peoples of what is now called "The New World" as with the completion of the church there the population has lost the will to rebel and we still have not been counterattacked by the large armies of "Caribbeans". We recruit a priest there and start work on a town watch to further cement our authority. Speaking of rebels, we are quite tired of tolerating the ones in Nicaea, and our commander there feels it's safe enough to send a small garrison from the town out to deal with them, which is composed mostly of mercenaries (for we care not should they die) and a few regulars to ensure the mercenaries do not decide to switch sides to the rebels. The regulars are manning a monster ribault which we feel we take care of these cretins in short order and will be our first chance to see it in action on the field ourselves.

    Spoiler Alert, click show to read: 


    We push our powerful experimental artillery device to the front of the line with some mercenary halberdiers behind them, in the unlikely case they need to retreat behind them should the enemy manage to get past the hail of fire to reach them, with some African mercenary swordsmen mixed among them. This should be quite an easy mop-up here, we bothered sending an observer only to report on the effectiveness of our advanced ribault, particularly its ability to unleash an enormous barrage of bullets onto enemies in one mighty burst. The cowards are hiding on a hill with archers behind them though, so we must, annoyingly, march across the desert hills to reach them. They underestimate the range of our ribault, never having encountered such a thing before and the archers they send forwards towards us, likely expecting to pick us off easily as we lack our own archers are guns, are shot to ribbons by our beastly artillery. They retreat back to the hill after only a single salvo from but one one these, aptly named, monster ribaults. Stupidly though, they try to rush us once again as they see us moving around to meet them, we suppose hoping to catch us off guard. As we are not blind nor stupid though, we see this coming and simply halt our artillery piece, order it to spin around, and open up a beastly barrage once more. They do manage to shoot some fire arrows at us though, attempting to disable our machines, but manage to hit only a few crewmen. Their loss is mourned, but such things happen in combat of course and we kill far more of them in return in this exchange.

    Spoiler Alert, click show to read: 


    Unfortunately the complicated contraptions take some time to reload, and they mange to shoot back and, alas, fell some more of our crew before we can return fire. We switch to single fire mode to lay down more suppressing shots in this shootout, as that method is easier to reload quicker. Even after salvo after salvo though, they still refuse to retreat and we are down to 10 crewmen. As such, we order them off the field and our hired swordsmen and halberdiers forward in loose formation. It would seem the experiment machine is not quite as powerful as we wished, as out of 120 of them 75 still remain and the ammunition was expended rather quickly. Perhaps more support from standard ranged troops or artillery is needed to make the maximize the demoralizing effects of its barrages. On top of archers though, they have javelinmen as well, who rush forward and fling their throwing spears at our advancing swordsmen while their archers continue to shoot upon them also. Mayhaps we should have brought a larger force to deal with these brigands. (So much for an easy mop-up, we will take this as a lesson not to underestimate any foe in the future.)

    Thankfully, our Africans are quite quick on their feet and the javelineers are unable to pull back and skirmish with them, being forced into a melee they cannot win. Desperately, and rather despicably, their archers keep on shooting, now into their own men, killing their "comrades" as well as our men. As our halberdiers reach them, the javelin-wielding brigands try to retreat, but are not able to, being already caught in melee with our swordsmen. For peasant rebels though, these men are well armored in chain with large shields, and take some time longer than we'd like before they are broken. Our troops are now forced to march upon their cravenly archers, chasing them across the desert as they try to skirmish with us and our speedy swordsmen are not speedy enough and the unreliable mercenaries retreat under more arrow fire before they can catch them. One gets what one pays for we figure. Our halberdiers soon follow them and are chased off the field. Next time, we'll be sure not use mercenaries to deal with brigands. Quite angry with the poor performance of these hirelings, Signor Picardo de Tobrio, current governor of Nicaea sends out some enlisted men (four units of elite Genoese crossbowmen) to rid us of these irritants at last, which they promptly do with minimal losses.

    Spoiler Alert, click show to read: 


    That finally dealt with, after no small amount of hassle, the Doge retires for the rest of the season, more than a bit angry about the latest developments across the Genoan Republic. He would rather not deal with them in this mood, but he nevertheless calls Council of Nobles regardless, wishing to get the task of hearing their typical complaints and ill-conceived suggestions out of the way. He expects them of course to quickly forget our victories in light of the current trying circumstances but such is the way of the lesser men he tells himself, and hardens his heart and sharpens his mind in quiet meditation alone for the trying tasks that clearly lay out ahead before him. As his final action for the year, he orders our diplomat in North Africa to contact the Portuguese, who have also made war with the French, and, as the Maghrebs sided with the French in the conflict, hopes to persuade them instead into an alliance with us, feeling we can use all the allies now that we can acquire.
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    [Actually, I quite like hearing complaints or suggestions, I'm just staying in character here. ;-) . It was as only that one small battle this time (which hopefully demonstrated I'm not reloading if I mess up) mostly because I rather had to prepare for what looks to be a lot of large battles coming our way soon.]
    Last edited by General Malaise; September 01, 2010 at 07:31 PM.

  4. #4

    Default Re: [AoD AAR]"Age of Discovery" (9/01, New World colonized!)

    [ Haven't been feeling great lately and there wasn't much response so it took a while to get to this update. Only one turn again, but has a rather large battle to get through. If you have suggestions too, this is a good time to make them. :-) ]

    ________________________

    Dreadful news, albeit unsurprising given the culprits, as the year 1466 begins. Despite paying them off not to, the treacherous Muscovite scum to our north has, entirely without provocation!, besieged our colony of Sarkel. Our spy in Ryazan also sees they are sending two more full armies south to reinforce the besieging vanguard army. Our new commander in Krasnodar, Signor Alessandro di Giovanni can reach Sarkel to attack the rear of this russian force within a season if he moves swiftly, but he'll have to leave his artillery behind to do so. Still, a relief force with no artillery is still better than none at all, and time is crucial here if we are to gain a strong defensive position before the additional enemy troops just outside the province can arrive to aid their comrades. As such, the Doge gives the order to Generale Alessandro to rout the Russians from Sarkel.

    While the Krasnodar regiments march towards their objective word arrives that the Venetians have surrendered their independence to the French after losing Milan, preferring vassalage to the possibilty of complete annihilation. We trust this is enough to satisfy the French lust for glory at present. We can do naught else, for we certainly do want to become entangled in a wars both in our eastern colonies and western homelands. Just in case such an unfortunate event occurs however, we recruit more men into our armed legions across our empire, including hiring some mercenaries out of Sarkel before we launch our counterattack there. In the Atlantic, we are forced to send men ahead without artillery as well, which is slowing down our ships with its weight, as we need to reach Ennery as fast as possible before the natives decide to try reclaiming the settlement there. With everything else completed now though, there is nothing left but to repel the Russians in the east.

    Spoiler Alert, click show to read: 


    Shortly after our general finishes properly insulting these boorish mongrels, the garrison from the castle arrives. As we outnumber these hirsute, vodka-addled degenerates by 2 to 1, this should be a simple matter of maneuvering in order to send them fleeing back to the backwards villages of their god-forsaken homelands. In fact, upon reflection, we can not blame them for trying to acquire our territory too much, for such a ungodly hellhole do they live in it is no wonder they would seek lands elsewhere, however the fools fail to realize it is such a hellhole precisely because it is inhabited by ones such as them, hah! In any event, our general orders his men into a standard pike and shot line with crossbowmen and roundshielders on the flanks, the only alteration being our mercenary archers and javelineers places behind the line to shoot over it at our foes. After scouting out the forces (which are full of heavy cavalry, fine for dying upon our long spears) he marches his men forward to the fight. They seem positioned well on top a hill, but they are overconfident it seems and look to be sending their cavalry forward towards us instead of holding their ground. Vodka-addled indeed it appears.

    On second thought, perhaps such was not an entirely foolish move, for it would seem their cavalry is almost entirely armed with ranged weapons, from javelins, to composite bows, to, worst of all, skilled cossack marksmen firing carbines at our men trying to reform position. Just as our crossbowmen on the flanks open fire, a unit of heavy cavalry rushes towards them. We quickly order them to pull back behind our swordsmen in shield wall formation to brace the charge. Instead of simply pulling back however, they shamelessly try to rout from the field completely, and our general is forced to ride towards them in an attempt to remind them of their Genoan honor and duty. In a turn perhaps in our favor however, they seem to be charging straight at our pikes with the rest of their cavalry, rather than attempting another attack on the flanks. Things seem to have stabilized a bit now, as our commander has managed to get the fleeing crossbowmen to turn back towards the battle and the russians are losing in their attempt to engage in a shootout with their men on horseback and our men on foot, the former providing a much larger target.

    Spoiler Alert, click show to read: 


    After surveying the field, it seems in fact the Russians were attempting to flank us after all, but were thwarted by the army out of the fortress, who rushed their own cavalry forward to cut them off. Fine work on their part. Our swordsmen on our left however are, as would expected, not faring too well against fully armored heavy cavalry, and so our general is forced to boldly charge into the fray to aid them. They've hit the crossbowmen on our right now, who are also fleeing, and our general has to pull back from the melee back over on our left to once again rally a unit, this time some mercenary tribesmen who try to exit the field. It would appear we've underestimated how powerful cavalry could still be in this era of polearm and gun warfare. In any case, we send our horse archer mercenaries to charge into the side of the enemy cavalry occupied with trying to chase down the crossbowmen on our right. On the left flank, despite trying to wheel around for another charge at us, their horsemen were caught by our general and were routed mid gallop. These devils are relentless however, for as we try to pull our general who is coming under heavy fire out of the fray lest he fall, they send a unit of mounted cossack gunners right at him. On top of that, now both are left and our right flanks have collapsed and broken after suffering repeated frontal charges of heavy horse. We seem to be winning still, but we are losing far more men than we'd like. Perhaps the purpose of this army was nothing more than to soften us up for the ones that yet await us.

    Spoiler Alert, click show to read: 


    Thankfully, the attack on our general behind our lines fails, as he turns to meet the cossacks and crashes into them, they are routed in short order. At least it looks as such, we have to be on guard for feigned retreats. While that is going on, wave after wave of horsemen continue to crash into our ranks and on our left we are forced to quickly try to spin a unit of pikemen around to meet riders hitting us on our side. The cavalry sent ahead by the Sarkel army has been chased off the field and the rest of their men on foot have yet to reach us, it looks like we are on our own here for now. In yet another feat of daring, Signor Alessandro rushes into the rear of enemy horse engaged with our brave crossbowmen on a hill attempting to fend them off and pushes yet another enemy regiment back. They're starting to break up our formation back towards the main battleline we see however. But we cannot do much more about it than hope to our mens' wills l to remain steadfast and not break under the pressure. We've lost half our men already, but inspiringly the pike lines hold their ground against onrushes of heavy horse charges. We order our archers to alight their arrows, hoping to either fear our foes our set the ground afire behind them to prevent their repeated peeling back and attacking. They already look to be breaking though now that their leader has tucked tail and run, and while it has been far closer than we'd have liked or expected we are almost certain to win the day here barring any devilish tricks from these agents of Satan.

    Spoiler Alert, click show to read: 


    Their heavy axemen have now closed ranks in melee with our main formation, but it's likely too late to do much good, as they've lost more than half their men at this point and our reinforcements are finally upon them. They send their last remaining unit of horse up the hill on our left to try to rush our advancing allies. It's a desperation attack, as they are sorely outnumbered. Most likely they are intent on doing nothing but killing as many as they can now before the day is done. But alas!, in attempting to save his men from suffering more projectile fire from their remaining ranged troops our general is hit by a stray crossbow bolt through his plate armor and dies on his horse, nobly yet tragically. We may have won this battle, but it may turn out to be pyrrhic in the end. They send their armored, axe-wielding infantry at us one last time, but it's nothing more than a bold gesture at this point. Nevertheless, the damage has been done. We've held off Sarkel for now but many of our troops have died here and most importantly our noble commander, attempting to save his men more more than himself. His efforts were not in vain though, as now the enemy are retreating entirely, and his unit of brave bodyguards hunts down whatever routers they can, revenging their leader mightily by slaying dozens and dozens Russian invaders, before this battle is closed. We execute what men we've captured as a message to those who would try to come after.

    Spoiler Alert, click show to read: 


    We may have lost one good man, but from his death arises another, a skilled and loyal member of his entourage who, through his daring and direction after the fall of his commander has distinguished himself enough to replace him and, with luck, follow in his footsteps. So, while we mourn the untimely loss of gallant Alessandro de Giovanni we celebrate the ascent of Pietro de Giusti in position and honor. His first acts are to hire a unit of mercenary gunners left in the region, reform his regiments, and order up refilling the ranks where needed. Lastly, our assassin in the fortress is sent out to attempt to remove the enemy captains in order to demoralize them ere they assault us again while our spy gathers intelligence on their advancing forces.

    With winter nearing our diplomat in Iberia has reached Portugal. We doubt they can help us this far east, but it never hurts to have many friends. We offer them maps of our extensive lands and some gold to sweeten it, but they do not agree to an alliance unless the upfront offering is changed to a seasonly tribute of 500 gold for 5 years. That is not much to us, and we can always cancel it should they prove useless. With the cementing of yet another alliance between us and a foreign Catholic kingdom, word has now spread widely about the discovery, and opportunities to be had, in the New World. Between our war with the Tsardom of Muscovy in the east and holding onto our settlements among the savages and soon-to-be approaching foreign conquistadors in the far west we have our work cut out for us, but surely God is on the side of our Most Serene Republic and thus we look forward to, rather than fear, these lofty challenges.

    Spoiler Alert, click show to read: 


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  5. #5

    Default Re: [AoD AAR]"Age of Discovery" (9/07, Russian invasion!)

    For anyone reading back over the earlier ones or who just started and the older posts are missing pictures they should be back up around the 17th of this month, according to the Photobucket notice I just got in my e-mail. I unfortunately didn't realize how fast the bandwith could get eaten up. Also, should have another update tomorrow or the day after.

  6. #6

    Default Re: [AoD AAR]"Age of Discovery" (9/07, Russian invasion!)

    [Figured out this time if I save in JPG rather than PNG format the file size is a lot smaller and not only takes less time to load but photobucket doesn't compress it as much, meaning it is larger. It's not as good quality of course, but I think it's better overall. I may go back and reload the old ones if I have time and feel like dealing with the tedium of it, but probably not until I finish the whole thing. For now, there's a big battle to enjoy the larger images with.]

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    Before the summer passes we attempt to use our good standing with the Papacy to convince the Holy Father to call a crusade against the dastardly Russians who have subjugated the fellow Catholic nations of Poland-Lithuania and even the church-sponsored monastic state of the Teutonic Order and are now launching a war of territorial aggression against us. This Pope is a placid one however, not fond of fighting, and informs us that although the Russians are not Catholic they are still Christians and more importantly, their cities contain many Catholics and thus are not suitable for declaring Holy War on. We are shocked to hear he no longer apparently seems to support the Order in Livonia, as he makes a passing comment about the "unsavory deeds" committed in past times by the Germans against the Slavic peoples perhaps provoking their wrath. How can this be, that the Pope would be soft on wayward schismatics? We are now more intent than ever on promoting our own Bishop, Evio Periogo, to this office although equally satisfying would be the current favorite as successor, a priest of our Venetian allies known for his lack of tolerance towards disbelievers. But for now, we, disheartened, must face the Russian Bear alone without the help of either our allies or Mother Church and so we brace ourselves for the coming grimness of the winter, which this time shall not only bring cold and darkness but violence and struggle as well.

    During the course of the summer, we have learned news that we are not sure bodes well or ill for us. After the existence of this "New World" becoming common knowledge, various European nations have sent their own "conquistador" armies and have landed after us in various locales around the savage, untamed lands discovered by our Most Serene Republic. So far, Portugal, Spain, and England now intend to compete with us for the riches here. In the case of Portugal though, we hope to rather work together to civilize these wild jungles as much as possible, being that they are our new ally, and they look to be of the same mind as they have called a truce with France to focus their efforts to the far west. Speaking of the New World though, our colony in Ennery has finally placated the populace with the recent construction of a rudimentary policing force in the form of a town watch building. We can now finally start to take advantage of the wealth here, and begin demanding more tribute, or rather "taxes", from the natives. We justify this by using some of the money to build proper grain storage there, instructing the savages on the utility of food surplus which they seem to not grasp very well or, even more curiously, take some peculiar issue with. We also build a watchtower at the edge of the border we control only to find out two large native armies are camping right outside it. We can only pray reinforcements arrive from out fleet in the Atlantic before the Caribbeans decide to attack.

    We have more things to worry about now as well however, as the Russians are not only nearer to Sarkel but have learned of its defenses via spies. We recruit more men as usual around our empire and prepare to catch them offguard as their armies are marching on two different roads rather than abreast of one another, hoping to pick them off one at a time. We send our newly promoted general Signor Pietro de Giusti north up the road with a full army towards the smaller force, and he recruits some powerful mercenary horsemen and, even better, asian rocket launchers along the way. Before we attack though, we carry out our plan to assassinate the captain of the Muscovite army we are assaulting in order to confuse and dispirit our foes which we are most pleased to hear is successful.

    Spoiler Alert, click show to read: 


    With all preparations made, we move de Giusti's army in place. Our forces here are composed almost entirely of men recruited in the colonies rather than our Italian homelands and we are employing mercenaries for this fight as well. We pray their loyalty to fair Genoa remains steadfast as they have perhaps the fiercest battles of our history now before them. This shall also be a time of proving for Signor Pietro. He may here start down on a path to become one of, if not our most famed general, rivaling Count Prospero the Honorable, conqueror of Anatolia and the Black Sea or he may fall honorably yet less historically in battle like his predecessor and former commander Generale Alessandro di Giovanni. A general who was also proclaimed man of the hour after a brief success only to fall to the Muscovites. Will Signor Pietro show himself to be as bold yet also as reckless as Signor Alessendro or will he be more cautious yet also less chivalrous and aim to preserve his own life more to the expense of his troops? Well, now we shall find out, as after a long march through the bitter cold and snow into the grim Russian lands we are ready to ride out and meet these would-be-conquerors on the field of battle and drive them back into the deepest reaches of the frozen hell from which they spawned forth. After a rousing speech in which he invokes the justness of our cause in repelling the Muscovites our general orders up his men into dense battle lines on the top of a hill, having to guess as the proper formation as the howling winds and dense fog make it impossible to see or hear the enemy.

    Spoiler Alert, click show to read: 


    We chose to deploy stakes this time in case of another cavalry countercharge by the Russians. However they seem far from us now and no such counterattack is forthcoming, thus, we march our men forward, trying to stay on the high ground as much as possible. After a long tiring march through the deep snow, our musketeers on our left flank spot them as reach the top of another hill. We are forced to try to quickly turn at a good angle to face them, wearing our men out even more, but we have the advantage of range at least and our muskets begin opening fire without even being able to see the foes clearly through the blasted fog. Soon though, our rockets start shooting as well. This fog must be even thicker than we thought, for the range on them is not quite so long, meaning the enemy must in fact be rather close at this point, although we still cannot spy them with our naked eyes. Whipping out the new invention of the spyglass, our commander sees they are actually attempting to charge us with their cavalry only to be torn to shreds by our barrage of bullets and rockets! [I know spyglasses weren't around until the 1600s but there's no other way to justify the zoom feature :-P.] Well good, we shall not be caught by surprise by this tactic a second time. The fools also appear to be rather oldhat, as they come close to our lines with horsemen throwing javelins, only to get a hole blown through them by our powerful gunners. Despite being quite worn out from marching things nevertheless seem to be going in our favor so far.

    Spoiler Alert, click show to read: 


    The deep snow seems to not entirely be working against us, as our cavalry, yes our cavalry, is actually able to conceal themselves amidst it, so bloody thick is it. This may be useful for launching a surprise flank, or cutting off such a flanking attempt, assuming they are able to pull themselves up from it fast enough. They once again, not too brighly, engage with us in a stand-off shootout, which we are winning being on foot rather than horse. Still, admittedly, their marksmen are no slouches and it does look to be close. We must stay on our toes here if we are to be victorious, especially as bright flashes in the distance indicate they are packing long range artillery which we are not, which another peek through the spyglass confirms. We decide to force their hand in some manner and our Seguito Doge hidden amidst the snow springs up and charges at their horsemen harassing our lines with javelins and routes them before even making full impact. That accomplished, we wheel our heavy horse around and rush them at the crossbowmen and musketeers on foot firing into our formation, as the rest of their cavalry pulled back following the first charge. We likewise send our mercenary cataphracts on our right flank charging down the hill quickly in a daring attempt to remove the damned enemy artillery killing and afrighting our men.

    Spoiler Alert, click show to read: 


    As the mercenary cavalry were moving towards the Muscovite cannon a unit of heavy horse attempted to charge into the flank of our Seguito Doge routing the enemy crossbowmen. Our mercs caught them and intercepted them at the same time our Seguito manage to spin and meet them and they too were chased off the field. At this point, things then suddenly become extremely chaotic as they send more horse rushing forward to meet our own as we hit their foot musketeers. Seeing some powerful Tsar's Guardsmen charging towards our men engaged in the middle of the field we decide the best course to deal with this is to pull back our cataphracts and Seguito Doge towards our own lines, hopefully luring the elite enemy cavalry into getting itself shot to pieces. Unfortunately, these men are too experienced a group of soldiers to fall for the feigned retreat and it does not work, although we have managed to save our own units at least. Becoming desperate, they order a unit of armored horsemen attempting to rout to turn around and charge at us, but they are promptly ripped apart by a salvo of rockets and turn tail right back around off the field again. Our mercenary rocketeers, along with our mercenary mounted archers are now completley out of ammunition though, and they are ordered to the back of our lines. Not quite learning the first time, they send another regiment rushing towards us, this time more mounted and armored javelineers and they are likewise outmatched easily by our muskets and pikes. By now, our infantry has rested enough to recover from their march across the field and are quite prepared to bring this to melee should our gunners run out of ammo, which is likely if things continue at this pace.

    Spoiler Alert, click show to read: 


    We may have to force a final melee soon, as they are launching explosive shells which are dangerously coming close to our lines, meaning another salvo or so and they will have pointed their cannons at the perfect angle, and thus we will likely have to move. That, or we'll be forced to send some horse on a suicide run towards their artillery and we prepare for this possible choice by moving our remaining horse archers far around their flank to try to hit their cannons unaware. They won't make it in time though we see, so we have no choice but to march our infantry forward. We stop along the way towards them to fire off more salvos, attempting a sort of fire and advance maneuver with our entire line. They have cavalry on both flanks and powerful infantry guarding their cannon so there's no chance of hitting it with our horse at all now.

    Shortly after we halt once more after continuing to advance towards them, they send their elite heavy horse charging into our left side at an angle in wedge formation, clearly attempting to try to split up our lines. It does not go so well for them though, as man after man is sent flying off his horse after it is impaled on our pikes only to be finished off by our roundshielders. We also peel our remaining Seguito Doge around as, even charing into a pike line, their horsemen are powerful and our infantry could use some help. In response they send up heavy infantry of our own and finally a proper fight commences. Yet another regiment of armored horse hits our right which is also met with our own cavalry on said flank charging into their side in return. As our cavalry on the right side sweeps across the battle lines moving left, our general is forced to engage in battle himself on the left flank, rushing to aid the men starting to waver on that side until the aforementioned cavalry from the right can reach them. His aide encourages him by pronouncing victory to be impending soon and he sounds the rallying horn for the men to hold their ground and finish this contest of arms.

    Spoiler Alert, click show to read: 


    They try to sneakily hit our general with their speedy Cossack horsemen but he catches them coming and pulls back before they hit them, resulting in them getting caught in melee with our infantry allowing him to countercharge them. He yells out for the infantry to push forward as he fights, seeing the enemy starting to break. Some of our own troops have broken likewise but we've slain for more of them than they have of us. As long as we can hold out against their attempts to continually pull back their horse and recharge us (a tactic fast becoming outmoded by modern pike-and-shot formations) the day should be ours and we will have taught these milquetoast Muscovites a lesson about Genoan might. Indeed, as our men begin to push forward their enemy general relieves himself of what little honor he may have had by shamefully retreating from the field in panic. Whilst they do manage to slay some of our brave men as they march forward (thankfully though it's primarily our mercenaries and not our regulars) they have no hope of taking this battle back now. Moreso because, as their army is fully tied up now, we are able to send a small contigent of what light horse we have left to rid us of their heavy artillery at last. That is the figurative straw that broke the proverbial dromedary's back, and they are now shattered and in full flight from the battlefield, the snow covered with the corpses and blood of their men. We chase down what panicked men we can so they will remember what occurred when they attempted to take our lands and our new general sighs in relief at his first victory, a most vital one at that.

    Spoiler Alert, click show to read: 


    Perhaps hardened by war, or perhaps wanting to make a strong point, the normally reasonably chivalrous Signor Pietro de Giusto orders the numerous enemies taken prisoner to be killed. Our Doge, who has not earned the appellation "the Malovelent" for nothing, heartily approves. Furthermore, not wishing to be caught out in the open and unable to reach Sarkel before the winter ends, our newest generale and hero has a fort built out in the field should the remaining Muscovite army attack him. Some units with very few men are disbanded to make room for reinforcements (two regiments of crossbowmen) brought up to the fort from the fortress and our assassin is ordered to enter it as well to protect Signor Pietro from any underhanded assassination attempts. Despite that we have won two battles so far, we don't have any wish for this to continue and we send a diplomat out of our capital to meet with one they have presently in Italy. Alas, the warmongering cretins refuse our reasonable attempt to make peace stating they are "commited to our doom". So be it then, they can look forward to more sound horse-whippings from us and we dig in inside our fort in Sarkel province, ready to repel their further clumsy attacks on mighty and Most Serene Republic of Genoa.

    Spoiler Alert, click show to read: 


    ______________________________________________________________________________

  7. #7

    Default Re: [AoD AAR]"Age of Discovery" (9/10, Russians repelled!)

    [Update 9/19]
    ___________________

    Further treachery as the season ends, our colony in Ennery is attacked! But not by the Caribbean natives seeking to reclaim it no, but by the dastardly French! Apparently occupying Milan was not enough for them and they have cowardly decided to hit us where we are weakest, in our New World colonies and take what should be ours by right of discovery. On top of that, they have landed a merchant here as well, seeking to steal from us not only our land but our trade as well. As the simple village has no proper defenses, they waste no time with a siege and attack us immediately. Our brave conquistador Signor Coccino de Genoa shall have to hold them off here until our reinforcements from the Atlantic can arrive.

    We have a slight numerical advantage here and are more familiar with fighting in these lands than they are, but still, this will not be easy. We not only have to win but win enough that their army is depleted enough to prevent further attacks and that ours remains powerful enough to ward off the Caribbeans from launching an opportunistic counterstrike against us. Not to mention they have many heavily armored men with them, including their famous powerful and skilled lancier cavalry. In addition, they also have a bombard, which will make short work of the puny pallisades we've hastily constructed. Still, as our generale points out, they French are prone to underestimate their foes, and he aims to use this to our advanatage during this battle.

    Spoiler Alert, click show to read: 


    We have many ranged troops, both crossbowmen and gunners which would normally be to our advantage, but as they cannot arc their shots using them well here will prove challenging. The French seem slow to move as they approach, perhaps attempting to figure out the best way to assault the town, or perhaps merely too wine-sodden to move without sluggishness. Either way, we rush our cavalry outside the walls, considering a suicide charge upon their artillery or perhaps simply to harass their lines before they reach the walls. Indeed, they must be quite intoxicated, for the dullards have placed none of their many arbalestiers to support their bombard and so our heavily armored mounted crossbowmen gallantly rush it while it reloads, ready to nobly sacrifice their lives to destroy its crew in order to save the lives of their fellows back inside the village. Of course, their men immediately flank our horsemen as soon as they close with the artillery, yet our men, to their glory and honor, manage to kill the entire crew and then, without shame, pull back from the melee and towards our army, taunting the foes with shots from their crossbows as they do so.

    Back on the right side of the village the french, who have stupidly put all their crossbowmen to one side, have marched said troops around. However, we had placed group of broken lances behind a small farmhouse who rush out and charge into them as they attempt to come into shooting range, cutting the unarmored men apart easily. In response, they rush both their general and some foot cuirassers forward to hit our heavy horse, however, the damage to them is done, as we meant to merely kill as many of their ranged troops as possible, as we had done to their artillery, now they must be forced to attempt to rush all their troops through one spot in our walls should they attempt to attack us. But in an astounding turn in our favor, with their artillery destroyed and arbalestiers severly reduced they see now way to take our village now and simply turn around and retreat from the field! Not wanting to be lured out, we let the fools flee, knowing they must now attempt to construct siege equipment should they deign to attempt another assault and we shall have reinforcements arriving soon to the isle.

    Spoiler Alert, click show to read: 


    After beating back the French, we find back in the far east the Russians have also attacked us once more in Sarkel, apparently ignoring our fort. They do, however, have two armies just north and west of it, which means we can either abandon the fort and reinforce the army in Sarkel, in which case the Russians are certain to take it, or we can hold it and army in Sarkel fare for itself. We do not wish to let the siege go on though, for such will simply mean the Muscovites will have time to bring more troops to aid them.

    While we ponder this we are heartened to hear that it would look as if the French, having been humilated in their craven attack on our colony in Ennery have entirely abandoned the isle, moving their army back into their ships and sailing off! Clearly the smartest thing they have done in a long while. We approach them with a diplomant in Milan and offer them peace. Should they refuse, we decide they shall have to be futher humilated and punished by having our armies attack their newly conquered province in northern Italy and liberate its denizens from their rule. As they refuse our most generous offer of peace, we move our homeland armies into position, preparing to attack the French fools next season. Furthermore, we bolster our armies in the region, recruiting any willing men into our forces to expunge the cheese-eaters from Italy, as well as a goodly number of mercenaries. That done, we decide to leave the send the men in our fort in Sarkel south to aid the army in Sarkel, not wanting to risk losing a fortress to save a fort.

    Spoiler Alert, click show to read: 


    The rising generale Signor Pietro de Giusti, emboldened by his previous victories against the armies of Muscovy, rouses his men with an courage-inspiring speech, and then orders them to form up ranks atop a hill, (and amidst some trees, to hopefully reduce their predictable and inevitable volley of arrow fire) trusting the castle army to arrive and make this battle a victory via a simple flanking maneuver taking advantage of our superior numbers. We also make it a point this time to deploy stakes, expecting another rush of cavalry towards us. With our height, it's not long before they are in range, and we open fire open them in short order. Unfortunately, they manage to flank us once more, hitting our crossbowmen on our right flank, we order a reserve unit of pikemen to peel back and charge while our swordsmen move forward to attempt to hold them off. Similarly, they also hit on us on our left as well, although this time with light horse. As such, we rush our general's unit to engage them, hoping to drive them off quickly, although it proves tougher than we'd like.

    Spoiler Alert, click show to read: 


    With their flanking maneuvers failed and horsemen beaten or being beaten back their infantry now closes. If they have any chance, they'll have to rout our entire line with their few men remaining before our reserves from the fortress meet them. In other words, victory is all but assured here for us, it is now a matter of winning with the fewest casualties possible in order to be able to hold back the Muscovite armies that yet remain to be driven from our Crimean colonies. Our general swings around to the right flank and charges home, finally routing the cavalry on that side, and their general to boot. With that done, he orders his unit to make an orderly withrdaw from the field, not wishing to die at the last moment due to a stray lucky shot as his predecessor did.

    At about the same time, their infantry is just about to close with ours, but they are shot quite badly apart and demoralized before they can even engage in melee by our muskets. Therefore, when they finally do close, they break almost instantly. Well, their militia does at any rate. Their hardy axemen are a bit more tenacious and, despite having no real chance, fiercely fight it out with our halberdiers manning the front of our lines. As they hold them at bay, we order our pikes in the rear to push forward through them. Being caught up with our polearm troops, they are almost helplessly impaled by our advancing pikes. Though they now have some cavalry continuing to shoot at us behind our lines, we outmatch them in range and order our own muskets and crossbows to fire on them as our entire infantry line now marches forward, sandwiching the bulk of their men left between our army and the reinforcements from Sarkel which are now marching down the hill.

    Spoiler Alert, click show to read: 


    We have to give these foes credit where due, as although outnumbered, outflanked, half of their army destroyed, and less well armored than our men they insist on continuing the fight. They have even managed to rout some of our less stout militiamen. On the other side of the field, our reinforcements have hit them in the rear and taken out their artillery. In order to encourage the rest of their army to acknowledge the hopelessness of our situation, our rockets begin opening fire on their men attempting to flee. A few moments after that, across the valley the army from the fortress unlaunches a salvo on their skirmishing cavalry which finally breaks them enough to flee the field for good. We order our men to chase down who they can, the more dead the less we have to deal with later, before we celebrate yet another victory against these failed invaders from the north.

    Spoiler Alert, click show to read: 


    Despite our Doge preferring to simple execute all the prisoners, Pietro de Giusti is too honorable for that, and settles instead for offering them as ransom. To his dismay, but our harsh leader's delight, the heartless Muscovites refuse and the men taken prisoner must be killed in the end regardless. We've now beaten back both the French and the Russians in both our western and our eastern provinces. Surely this will cement our reputation among the nations of the world as a country not to be trifled with! What we make ours shall not be taken by another and our actions this past season have made that clear to all, or so we hope. The stupidity and greed of our "fellows" in Europe should never be underestimated and our steel-willed Doge does not mean to do so. Instead, he plans for his counterattack upon Milan and also decides to no longer merely push the Russians out of Crimea but to strike into the heart of Siberia itself and rid us of these pests for good!

    Spoiler Alert, click show to read: 


    ___________________________

    [In this update you might notice the Mamluks achieved their campaign goals and thus got a "total domination" victory. That's likely to happen in the short campaign because the AI in this mod is more inclined to diplomacy, and vassals lands count towards the protectors regions held for the purposes of campaign goals. Therefore, when playing a short campaign you either have to ignore the little message saying you've lost, as you can continue playing otherwise without any change, attack the Mamluks as soon as you can if you really want to see the little ending campaign or just a play long one where this won't happen.]

  8. #8

    Default Re: [AoD AAR]"Age of Discovery" (9/19, French treachery in Ennery!)

    Updated an optional patch for this mod today. Crossposting about it in the AAR thread here though, because you'll notice if you read this that the Mamluks win because they get protectorates from the Turks too easy. The patch is mostly about archers being included (something you'll also notice is absent in the above descriptions of the mod) but also includes a small change to hopefully prevent the Mamluks from having it too easy in the short campaign, specifically by having them be more likely to get more European Crusades called on them.

    See post here: http://www.twcenter.net/forums/showt...45#post8481245

  9. #9
    Om noml's Avatar Civis
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    Default Re: [AoD AAR]"Age of Discovery"

    Hurrah. Another victory for Genoa against the barbarian horde!

    Keep this AAR going, it's a great way to showcase your mod and it sounds great.

  10. #10

    Default Re: [AoD AAR]"Age of Discovery"

    So, we left last off with our heroic victory sallying out of Sarkel and not only defeating the mongol army, but killing their Khan and thus destroying their nation and winning the war all in one fell swoop. As we end the season, the Knight's of St. John have requested to build yet another chapter house, this time in Krasnodar. We're not entirely sure if we need another one, particularly over other guilds, but refusing this organization will not make us look good in the eyes of Christendom so we accept. A good thing we have too, as accepting means the Order appoints our own Doge as its new Grandmaster! No doubt, they respect his stern discipline and commitment to spreading the Faith. But not only have the warrior monks taken further interest in us, the Holy Father now has as well, and requests we step up our missionary work in Sarkel, converting, at a minimum, 17 percent of the population to our most Holy Faith. All is not well in Christian lands however, as we are informed by our ambassadors that the Kalmar Union and the Teutonic Order have decided to resolve their territorial disputes through force of arms. Unfortunate, but likely inevitable.

    We do some usual "maintenance" on our armies, ordering our men in Florence and Genoa to rearm themselves with improved armors. We send our newly trained Merchant from Florence down into Rome to corner the market in marble there and our spy likewise to Rome, to the edge of the Papal border to keep watch for any possible troop movements by the spaniards. Our assassin remains in Florence for now, having no real targets, guarding the Doge. We pull our spy in the north back towards our lands having surveyed the Germans. Soon we'll send him eastwards to see what our "allies" the Venetians are up to, although in a development which lessens our tensions a bit they have moved their army out of our province for now. Wrapping up our business in the west, we order the construction of some new mines in Florence, taking advantage of the rich ore veins there, and recruit a unit of pikemen and two swordsmen to fill our garrison in our capital. Our priest, of course, continues on his voyage towards our eastern colonies, which is well as we'll need him to complete the Pope's appointed task, passing around the Greek peninsula. Lastly, our diplomat contacts Spain and, as usual, opens up the trading of resources and cartographical information.

    Spoiler Alert, click show to read: 


    Turning to our colonies, we complete our Caffan army by hiring on a final unit of mounted crossbowmen. General Adorno leaves Sarkel briefly to search the lands for any mercenaries he can discover to replenish his wounded forces. He only fnds a company of rocketeers. Having seen these weaposn on the battlefield, against himself no less, he knows their power well. They are however asking for 2200 florins. Adorno though is a bold man and finds this to be no time for pennypinching and takes them on. He plans to follow the mongol tracks up the road to where he has heard tell a former city of theirs lies ripe for the picking. For now though, he'll have to wait for reinforcements from Krasnodar to come up and Sarkel to stabilized. Towards these ends more pikemen, muskteers and halberdiers are called up from the former province and a new priest ordered to be studied in the ways of God in Sarkel. With our remaining treasury this season work is begun on a larger market in Krasnodar and taxes there are raised. Our eastern diplomat packs up his bags after his meeting with the Ottomans and moves yet further south towards the Mamluks as the year closes. As we look over the end of year reports, we notice with some pleasure that one of our priests is being considered in line for the next Pope. He's not quite as experienced as the others, but with all our work for the faith he may take the mitre yet.

    Spoiler Alert, click show to read: 


    With the dawn of a new year, an alchemists guild has rightly judged our Most Serene Republic has favoring the advance of learning (particularly learning which can prove useful to our imperial goals...) and asks of our Doge to build an alchemists guild in our capital. Not wishing to lose our edge on this new gunpowder weapon the guild is approved, but we shall have to keep a close on them that these magisters avoid the heretical pronouncemets normally associated with this art. Also in the new year, it seems some more german statelets have joined the Hanseatic League. Not surprising, but their monopolizing of northern european trade nevertheless remains a significant irritant to our own merchants. Other developments include yet more war breaking our between fellow Christians, this time Ireland and France, with Ireland claiming Brittany for themselves on the basis on some loose 'cultural' and 'historical' ties. A transparent attempt to establish themselves on the continent and, although understandable perhaps, not too wise in choosing powerful France as a foe with england already holding half their isle. No matter, it does not concern us. For the last of our yearly reports, we learn our grain exchange in Genoa has been completed, and the castle in Sarkel repaired from the damage suffered to it during the siege.

    We've decided to explore this pecuilar theory regarding reaching the east by sailing west, as the Ottomans have attempted to cut land trade through their borders by non-mohammedans. We do not wish to send a ship unprepared however, so we begin the first steps towards recruiting an exploratory force in Ajoccio, beginning with some swordsmen and gunners, and a Carrack well suited for sailing the high seas. Our spies move deeper into foreign territory as we do so, one in hungary and one in spanish-controlled southern Italy. We decide to move our diplomat likewise towards the hungarians. They are already at war with the Ottomans but we intend to stay out of a conflict with the turks as long as we can. As for our bishop, despite being on the high seas, the Holy See nevertheless has promoted him to cardinal and he's now only a year away from reaching our eastern colonies after his long voyage.

    Spoiler Alert, click show to read: 


    Speaking of the east, in keeping with the Pope's plans are drawn up for a larger chapel in Sarkel and construction crews begin work on mines over in Caffa. From Krasnodar, we call up a units of crossbowmen and a unit of hand gunners, such mostly being the only available troops left to us for recruitment. With our recently built market though, we hire a merchant to finally get around to taking advantage of the various exotic goods in these eastern lands. Soon, we hope to be able to march out eastwards and finish our conquest of mongol lands, however to do so now would be premature. Thus, this year will prove a slow one for us, but for our people it is likely a relief to enjoy a time of peace without concern over the fate of their brothers, husbands, fathers, or sons in battle. And, while on the matter of peace, our diplomat has nearly reached the Mamluks. With luck, and a silver tongue perhaps, he'll convince them it is more in their interest to avoid conflict with his Christian neighbors to the north. Towards the end of the year, we use the funds left in our reserve to retrain and upgrade our armies in our homelands.

    As summer passes into winter, the French approach us with an offer of trade rights. We like to know as much of our surroundings as we can and tell them to add the trading of maps onto the deal, to which they agree. Even better news however, is that our achievements in exploring the strange frontiers of the eastern steppe has been recognized by a renownded guild of explorer's, who wish to establish their guild in our city of Florence. In this day and age, having such a group in one's provinces grants great renown to the ruler and enhances the national spirit and morale of all men who hail from there. Progress is moving on along quite well in fact in Florence, as our mines have also been completed there. All is not fully well however, or at least may not be, as our allies our once again marching through our lands despite lacking explicit military access, with what looks to be scouting forces camped right outside our cities. Still, we cannot exactly simply attack them for this, suspicious behavior thought it might be. We ignore it for now, and send our diplomat to speak with a traveling imperial ambassador, who we trade our normal mix of economic rights and map information with before continuing his journey onto Hungary.

    Spoiler Alert, click show to read: 


    Going about our usual rounds, Count Adorno finishes organizing his army by moving up the new recruits from Krasnodar and hiring a mercenary cannon, after this season, he'll be ready to explore further east, assuming Sarkel is stabilized. Our cardinal is dropped off in Caffa for now, he'll do a bit of preaching there before heading to Sarkel if needed. We reinforce our Black Sea navy by beginning construction 3 powerful Lanternas in Krasnodar. Our eastern diplomat makes contact with the Mamluks and makes our typical deal with them, once again with success. He has even an even longer journey ahead of him now towards the Maghrebs, but he'll be useful for some light scouting on the way. He takes a break in the holy city of Jerusalem though, for pilgrimage and we can hardly blame him. We transfer our newly recruited merchant onto our ships and head him over to begin setting up a sulphur business in Caffa.

    Now we look back towards Europe, moving one spy futher into Hungary, but keeping where he is for now in southern Italy to keep on an the spanish empire. We work more towards building up our army to accompany our fleet which is to sail, hopefully, around the globe in Ajoccio, calling up yet more pike and shot troops to deal with whatever we may encounter on our soon to be historic, no doubt, voyage. A more advanced market is built in Genoa, and a merchant's wharf in Florence. It may seem like dull business, but it's necessary to build a strong backbone of wealth on which to carry the weight of one's armies made to bring one glory. With our gold now largely depleted, we look bid farewell to the year of our lord 1456 and look forward to the future which awaits us, enjoying this brief period of calm before the storm ahead which certainly awaits us in our divine mission to carve the name of the Most Serene Republic of Genoa onto the tablets of history for all eternity.

    Spoiler Alert, click show to read: 



    [Sorry for the small and slow-going update guys, but not much I could really do anyways and I wasn't really feeling up to doing more turns today. Most likely next update there'll be something more dramatic happening, or at least a battle of some sort so stick around and don't hesitate to make suggestions, just keep in mind I'm trying not to embarras myself here before you suggest conquering the whole map. ;-) ]

  11. #11

    Default Re: [AoD AAR]"Age of Discovery"

    [This update should be more exciting than the one just above this post, although I didn't get to the battle until the end and it wasn't the battle I expected. It's also a bit short, however I think it has some of the best pics I've captured so far. Hopefully, you'll all enjoy it. I got us into a war I normally would have avoided so that there can be more action in the future updates. :-) ]


    When we ended last we had just finished up a rather uneventful year spent preparing. As we open our, now 7th, season the new Grandmaster of the Knights Hospitalier, our very own Doge orders the establishment of yet another chapter house, this time in our island fortress of Ajoccio. In Sarkel, despite dealing largely with heathens, Count Prospero Adorno has been continuing his even-handed rule, truly a commendable man, not merely a brilliant war leader but a just ruler as well is he. The chapel there has also been improved, and our mines in Caffa and market in Krasnodar are finished as well; all-in-all our colonies are progressing along nicely. Even better news, we've discovered two potential enemies to the south, the Mamluks and the Ottomans have greedily turned their eyes on each others lands. Few good news comes without its bad though, as we hear France, a powerful Catholic nation has decided to ally itself with the Muslim Maghrebs. Most disappointing. That will not please the Pope most likely, but the Pope is most pleased with us our ambassadors discover as, we hope we can say without committing the sin of pride, he should be, as should all Christians.

    Spoiler Alert, click show to read: 


    We wish to get moving eastwards in Sarkel as quickly as possible, so we leave the more battered units behind in the Fortress as a garrison and move rest of our force east towards the sea, while constructing a port there as well. It seems some foreign nation is trying to disrupt our colonies though, has discontent has suddenly arisen in Krasnodar. We're forced to lower taxes there for now, and recruit a spy of our own to defend against this espionage attempt on us. To make up for the loss of tax income, we begin building a merchant bank there and also recruit a few more crossbowmen. Lastly, our cardinal is shipped here and converts who he can while he continues towards Sarkel. Over in the Caffan region our merchant has set up shop on the sulphur trade there.

    Back west, our diplomat has contacted Hungary. Discovering they are allied with the powerful German empire to the north of us, and at war with the Ottomans (who are now embroiled in two large wars) to our east and south we bold propose an alliance with them and they, most agreeably, accept. Our spy in Hungary moves further east, and espies their rather large armies, making us relieved we decided to ally with them. We close off this season in the west by recruiting two more crossbowmen, one unit of pikemen and one of Broken Lances for our exploratory army, moving a few steps closer towards sailing off to the west.

    Spoiler Alert, click show to read: 


    As the winter of 1457 opens, we're approached by the Tsardom of Muscovy with an offer for trade rights which they offer map information of theirs in addition to. Clearly our wealth is to be envied, for they ask nothing in return. We wish peace with Russia, for now, and agree and they are elated. The Knights also continue to expand under the leadership of our Doge, this time in Sarkel. The aggressive Scandinavians to the north have now also gotten into a war with England. This should not affect us for now, although it's upsetting to see so many Christian lands at war with one another. They should instead, like us, seek to spread to infidel lands. We begin our work however, by further expanding our soon-to-be-remembered-to-history army in Ajoccio. In the east though, it seems the enemy spy has transferred himself to Sarkel, causing considerable unrest there, however our own spy follows him, hot on his tracks. It seems our attempt to move eastwards was not fast enough though, and the Muscovites have claimed the former mongol province for themselves. Seeing this, we turn back around towards the Ottomans. We order up some reinforcements for Adorno's, now southward-bound army, including a Carroccio Standard to let our enemies be sure of who they are dealing with when they greet us. We now intend to aid our new allies Hungary in their war against the Turks, who justly deserve a thrashing for closing of trade to the east and oppressing Christians in their lands. As we intend war upon them, we send a spy from Hungary, along with an assassin behind him, further east towards them, hoping to learn something about the composition and power of their forces.

    Spoiler Alert, click show to read: 


    As the year of our lord 1458 begins, we see that the Ottomans are spying on our eastern colonies. Likely they have a similar mind towards us as we do towards them and we were right to take sides with Hungary. The port in Sarkel is done, however that isn't needed too much right now, but we have also finished our market in Genoa and merchant's wharf in Florence. Our mission in Sarkel is also finished, and the Pope acknowledges our efforts. Wars have broken out all over Christendom during the end of the last year though, we must tread carefully in this contentious time. Being on such good terms with the ruler of all Christendom though, we decide to take advantage of that fact and forge an alliance with the Pope. Unlike our other allies, we also grant mutual military access to the Holy Father as a show of good Faith. He unfortunately is suspicious of allowing foreign troops in his lands though, so for now it is a normal alliance. Things are going mostly quite well in the west, but a point of some concern is the presence of an Magreb navy just off our coasts.

    We notice the Ottomans attempting to invade our Hungarian allies and have our spy attempt to scout their armies. He is successful and ascertains that they army appears weaker than ours, at least in terms of number. They are however using skilled Janissary troops, powerful horse archers in the old style, and traitorous Christian mercenaries from the west as well. We appear to have our work cut out for us in attempting a conquest of the lands of the former Byzantine Empire. As such, we go about our business, building a Barracks for Sarkel and advanced mining networks in Florence and Genoa. In Ajoccio, we finish our army there by calling up some mounted crossbowmen. Next season, preparations finally ready, they shall out past Iberia and into the Atlantic.

    Spoiler Alert, click show to read: 


    As the winter kicks off, we notice the Ottomans are sending spy after spy into our eastern colonies. They shall surely pay for this, as after we launch our assault against the northern shore we intend to use our status with the Pope to unite all of Christendom against them, and hopefully put a stop to their warring amongst themselves in this mission against a common enemy. Speaking of which, it seems our allies intend to drag us into such a war, daringly taking to arms against Spain. Still, in this case, while risky, it is perhaps necessary as Italy can no longer tolerate these Spaniards splitting it in half. At nearly the same time, Adorno lands his men across the Black Sea, just outside the Ottoman held city of Alacam. They've underestimated our boldness and its ill-defended. We decide to waste no time with a siege and launch an assault against the walls immediately. Unless they have some surprise in store for us like the mongols and their war elephants this should be no real trouble. But first, we call for the blessing of the Pope in this war, convincing him to call for a crusade against the city of Constantinople, stressing the importance of relieving the, still numerous, Christian populace there. He agrees! and all the west will now engage in this conflict we hope, and none can accuse us of mere land-grabbing but instead acknowledge our part in this holy crusade against the Turks. With that done, Adorno, of course, has his army officially join the Crusade and begins by attacking Alacam right out. (As the focus of this mod is too late to be centered around the Crusades though, crusades do not make additional mercenaries available, they, and jihads like them, are largely a political tool.)

    Spoiler Alert, click show to read: 


    Once again, General Count Prospero Adorno uses his skills at night fighting to launch his assault in the middle of the night. Our newly plate-armored pikemen are placed in the front of the attack lines, with the older, more-lightly armored ones towards the back. Our gunners places stakes in front of our artillery, and we begin bombarding the gate with our mercenary cannon, busting it open first followed by the gatehouse itself and the two defensive towers atop it. Although it is unlikely to be necessary, we have plenty of shot to spare and order the side walls and towers atop them to be taken down as well, of which they are in rather short order. We decide to play it safe and use our mercenary rockets along with our mortars to bombard our enemies as they hovel inside their city, and they are pulled up to the front, with the rest of our men marching behind, inspired to victory by our noble standard.

    Spoiler Alert, click show to read: 


    Their men have seen what that we intend to bombard us from a distance, and have suicide charged right at our mortars! They may kill some, alas, but this is surely madness on their part, yet even more madness it is not to simply surrender immediately at the sight of our army! We tell our artillery to retreat and instead simply skewer them upon our advancing pikes. Our plate armor protects us well against their cowardly potshots, and they cut apart quickly and with east, like, as they say, a hot knife through butter. They foolishly send even more of their musketeers straight towards us, who are likewise run through, although they do, sadly, manage to shoot through some of our men's advanced plate armor being at such a close range as they are. As our proud standard comes pushing up through the narrow alleyway, we can see them losing heart as man after man falls (including their commander) even through the increasing thick haze of gunsmoke. Credit must be given where do they, although perhaps mad, these foes are tough and brave and more than we would like are lost in this assault. A few straggling musketeers are only soon left though, and they flee as we continue to march forward into the square.

    Spoiler Alert, click show to read: 


    Now all that are left is one small contingent of their elite Janissary halberdiers. We decide to attempt to employ our rockets once more and order them up the alley. Our men form up a spear wall against any attempt to counter charge the artillery this time. Our rockets absolutely rip apart their remaining men once they open fire, all their skill and arms can't help them now. It is at the same time awesome and piteous a sight to behold. The contraptions are unpredictable though, and one either blows up or is hit by a misfired rocket (it is difficult to tell in the chaos) and a few crewmen are killed. Mercenaries only however, but acquiring them was expensive. The rockets are ordered to be pushed forward out of the alley after that incident, hopefully giving them more space and preventing another such accident. Our mortars are also now in position, and the last of this garrison is bombarded into hell, with our cannons helping to finish them off as they die nobly but helplessly.

    Spoiler Alert, click show to read: 


    General Prospero Adorno, now doubtlessly famous, wishes his memory to be that of not only a brave and skilled leader but a generous one, worthy of the title of noble. He releases the few poor wounded men left after the attack, and as he means to set an example of what will be Genoan rule, merely occupies Alacam, threatening severe punishment to any of our own forces who engage in looting. Besides, there are many Christians still left in Turkey, even if they are Orthodox. We repair the walls we badly damaged in the city, retrain our men, and order the construction of a small church. The city must adjust to our rule for now, but we cannot tarry here too long lest our men become anxious to march towards Constantinople and do so without us! Spying an Ottoman navy off the coast, we order Black Sea fleet to assault it, and they do so quite successfully pushing it back away from the shores of our newly taken city. The admiral of that fleet, Admiral Adelmo, is acknowledge by being promoted in rank. The Mamluks send a message saying the disapprove of our attack upon the Ottomans, but there is little they can do about it now we suspect.

    Spoiler Alert, click show to read: 


    Adorno constructs a watchtower in Alacam and spots an Ottoman army in our new province but we are confident they can be held back. Our spy informs us that our Hungarian allies are also achieving victories against the foul Turks, and are now besieging their capital! Our assassin spots a Turkish diplomat in Hungarian provinces. Whatever he is up to, we don't want him to be successful at it, and our killer is sent to grant him eternal rest from his labors. He objects, informing us the man is well guarded. Normally, we would be taken aback at such a protest from an underling, be he is indeed correct and it is foolish to throw a loyal man's life away, especially over something inessential. Over in Ajoccio, council member and commander Coccino de Genoa finally boards our carracks with his army and sails far west. We recruit more men in Genoa, Florence, and Ajoccio to make up for their leaving and re-garrison the province. Likewise in Caffa and Krasnodar we build up our military further, expecting future conflict with the Ottomans. Even after all that, we have quite a few gold pieces left in our coffers. As our final order, our spy sees what our Venetian allies our up to against Spain in the south of Italy, and uncover that they have sent their considerable navy to blockade Catanzaro, but their force in the region is mall and their is a large Spanish army on patrol not too far from them.

    Spoiler Alert, click show to read: 


    Well, fellow Genoese, unlike the last year and half, these two years have turned out to be rather eventful. Now, consider careful any suggestions you may wish to put forth to the Doge, but do not hesitate to speak at all for fear of reproach!
    Last edited by General Malaise; August 21, 2010 at 11:31 PM.

  12. #12
    Om noml's Avatar Civis
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    Default Re: [AoD AAR]"Age of Discovery"

    Bravo, taking on them crazy ottomans. Someones gotta give them their...Vienna I reckon?

  13. #13

    Default Re: [AoD AAR]"Age of Discovery"

    As we enter the winter of the year of our lord 1459, we receive some dire news. The Ottomans, no doubt fearful of the crusades upon them, have renounced their independance and agreed to vassalage under the Mamluk Sultanate, ending their war and instead allying with the most powerful middle-eastern nation. We are informed if this is allowed to last, the Mamluks will in short order be an unstoppably powerful force in the region, their domination ensured. This, of course, cannot stand and discussion begins among our noble council upon what the best course of immediate action is to take. For now however, we must deal with other business. Towards the war effort, the Doge takes in a new commander, somewhat skilled he seems despite having no real experience and is sent to govern Ajoccio. The St. John's Chapter House in Krasnodar is upgraded, providing a considerable increase to public health there. Back over in Ajoccio, our fotress is ready to be expanded, and we begin coverting it into a formidable citadel. More good news, yet more factions, this time Portugal and our ally Venice, have joined our Crusade and various construction projects have also been completed. We are now a major economic power with considerable wealth (which we most certainly need at this point) and we start using that wealth to build merchant's banks in Florence and Genoa and a larger church in Nicaea, as well of course recruiting more men all across our lands for war.

    Spoiler Alert, click show to read: 


    We can see the crusader armies outside Constantinople have expanded significantly. The Ottomans seemed to have invested too much into their navies and too little into their land forces, as we sarge a large turkish fleet of their coast but only few men defending against the siege. We can't reach the city ourselves, the land bridge is blocked off by fellow crusader armies, so we send a spy south instead to scout Smyrna and the southern coast. It's practically undefended and we take the opportunity to send a small strike force, including Adorno, south towards it. Meanwhile, our exploratory fleet has reached the Iberian peninsula and is near setting sail into the Atlantic. Before assaulting Smyrna though we send a rewly recruited spy in Alacam futher south and east into Turkey to see if they have any armies nearby they could use for reinforcements. It looks like they presently do not, having been taking quite a beating lately between their Christian foes to the west and their former enemies the Mamluks to the south. All the better for us though, and so we take one last action, recruiting a priest in Sarkel to deal with the various Imams the Turks have sent there, and then launch our attack on Smyrna.

    Spoiler Alert, click show to read: 


    As our men enter the city our assassin has closed in on the Muscovite heretic. The foreign "priest" is sent to be judged by God, hopefully furthering the spready of faith in the true Mother Church in the region. With his experience gained from this, we intend to send him against the even more heretical Imams preaching their falsehoods. For now, he rests and guards Sarkel against any further espionage attempts after his succesful mission, waiting out the winter. But, back to more pressing business, Adorno has reached the walls of Smyrna. Once again, he has only a few mortars to break the walls, but he believes it shall suffice. Our scouts spot a few more men than we anticipated, but nothing we can't handle although once again we see more traitorous Germans working for gold for the cruel Ottomans. We intend to see them to be judged by God as well soon enough and Adorno orders up his men outside the fortress and commands them to open fire, not feeling it necessary to bother with launching his attack at nightfall this time around.

    Spoiler Alert, click show to read: 


    This being a fortress, we don't have enough shot to deal with the towers as well as the walls. Our mortars will have done well to break one breach into the outer and the inner wall to allow our men through, being short of shot. If only the rockets could handle wall as well as they do troops! Happily however, it doesn't take them too many rounds to punch the wall open, as our, now quite experienced crew, seems to not only hit directly without a miss, but find the weaker spots to tear down as well. Even more happily, we find the Ottomans do not have enough men to man the outer towers, and we suffer not shots as we march forward from them. Once inside the castle we find it's been essentially deserted. The Ottomans must have, wisely, ordered their citizens out or they fled of their own will. Either way, only a small contigent of guards remain inside the inner keep area. So, we pull up our mortars once again and prepare to finish this and claim yet another province for the glory of The Most Serene Republic of Genoa and, under the banner of the holy crusade, all of Christendom as well.

    Spoiler Alert, click show to read: 


    We keep our men back for now, in case the inner towers are manned, and our mortars open up a breach in the side of the keep walls in short order. We see behind the area we opened up the walls was a cornered off section at the end of a building. This is perfect, for we can fire on them from here with our guns whilst our pikes support them, being unflankable due to the closed off space. As usual, our rockets and mortars are also pulled up. Between our rocket, mortar and musket fire, the guards blown to pieces as they futiley attempt some return fire with their paltry numbers. They do not even manage to take down a single one of us however, before we completely decimate them, not even having to bother with closing for melee. This may very well be the first bloodless, for one side that is!, victory in history; we shall have to "consult" with our court historians.

    Spoiler Alert, click show to read: 


    In any event, as we do not particularly require funds, Adorno is once again chivalrous and merely occupies the city, although as we shot the enemy into annihilation there are no prisoners to deal with one way or another. Unfortunately however, shooting your enemy to death from afar is not considered particularly sporting, and noble Adorno's reputation for chivalrous behavior, unjustly in our opinion, falls considerably due to this. It seems some do not wish to acept the nature of warfare has changed and expect us to brutishly slug it out with clumsy axes or maces when we could simply employ our superior technology against our enemies. Ah well, some refuse to let go of the past no matter what we suppose and Adorno, now worthy beyond doubt, is titled both Duke of Sarkel and Dioux of Nicaea. As the first order of business in his new province he, as usual, rebuilds the fort and regroups his men and, perhaps most importantly, constructs a Catholic chapel to mark our conquest. Before we finish off the year, we decide to send our fleet to engage the Turkish one outside Constantinople, as we mean to dominate the Black Sea. They have more ships, but we have a superior commander. Unfortunately, we spot they also have the advantage of powerful Baghlah ships, and se we decide to retreat for now and pull back. Hopefully, they won't counterattack before we can construct more ships to match them. In any event, such ends the winter, and the year, of 1459 as our Doge calls yet another council to discuss how to neutralize the Mamluk power.

    Spoiler Alert, click show to read: 


    [ Brief update, but didn't have time or energy for much else today, hope it's a bit interesting at least. Remember to respond somehow if you're liking this guys and, of course, if you really like it, to check out the mod. :-) ]
    Last edited by General Malaise; August 23, 2010 at 11:57 PM.

  14. #14
    Desley's Avatar Praefectus
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    Default Re: [AoD AAR]"Age of Discovery"

    I think its a good AAR but.. if its an advertisement for your mod you should sail to the Americas, because thats so special about your mod. (that would be the only reason for me to download it really)
    Will and act until victory

  15. #15
    Magmaniac's Avatar Civis
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    Default Re: [AoD AAR]"Age of Discovery"

    Good Doge, as a member of the council I have been appointed to instruct you of the conclusions of our recent meetings.

    Firstly, you are to be commended on your victories in the east over the Ottomans, they are a scourge upon the face of Europe. It is a great thing that you do to take back the cities of asia minor for christendom, however it is important to recognize that reckless expansion will not only draw the unwanted attention of the various foreign entities, but also that if the lands conquered are difficult to defend or not profitable enough then your victories will be pyrrhic in nature.

    Therefore the council has decided to place a limit on your expansion of our eastern colonies. Defeating the Turks should be an important priority, and conquering the remainder of their cities in anatolia will be a noble but arduous road. We strongly suggest that you take the island of Rhodes, as it is an important location for both military and trade. You should also know that we have signed an agreement with our allies in Hungary that if we are to take any Ottoman posessions west of the sea of marmara they are to be transferred to Hungarian control as soon as possible.

    We would like to recommend a limit to expansion beyond the current borders of the Ottomans, as the lands held by the Egyptians will not be easy to defend or be very profitable to maintain. We have considered what you said about the threat of Egyptian power, and as such we recommend that after eliminating the threat of the Ottomans, an army should be sent to their lands to pillage their cities and ravage their economy and their people.

    Another priority should be exploration to the west. Many great thinkers have advised us on theories of the earth and the growing conclusion is that the world must be spherical in nature, so if by traveling west we can establish trading links or even perhaps colonies in India or other lands, it could easily make our power grow quickly enough that we will overshadow our neighbors in Europe.
    Insatiable as the flame, I burn, and consume myself.

  16. #16

    Default Re: [AoD AAR]"Age of Discovery"

    [Thanks for replying guys. Try to read closely though as both seemed to have missed I'm already sending an army west to conquer the New World, it just takes many turns to get there and I don't want to skip ahead. Besides, dealing with the powerful Islamic nations in the east is half the theme of the period (if you're playing Christian faction), only the other half is the New World. I will try to speed things along though best I can and for that reason this update is pretty big.]

    Our Doge considers the recommendations of the Council and agrees to set Rhodes as our next and, for now, final goal for expansion in Asia Minor agreeing we should not wish to appear too greedy for lands to the other nation of the world and the pretense of Crusade shall only last so long (we also very much need to reinforce what we have already taken). Likewise, he agrees that lands West of Anatolia will remain for our Hungarian allies. However, he gently reminds the counsel to pay closer attention to our troop movements, as we already have an army with a fleet sailing west to attempt to discover India by such means (presently in the Strait of Gibraltar), it's simply that we cannot afford to commission more armies or navies for this purpose at the moment and that we do not know how long such a voyage will take. As for the Mamluks, we do intend war with them directly by any means now, as we are quite certain we cannot match their navy, and we would have little other options for invasion, what with our fleets being split between two regions and them only having to defend one continuous coastline. We merely aim to weaken them by weakening their vassal the Turks. With council business now concluded though, we move on to the business of war.

    Firstly, the Doge recruits another promising young man from our newly conquered region of Smyrna as a commander for our armies in the area and to govern the province. Despite his reputation as an efficient and effective killer his noble actions towards prisoners and conquered towns have earned our most skilled general, Count Prospero Adorno the appellation "the Honourable". Justly deserved we must admit without resentment or envy. Also in Smyrna, a swordsmith's guild applies for a construction permit, which is approved. The most important development however, is the success of our Crusade! Luck, or rather God, was with us, for, as we had hoped, it was none other than our Hungarian allies who claimed and took the city of Constantinople for themselves. We must admit we are tad nervous regarding the amount of foreign former-crusader armies in the region, but, with the Pope now at our back we feel we'll have little trouble 'disciplining' them should they attempt anything rash.

    Spoiler Alert, click show to read: 


    Moving on, to end the summer season, we recruit some more men and ships as well as start building a larger chapel in Smyrna, a grain exchange in Alacam, and gunsmith in Sarkel while sending our new commander over to govern Nicaea, recruiting some mercenaries along the way. Our diplomat has also finally reached the Maghrebs, the city of Banghazi to be precise, and opens up trade with them. We don't wish to let them know the extent of our lands, but we wish to know theirs, so we trade money for map information and they agree (to which our council is pleased with, and pays back to our treasury some of the money we offered the Maghrebs). The diplomat then goes further west, towards Iberia, scouting the north Africans' forces along the way. At the same time, our Black sea navy is ordered towards Trebizond, sending one ship ahead to block their port. Crippling their trade should be a good way to halt any attempts by them to build a "reconquista" army. A good thing too, as our spies have seen some forces of Turks moving west on us as we write this report. Our advancing towards Rhodes will have to be put on delay for now unfortunately, to deal with this. Finishing up, we send our Sarkel assassin against an Imam in Sarkel. He is succesful and is growing in the ways of espionage now, but even though a heretic killing a man of faith gives our already fearful Doge a dread-inspiring reputation. Finally, our fleet of explorers passes Iberia and heads into the Atlantic, ending the summer season.

    Spoiler Alert, click show to read: 


    Once again, as a new season begins we are once again greeted with news both good and bad. First the good, our explorer's guild in Florence is doing well and has expanded to Master level, further improved the national pride of all troops we may recruit there. The bad, or rather sad at least, is that Pope Nicholas V has gone to paradise. On second thought, such is not sad for him of course, but for us who remain here. Nevertheless life goes on and a new papal election is called. It seems the candidates have even support so far, but we are worried about the presence of Imperial armies in Anatolia and wish to, hopefully, end the longstanding tensions between the Papacy and the Holy Roman Empire. Hence, we support the Imperial candidate, Peter Scherer, and it turns out we chose wisely for he is elected and crowned Pope Benencasa. Our diplomat in north Africa also finds out that Portugal and Maghreb Sultanate have resolidified their alliance once more. We are not quite sure how to feel about this for now, but we move on with our own concerns, moving our western-sailing fleet further into the Atlantic and continuing with our recruitment (particularly in Krasnodar, where we are asked to increase the garrison) and construction projects, such as another grain exchange (this time in Nicaea).

    Spoiler Alert, click show to read: 


    As our spies continue to scout out Anatolia we see that the site of Adorno's first field battle there is now considered an historic site, as it should be, being a place of note in the career of an historic man. We also blockade another Turkish port in the region, this time the port of Yerevan, and we send a freshly trained diplomat towards Trebizond as well, to see if the Ottomans will realize sense and simply hand us Rhodes in exchange for an end to the war with them (whose port we also blockade to stress our point yet further). In Sarkel, our assassin heads to eliminate the last Imam there, but he is well guarded and it could go either for or against us. In the end, it goes neither really, as our assassin does not manage to even make contact with the target this year and will have to wait another season. Back in Italy, curiously, the Spaniards and the Venetians still have not come to blows, despite the latter camping an undermanned army in Cantanzaro for several seasons. Perhaps one or the other side is not yet ready to risk the condemnation of the Pope? A wise move, for not only can the Pope call other Christian factions against you, he himself has now amassed a vast armies of his own, as we see looking over Italy more closely. Before the winter ends, we notice foul brigands have sprung up in Krasnodar, we shall use the forces being trained there new to deal with them soon enough.

    Spoiler Alert, click show to read: 


    Our diplomat reaches Trebizond as the new year starts, but finds the Crown Prince there and him to be a most disagreeable man, not wishing to acknowledge defeat. He'll only accept a ceasefire if we grant him trade rights and we give nothing in return! Bah, we move south to Caesarea to see if they have a more sensible representative there. Later on, we hear that a priest of our Venetian allies has been promoted to Cardinal. Well, good for them and him we suppose, may God go with him. In some bad news for them though, and perhaps us as well should they drag us into it, they have foolishly embroiled themselves in a war against the powerful Kingdom of France to the north (who have an army in Milan we notice) although it seems they've (smartly) made a ceasefire with Spain who is instead, oddly, now at war with Ireland. In any event, we set about to work, recruiting a priest and a merchant in Alacam to spread the faith and corner the wealth there. We suspect enemy spies there as well, so move an agent over there to investigate. Finally, we improve our infrastructure yet further, building a market in Alacam and a merchant's wharf in Krasnodar; we'll need every bit of income we can get to support our ever-expanding sea and land forces. As our next-to-last order, we send our assassin in Sarkel after yet another russian heretic trying to spread his lies there, and our agent succeeds in "correcting" him.

    Spoiler Alert, click show to read: 


    One item of business remains however before another season on the calendar ends, and that is to deal with the rebel trash in Krasnodar. This should be no trouble at all with our superior numbers, training, and arms and a smallish force of men sets on the rebels eventually catching up to them even though the cowards attempt to escape justice. It's pouring rain when we set upon them however, so we wait a while, hoping for it to clear up lest our guns jam. After a while, it does so a bit, although there a still light sprinklings. But nothing too be overmuch concerned about, these are simple brigands after all. We have a lot of firepower with us, so this should be nothing more than a matter of sitting back and watching our men blow these scum to hell. They, rather predictably for a pack of ill-bred untrained half-wits, charge right at us, with no real thought for tactics whatsoever. Pfeh!

    Spoiler Alert, click show to read: 


    Our advanced guns and elite crossbowmen quickly start tearing them apart, the latter protected by large pavise shields from any return fire. They eventually figure out it's probably a better idea to spread out when under fire, but it's mostly too late and too little as the have nowhere near enough men, or skill at aiming, to hope to match us in this shootout. They drop like the flies they are, as our men casually go about business, taking minimal casualties on our side. They start marching their men armed with halberds forward, only to have them join their fellows with muskets dead on the ground (where they belong). In short order they rout under the barrage of projectiles as we look on and laugh. They are not worth the bother of chasing and we let those few who manage to withdraw escape. They've certainly learned their lesson we imagine. We decide to promote the captain of this force, a man called Alessandro to general for his fine work in dealing these fools. With his new authority he recruits some mercenaries, some strong Sudanese tribesmen and halberdiers, in case any other disgruntled peasants get some smart ideas.

    Spoiler Alert, click show to read: 


    Starting off the winter, we move our monster ribault to a separate ship and send the rest of our fleet deeper into the Atlantic after our sailors informed us the weight of the device was slowing down the rest of our fleet. It will land later after the rest of our men if, nay when, we reach the east. We find out later that the Tsardom of Muscovy has made the Teutonic Order their vassals and they have been spying on our movements in Sarkel. We should hope they do not intend to try to make us their vassal now as well, for their sake of course!, for such would not go well for them at all. Evidencing this, construction projects all across our realm have been finished, enhancing our power as a great economic force in Europe yet more, especially as we corner the Silver Mine with our new merchant in Trebizond; which is worth a fine amount of money.

    In other news, our most recently promoted commander in Krasnodar is ordered to govern the province there. As usual, more troops our called up, mostly in Anatolia in our newly conquered regions (where we are happy to see the German armies have vacated) and new, mostly economic centers, are built around our realm. We also send our assassin after the Imam, the pest, in Sarkel there. Finally, the nuisance is removed and our now skilled killer sets his sights on the Ottoman infidel who so rudely and uninvitedly entered Krasnodar. Upsettingly however, our diplomat has encountered a Turkish diplomat who also refused to grant us Rhodes in return for lasting peace. So be it, we shall make an attack on the city then within the season for their stubborn and foolish refusals of our generous offers. We suspect we are being spied upon in Nicaea, so we send an assassin there to wrap things up.

    Spoiler Alert, click show to read: 


    As we promised the council, we now set out to attack Rhodes with a small invasion force, as the city appears completely unprepared for attack. We cut the force in Smyrna in half, one half as garrison staying behind, and bring our ever-conquering general Adorno onto our new fleet with the invasion force and are very soon outside Rhodes. Before we attack, we pull our fleet off the blockade and assault their navy on the island's coast. Our superior ships push force them out of the sea and our admiral, Sir Bernardo, is rightly promoted as a result. Back outside the city, Adorno feels it's not necessary for him to be bothered with leading the assault on this feeble force himself and once again sends his men ahead to handle things on their own. They score a clear victory and simply release the guards left wounded, not so much out of chivalry there as they seem more concerned with the higher profit from looting while Adorno is not there to order them not to. Ah well, we did need some funds anyway. Once occupied, yet another chapel to the Glory of God is erected to mark the glory of Genoa's conquest, and buildings are fixed from the men's over-eager antics in victory. Now, with the Council hopefully satisfied and our power secured we wait out the end of the winter season and think forward on what to do in the coming year of 1461.

    Spoiler Alert, click show to read: 
    Last edited by General Malaise; August 24, 2010 at 09:49 PM.

  17. #17

    Default Re: [AoD AAR]"Age of Discovery"

    [Largish update (in terms of turns), although no battles or really major happenings except for one very important one, and that is... reaching the New World at last! I will say this before the next update where we, most likely, attempt to colonize it though, is that the "savages" in this mod are *very tough* and numerous and there's a high chance I'm going to get my ass kicked back into the ocean. Keep checking however, to see if Genoa can immortalize itself by becoming the first to conquer the Americas or will be forced to sail back to Europe in shame. And remember to comment or rep please if you like this AAR, thanks!]
    _____________________________________________________________________________

    As the Doge returns from his rest and recuperation following the excitement of recent events in his empire he is greeted with excellent news. The Holy Roman Empire to our north, perhaps the most powerful European nation, is now quite impressed with our republic and offers us limited membership in the Empire in the form of an alliance. Not only that, they freely offer us maps of their known lands without asking anything in return. This is quite fabulous for us, as we now no longer have to concern ourselves with our mighty neighbor, rather, that might can hopefully be made use of by us. Yet even more good news, even more construction work is completed around our nation and our newly captured fortress in Smyrna has already grown enough to be expanded. We have also pleased the council by reinforcing Krasnodar and they pay us back a small some of our funds spent towards that endeavor.

    The only mildly upsetting news we receive, although hardly surprising, is that the Ottomans and Polish continue to feel they can get away with spying on our cities. We aim to put a stop to this tiresome nonsense by attempting to convince the Turks they have suffered defeat soundly. We offer them peace in exchange for access to their trade routes, information on their lands explored, and a seasonal tribute of 5000 florins to be paid for 9 years minimum. Given how badly we are beating them, we consider this rather generous and even-handed of us. They have no choice but to see it likewise, all things considered, and the deal is struck. We acknowledge our skilled diplomat, Signor Brunaccio Carbonetti for his fine work in ending this conflict (for now anyway). A fine season for our Most Serene Republic and we finish it off with by reinforcing our eastern frontier provinces with fresh recruits, in case the Ottomans happen to be mad enough to try to renege on our deal. We are merciful and leave the last Imam in Sarkel unmolested, at least this season, and instead send our assassin in the region to rout out any more agents in Sarkel. Lastly, we send our new merchant educated in Alacam to monopolize the Sulphur trade left in Trebizond to the east.

    Spoiler Alert, click show to read: 


    During the previous season, the Doge called upon his scholars and agents to determine his nation's current standing in Europe and, to his disappointment, they hesitantly and tacitly inform him that, despite all our victories and achievements we are still not considered among the top five most esteemed countries although we are nevertheless quite respected. One such powerful nation, France has sent army after army into our Venetian allies' territory. They manage to repel one army, but they have their work quite ahead of them yet. Bravo for their efforts so far, as long as they do not demand we get embroiled into this as well that is! We are now looking away from war for our parts, and focusing on our internal growth and stability, efforts which are bringing forth fine fruit, as we can see that two of our cities, Nicaea and Alacam have growth into huge metropolises. We are concerned though, to hear that the Tsardom of Muscovy to the north has now grown quite powerful, taking the Polish-Lithuanian Union and the Teutonic Order both into vassalage. With luck, they have the sense not to attempt the same with us. Gladly, after sending an agent towards Ryazan, we see they have no armies in the area. But all in all, this winter however is largely uneventful, with the only thing of note besides our normal recruitment and building works is that our fleet is now deeper into the Atlantic than any recorded one has gone. We decide to give one of our spies in Turkey a bit more practice by checking up on our "neighbors" in the citadel in Trebizond and are relieved to see they are building up no armies and so we let the winter of 1462 pass without further incident.

    Spoiler Alert, click show to read: 


    As 1463 opens, we see unrest growing in Nicaea with no apparently explanation. Doubtless then, agents have infiltrated it. War and trade seems little trouble for us, but this continued espionage against us is growing most annoying and troublesome. Hopefully our own agent their can ferret the scoundrel out. We hope, for their own good, this is not the Ottomans intending to pull out of paying their tribute to us by preparing an assault on our colonies in Turkey, for we can see they have constructed a fort just at the border of Nicaea and Iconium. (In this mod, forts are permanent and grant free upkeep for 4 units, but cost 2500 florins to build and as you can see, the AI utilizes them). We look back to the west for now though, where we see things don't appear to be going well for Venice, as it looks like France has driven them out of Milan, although they have not taken the province yet. Unless France is particularly greedy (and stupid) that's not our concern for now however, rather we feel we have enough wealth to send yet another army west towards (hopefully) India and build some carracks for the garrison in Ajoccio to head west on next winter. Once again our council is also hounding us to make trade with the Portuguese but once again they are already way behind our Doge who has been sending a diplomat across north Africa precisely for that purpose. With no other developments, particularly no developments with our new major concern the Muscovites, we let the summer pass into the winter.

    Spoiler Alert, click show to read: 


    Moving on into the winter, our diplomat contacts the Portuguese and offers them some small amount of gold (to us) in exchange for trade rights and map information. As the council rewards us for this, the gold given is even less. Unfortunately though, it seems Portugal has not explored much, as we would have expected them to, and they know little more about the lands than we already do. Closer to home, our new ally the German Empire has declared war upon the Polish-Lithuanian Union. Fine news indeed, for we have been wishing to see them punished for daring to send spies into our holdings. Our alchemist's guild is also coming along nicely in our capital, soon we shall have the most advanced firearms in all Christendom at this rate. No bad news for us this season (except for a very few pesky brigands in Smyrna, who shall be dealt with later at our leisure), but our north Italian allies are in a bad way, with two very large French armies camped right outside their major city of Milan.

    We don't wish to get involved in that business ourselves; instead we look to our own business shipping off Signor Argometto de Turin's Ajoccian army west behind our one already deep into the uncharted Atlantic Ocean. He has a way yet to go though to catch up with them. But speaking of whom, Admiral Giorgio (who is carrying our conquistador general Coccino de Genoa with him) has finally spotted some land! This is most peculiar however, for it appears to be either a peninsula or island and we have seen no map that would indicate such a place near India. Could it be we have discovered new lands unseen before by the civilized world?! Alas, we shall have to wait a bit to investigate for the winds are no longer with our adventurous captain and his crew. We could be caught between two fronts now though, as almost simultaneously a report comes in that our spy in Russia sees a large army that looks to be coming southwards. We recruit some more troops out of Krasnodar and our Doge calls counsel, looking to see how best to approach the situations both East and West.

    Spoiler Alert, click show to read: 

  18. #18

    Default Re: [AoD AAR]"Age of Discovery" (8/28, New World found!)

    Great AAR!

  19. #19

    Default Re: [AoD AAR]"Age of Discovery" (8/28, New World found!)

    I've been following this for a bit. And its getting kind of exciting now, can't wait to see you try to conquer the New World!

  20. #20
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: [AoD AAR]"Age of Discovery" (8/28, New World found!)

    This mod (Age of Dicovery) seems very interesting, I'll give it a try. And +rep for your mod and AAR











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