Sorry if this has been discussed before, but why doesn't the Byzantine Empire control Constantinople in the Late Campaign?
Sorry if this has been discussed before, but why doesn't the Byzantine Empire control Constantinople in the Late Campaign?
Because it didn't in that year. It was taken by a crusading army which founded a short-lived Latin Empire there.
They later reconquered it and it lasted till i believe 1453.
EDIT
Found a wiki page to back that up.
The Latin Empire or Latin Empire of Constantinople (original Latin name: Imperium Romaniae, "Empire of Romania"[1]) is the name given by historians to the feudal Crusader state founded by the leaders of the Fourth Crusade on lands captured from the Byzantine Empire. It was established after the capture of Constantinople in 1204 and lasted until 1261.
Last edited by Beowulf1990; August 13, 2010 at 11:43 PM.
En Romanos, rerum dominos, gentemque togatam!
I actually think it would be cool if the latin empire wasnt rebels, but rather were a colony of the crusader states with low public order. It wouldnt be perfect, but the short lived latin empire was in almost all ways a crusader state.
^Such an insignificant use of a faction when the faction cap is already maxed out.
I think he the meant the already in game Crusader States, could be given Constantinople and the other territories of the Latin Empire (historically they were a Crusader State).
Besides the Crusader States are already made up of several smaller states (Principality of Antioch, Kingdom of Jerusalem, Country of Tripoli).
yep the solution in the game is good, stacks of crusader(rebels), faction slot is not worth for the latin empire...everyone wants more factions, including me...but unless your a software engineer i don't think you can break the hardcoded 31 factions or hardcoded 199 settlements.
Well it would be nice to have the Latin Kingdom, although I wouldn't get rid of another faction for them,. I knew there was a Latin Kingdom in Greece and that Constantinople was sacked, I guess just didn't put the two together when I was playing the game, also I think the armies were called "Greek Rebels" so I was looking for some Byzantine civil war in wiki to explain it. Anyways it works out a bit odd because the AI Byzantines don't really seem to try to get Constantinople, I always just take it for myself.
I guess the Latin Kingdom were a crusader state, but maybe giving those regions to the Crusader States would mess with the balance.
Actually the late era campaign is 1220, right? By that time the Crusader States in the holy land, were very small (I think Acre, and Tortosa in game?), so giving them the territories of the Latin Empire, may improve the situation (I think the Crusader States die to fast at the moment (I've only played the early campaign so far, though)).
For some information on the Latin Empire, http://en.wikipedia.org/wiki/Latin_Empire is quite good and the founding of it http://en.wikipedia.org/wiki/Fourth_Crusade .
Last edited by JohnGlave; August 14, 2010 at 05:44 AM. Reason: Fixed missing end bracket.
If in the new version of SS Ireland and Portugal will be out there is a faction slot for the Latin Empire of Constantinople and its principalities.
It would require a lot of coding work though but no need for unique units.
French knights and sergeants,Italian millitiamen,German knights and infantry etc according to the part of the map those units would be reqruited.
We came to "rebel" form because we did not want to harm the main core of SS without its creators permision.
We might though that Ireland was not important but other players would thing otherwise.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
You're right about Ireland, but Portugal hasn't been removed (and IMHO should not be), and the Timurids were added.
According to http://www.twcenter.net/forums/showt...41#post7803441 there is now a spare faction slot (the question and answer is quite far down).
Whats the benefit of giving the Crusader States control over that region?
Well the open faction slot will probably be kingdom of georgia in a submod, but you can always make a submod that add the latin kingdom...unit slots are full but you can make some free (marines,religious fanatics,...) who uses those anyway?
wow i made this allot more interesting. I actually did mean to give the territories to the already existing crusader states. I can't want a new faction, I'm pro Georgia
. What I mean is give the crusader states Constantinople but make it rebelious. It would also represent how the byzantine/crusaders relations in general had gone sour by the fourth crusade. The only faction I would be willing to sacrifice for the latin empire would be the timurds, since they could be replaced by a second mongol invasion led by Timur as a general.
Last edited by Irishpsycho; August 14, 2010 at 03:23 PM.
Honostly i have also been thinking about that to replace timurid invasion with second mongol invasion...altough historical not correct if you would use the same year for an invasion. There planning a kingdom of georgia project so that faction will be add in submod in the future probably. Timurids could be replaced by latin kingdom...but then again i also want to see the bulgars.....haha it's a discussion that never ends...fun discussion.
I don't think Portugal should be taken out.
I'd like to see Armenian Kingdom of Cilicia added, I don't know if it is possible to have another religion, but Armenian would be a good choice if it is possible.
Georgia would also be cool I suppose, but they would probably fall rather quickly, like everyone else in the Steppes do to the Mongols.
Is there anything the Orthodoxy can do? Does the emperor get to choose the Patriarch? And is there only one? Or if you capture Jerusalem, Antioch and Alexandria can you appoint more? And the Christians have crusade the Muslims Jihad, how about the Orthodox?
Sadly you can't have more than one Patriarch per Orthodox faction (and no choosing of Patriarchs). But I think it could be possible to make a submod to allow you to have a max of five (if you controlled Constantinople, Antioch, Jerusalem, Alexandria, and Rome).
Orthodox factions don't get any kind of Crusade or Jihad, but they cannot have a crusade called against them, only a Jihad. I personally would like to see some more attention paid to the Orthodox factions (Patriarchs are a fantastic addition though).
Damn the keypad on my ihone wont tilt for this text input so gotta be quick but making the latin empire part of the crusader states is a great idea because latin empire was formed by crusaders and between mongols, turks and egyptians the xrusaders
seem to die very easily in late and early period...i knoe some people play cs for increased difficulty but that can be countered by ither factors...low public order, regional unit recruitment requirmebts etx,..sry for cell lhone typos...
I think either an Orthodox or Muslim faction should be used. Bulgaria(i think they were strong and held large territory in that time) or spilting the Turks into 2 factions(this would be good idea because another Muslim faction and we don't really need to create units for them they can use the same turkish armies, but there is one problem I think this split happen in 1200?
If someone wanted to create the Latin Empire as faction he would not need to add new units.
Portugal became a kingdom after the retreat of the islamic principalities to south iberia.
Even as a kingdom in high medieval era had no importance and no power at all.
If we could compare Portugal as a power with other states we could compare it with Malta in high medeival era. No more no less.
For a mod that starts in around 1080 Portugal has no place because simply did not exist...
Local castle owners were small vassals of islamic lords those days...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.