Results 1 to 16 of 16

Thread: Selukids always destroyed by 200AD

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Selukids always destroyed by 200AD

    I don't think I've played a campaign where Selukids managed to survive past 200BC.
    Last edited by Balbor; August 13, 2010 at 08:52 PM.
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  2. #2

    Default Re: Selukids always destroyed by 200AD

    I don't think anyone has even seen that date in EB...

  3. #3

    Default Re: Selukids always destroyed by 200AD

    Quote Originally Posted by The10thLegion View Post
    I don't think anyone has even seen that date in EB...
    I have. You need to play past 190 BC if you wish to see the Germanic reforms implemented. Not to mention the famous Marian reforms.

  4. #4

    Default Re: Selukids always destroyed by 200AD

    ops
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  5. #5

    Default Re: Selukids always destroyed by 200AD

    +1 post count

  6. #6

    Default Re: Selukids always destroyed by 200AD

    I was referring to 200 AD. I am past 200 BC right now in my Romani, and was going close to that in my Ptolemeiac campaign too.

  7. #7

  8. #8

    Default Re: Selukids always destroyed by 200AD

    The Seleucids are the greatest paper tiger you'll even know.

  9. #9

    Default Re: Selukids always destroyed by 200AD

    Quote Originally Posted by Balbor View Post
    I don't think I've played a campaign where Selukids managed to survive past 200BC.
    Have you played an eastern campaign (e.g. Parthia, Saka-Rauka, Baktria) or western ones?
    When playing e.g. Baktria the Seleucids became the largest and richest empire by defeating the Ptolies. But when playing a western faction like Rome or Lusotanni they hardly survive their more powerful neighbours ...
    It seems the most successful factions are the large ones near the player (as long as they have room to expand away from the player).
    Last edited by Xerrop; August 14, 2010 at 02:06 AM.

  10. #10
    Spike's Avatar Primicerius
    Join Date
    Nov 2009
    Location
    Bandung
    Posts
    3,980

    Default Re: Selukids always destroyed by 200AD

    200 AD? Sassanian empires on the rise anyone?

    Annokerate Koriospera Yuinete Kuliansa


  11. #11

    Default Re: Selukids always destroyed by 200AD

    I blame Ptolemy. Fullstack-spamming bastard he is.
    Quote Originally Posted by Denny Crane! View Post
    How about we define the rights that allow a government to say that isn't within my freedom.

  12. #12

    Default Re: Selukids always destroyed by 200AD

    I used to switch my faction in-game to the Seleukids to keep them alive and use the "disable_ai" command. Unfortunately I forgot how to do this...

  13. #13
    Knonfoda's Avatar I came, I read, I wrote
    Join Date
    May 2008
    Location
    Vindomora
    Posts
    2,716

    Default Re: Selukids always destroyed by 200AD

    Quote Originally Posted by The10thLegion View Post
    I used to switch my faction in-game to the Seleukids to keep them alive and use the "disable_ai" command. Unfortunately I forgot how to do this...
    I thought that corrupted the game AI? Also, in my campaign as the Romani, the Seleucids did rather well, they exterminated the Pahlava, and only refrained from doing in the Saka and Baktrians because I intervened.

    Also, on a differente note, your legion is crap. I gave them a whole wing to command and they just buckled under pressure. Im not at all impressed.

  14. #14

    Default Re: Selukids always destroyed by 200AD

    In actual history they were better...

  15. #15
    Knonfoda's Avatar I came, I read, I wrote
    Join Date
    May 2008
    Location
    Vindomora
    Posts
    2,716

    Default Re: Selukids always destroyed by 200AD

    Haha I know... Caesars favourite and all... still, I expect better next time!

  16. #16

    Default Re: Selukids always destroyed by 200AD

    Anyways for the guy who wants to help seleucids... put this in genericScript. When in game press f1 and click on the question mark in right hand corner. It brings up the advisor, and press show me how

    Code:
     
    script
        console_command toggle_perfect_spy
    console_command control romans_julii
    console_command disable_ai
    end_script

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •