I can still build after i captured a settlement
I can still build after i captured a settlement
Did u select the right option in setup? Mine won't let me build so I'm sure the script is fine unless you edited your campaign script.
Oh, for Heaven's sake, now you're being deliberately stupid.
Dr. Sheldon Cooper
Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?
Ok, i found the problem i installed the FTT submod, and it breaks the script![]()
I need help here, can someone pls kindly upload the campagin_script.txt located in "SS6.3\data\campaign\early" and "SS6.3\data\campaign\late" for me, i need these files to revert back to normal 6.3, because the FFT submod replaces them, and i don't want to reinstall since i deleted the install files, thanks i advance.
Running SS_setup.exe again should restore the old campaign_script.
no, FFT submod replaces the campagin_script which SS_setup uses
Well, you could always simply not build on the first turn after a capture. I agree it is annoying, but personally I can't live without the FTT mod.
dunno why, but the Assimilation script is not working in FTT3.1 for me
ok, i will try reinstalling since i cannot find a way to fix it. But this is still very strange, maybe i have installed FTT2.0 before, which causes this problem?
Damn, i found the problem at last, the ass script needs some seconds to "warm up", it won't work at the start of your campaign, thats why i was misleaded. Anyway, problem solved.
Actually.... it is so wierd. The ass script needs a warm up everytime i capture a settlement, i have to wait a few seconds before it start to prevent me to build.... and i remember in 6.2 RR/RC it prevent me to build right away..
Historydude,
I have not installed FTT, but I was at turn 18-19, so are we saying its not warmed up!!!
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