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Thread: FINAL SS RR/RC COMPILATION ***AUGUST 13***

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  1. #1

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Hi,
    i've a couble of questions. After some searching I'd found nothing that satisfied me in the relevant threads. Mostly found posts are a way to old, refer to an older RR/RC version or just no proper information was given. Hope someone can do the job. Thanks in advance.

    So here we go:

    Does the mention of Germanicus Battle AI in the update notes mean that:

    - newest available version of Germanicus Really Bad AI is included in this final RR/RC version ?

    and if so:

    - whats up with the AI-Switcher ? is it already active or must it installed seperatly ?

    if not:

    - can I install the latest Bad AI version (guess Oct 30 for RR/RC) over this final RR/RC version without any harm ?


    Thanks again in advance for some clear answers. Hopefully.

  2. #2

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Upload the log.

    I'll assume you installed everything correctly. Have you?

  3. #3

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Probably like me he have a bad videocard. Because that game cant manage to much polys to compute. Close all aplications, defrag hard disk, lower graficsetings and dont play 3 stacks versus 3 stacks.
    Use lower setings, lower unit size and things like that. Will help you a lot. I play more 6.3 just because I cant manage RR-RC latest in my computer now. Sadly.

    Kill Them All, Let God Sort Them Out!


  4. #4

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    I'm sorry, but when I try to start a new campaign, the game closes. No error messages, it just closes.

  5. #5

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    No,I have a NVIDIA,thanks for try.Any other idea?

  6. #6

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Post the log, Arker.

    Heh, that's my answer to everything since I don't know anything about this type of thing .

  7. #7

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Just tried installing :-
    Uninstalled SS6.1 (6.0) using control panel function, then reinstalled, 6.0, then 6.1, extracted the original files, ran the file_tasks.bat, then installed the august13 'patch', ran the file_tasks2.bat.

    Keeps giving me CTD's immediately after showing the 6.2 openning screen, the log gives me...
    17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Transgression
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    17:32:06.050 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    17:32:06.050 [system.io] [info] exists: missing mods/Stainless_Steel_6/preferences/player.txt

    Pointers appreciated please.

  8. #8

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Does the Alchemy Lab actually do anything in RR/RC? It says that it upgrades gunpowder weapons, and my Arquebusiers got the weapon upgrade symbol from Vanilla M2, but their attack stat has remained the same. Is it a display error or did I waste my time building the Lab?

  9. #9

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Its either a hidden bonus or bugged in M2TW.

    capability
    {
    weapon_missile_gunpowder 1
    recruit_pool "Naffatun" 1 0.13 1 0 requires factions { egypt, turks, }
    }

    Likely it has an effect but I never did systematic testing on it...

  10. #10

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Ok so could someone give me a basic kinda guide to get to the late pro kick ass units as I'm totally clueless as to how to get there

    RS2 BETA Tester
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  11. #11

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    They become available at historically appropriate dates.

  12. #12

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Read the Real Recruitment guide PDF.

    Late Professionals do not necessarily appear later.

  13. #13

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    And where is said PDF as I don't see it anywhere in the main release post

    RS2 BETA Tester
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  14. #14
    Tears of Destiny's Avatar Senator
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    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Quote Originally Posted by dcmort93 View Post
    And where is said PDF as I don't see it anywhere in the main release post
    Included in the Download, one of the read me files, if I remember correctly.

  15. #15

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$


  16. #16

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Thanks +rep
    if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
    Last edited by dcmort93; November 26, 2010 at 04:05 PM.

    RS2 BETA Tester
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  17. #17

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    I don't know if there's a difference between this one and the one you have. I have the newest RR/RC, but I don't know if Point Blank updated the PDF together with the rest of the mod.
    Attached Files Attached Files

  18. #18

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Quote Originally Posted by dcmort93 View Post
    Thanks +rep
    if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
    Quote Originally Posted by dcmort93 View Post
    And where is said PDF as I don't see it anywhere in the main release post
    Quote Originally Posted by k/t View Post
    I don't know if there's a difference between this one and the one you have. I have the newest RR/RC, but I don't know if Point Blank updated the PDF together with the rest of the mod.
    Check download for RR/RC guide

    Has all Guides_in_RRRC_v100813.rar

  19. #19

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Ya I found that one on a different thread but have some rep anyways

    RS2 BETA Tester
    Check out my Hard Rock/Metal Blog Slaying The Faithless
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  20. #20
    gamer025's Avatar Civis
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    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Is it possible to d/l and use RR/RC by itself for MTW2 (no kingdoms) ???

    To use any mods do I have to unpack the game files?

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