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  1. #1

    Default About education in 6.3

    Hi everyone,

    Just wanted to know how does the education system works in 6.3. In earlier versions we have a few turns after the coming of age of the new general to educate him (with several steps - freshman, sophomore, etc). After that depending of the affinity of the character it was still possible to get new education traits.

    So now how does it basically works ?

    Thanks.

  2. #2

    Default Re: About education in 6.3

    From my testing (university and library, Byzantine Empire), it works the same as before.

    Once a character comes of age, if he has a "Scholar" or "Freshman" trait. You can put him in a school and after sometime he gets a "Basic Orthodox/Western/Eastern/Pagan Education" trait, in a university he gets a "Bachelor of Arts" trait, and a great university a "Masters Degree" trait. While in a settlement with a educational building, any general (however old) can receive traits like "Mathematician", and others.

    Military Minded generals are better off in castles, where they can get "Basic Military Education" and "Advanced Military Education" traits (not sure how to get the advanced one).

    Hope this helps.
    Last edited by JohnGlave; August 12, 2010 at 03:45 AM. Reason: Fixed small grammar error.

  3. #3

    Default Re: About education in 6.3

    In the past I tried to get schools etc in my settlements but in my new campaign I think I've going to designate a settlement as educate. It's gonna be like "General Boot camp"!

  4. #4

    Default Re: About education in 6.3

    Quote Originally Posted by Heskey View Post
    In the past I tried to get schools etc in my settlements but in my new campaign I think I've going to designate a settlement as educate. It's gonna be like "General Boot camp"!
    Yeah I try to do this too . Normally I use my capital, because of the increase in trade able goods (from a great university), generals sometimes spawn there, and that it's rare to lose it.

  5. #5
    strife1013's Avatar Campidoctor
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    Default Re: About education in 6.3

    Quote Originally Posted by Heskey View Post
    In the past I tried to get schools etc in my settlements but in my new campaign I think I've going to designate a settlement as educate. It's gonna be like "General Boot camp"!
    This is a good idea but I have a question about this, does the character have to have 100 movement points left to be able to gain education? Because if you have to move one character from one city to another you lose movement points and you might lose out on a lot of cool traits moving characters around.


  6. #6
    newt's Avatar Primicerius
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    Default Re: About education in 6.3

    Quote Originally Posted by strife1013 View Post
    This is a good idea but I have a question about this, does the character have to have 100 movement points left to be able to gain education? Because if you have to move one character from one city to another you lose movement points and you might lose out on a lot of cool traits moving characters around.

    Yes, 100% movement points are needed

  7. #7

    Default Re: About education in 6.3

    Yeah. I was thinking Winchester but education doesn't have guild houses; think I'll make London my education and trade (merchant guild house) capital!

  8. #8

    Default Re: About education in 6.3

    Thanks mates, +rep

    In fact what bugged me was when I started my new Lithuania campaign, a character came of age without the "Freshman" trait. So I went in the export_descr_character_traits and saw the "WantSchool" trait is actually hidden.
    Besides the thresholds of this trait have changed compared with 6.2 and 6.2 RR/RC. Let's see :

    Trait for 6.2

    ;general education for counter for 16-21
    ;hidden trait as titles make no sense for medieval period
    Trait Wantschool
    Characters family
    ; Hidden

    Level Graduate
    Description Graduate_desc
    EffectsDescription Graduate_effects_desc
    Threshold 1

    Level Senior
    Description Senior_desc
    EffectsDescription Senior_effects_desc
    Threshold 2

    Level Junior
    Description Junior_desc
    EffectsDescription Junior_effects_desc
    Threshold 3

    Level Sophomore
    Description Sophomore_desc
    EffectsDescription Sophomore_effects_desc
    Threshold 4

    Level Freshman
    Description Freshman_desc
    EffectsDescription Freshman_effects_desc
    Threshold 5

    Level Kindergarten
    Description Kindergarten_desc
    EffectsDescription Kindergarten_effects_desc
    Threshold 6

    Actual trait for 6.3

    ;general education for counter for 16-21
    ;hidden trait as titles make no sense for medieval period
    Trait Wantschool
    Characters family
    ;Hidden

    Level Graduate
    Description Graduate_desc
    EffectsDescription Graduate_effects_desc
    Threshold 1

    Level Senior
    Description Senior_desc
    EffectsDescription Senior_effects_desc
    Threshold 4

    Level Junior
    Description Junior_desc
    EffectsDescription Junior_effects_desc
    Threshold 7

    Level Sophomore
    Description Sophomore_desc
    EffectsDescription Sophomore_effects_desc
    Threshold 10

    Level Freshman
    Description Freshman_desc
    EffectsDescription Freshman_effects_desc
    Threshold 13

    Level Kindergarten
    Description Kindergarten_desc
    EffectsDescription Kindergarten_effects_desc
    Threshold 16

    So in fact I think the education time of each character lasts 16 years instead of the old one which lasted 6 years, according to this :

    Education level update triggers

    Trigger Start_edu_count
    WhenToTest CharacterComesOfAge

    Condition IsGeneral

    Affects Wantschool 16 Chance 100

    ;--------------------------------------------

    Trigger Edu_timer
    WhenToTest CharacterTurnStart

    Condition Trait Wantschool > 0
    and IsGeneral

    Affects Wantschool -1 Chance 100

  9. #9
    newt's Avatar Primicerius
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    Default Re: About education in 6.3

    I changes mine back to 6 years, and increased the % chance of getting the traits. 16 years of school is a bit much

  10. #10

    Default Re: About education in 6.3

    Seriously, 16 years of schooling in 6.3? That's gonna give my BGR generals like, 20 turns on the field max!

  11. #11
    newt's Avatar Primicerius
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    Default Re: About education in 6.3

    Quote Originally Posted by Heskey View Post
    Seriously, 16 years of schooling in 6.3? That's gonna give my BGR generals like, 20 turns on the field max!
    If you want the maximum amount, then yes.

  12. #12
    preachercheeze's Avatar Biarchus
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    Default Re: About education in 6.3

    Quote Originally Posted by Heskey View Post
    Seriously, 16 years of schooling in 6.3? That's gonna give my BGR generals like, 20 turns on the field max!
    well... I am 31 and will be 32 when I finish my school... then I will be a teacher so school will be my lifelong thaaang...

  13. #13

    Default Re: About education in 6.3

    Actually that's not TOO bad, if generals come of age at 14, 16 years of education = on the battlefield at 30 (or overseeing towns), but that's still like only 25 turns (55 years old) before they start losing arms and things!

  14. #14
    preachercheeze's Avatar Biarchus
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    Default Re: About education in 6.3

    Quote Originally Posted by Heskey View Post
    Actually that's not TOO bad, if generals come of age at 14, 16 years of education = on the battlefield at 30 (or overseeing towns), but that's still like only 25 turns (55 years old) before they start losing arms and things!
    well... considering that I started my "education" at the age of 6, I have been in the system more or less for 20 years now (with a break for working)....

    and I hope that I have a lot of turns left of MY life....

    remember that education takes time... the general MIGHT get the best traits early on, it is just the educational possibility that is 16 years... if your generals are dumb as oxes, 16 years might just not be enough...

  15. #15
    Alpha Zeke's Avatar Vicarius
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    Default Re: About education in 6.3

    Quote Originally Posted by preachercheeze View Post
    well... I am 31 and will be 32 when I finish my school... then I will be a teacher so school will be my lifelong thaaang...
    After school, were you planning on being a General for the Royal Family of your country and going on crusade?

    Quote Originally Posted by Heskey View Post
    Actually that's not TOO bad, if generals come of age at 14, 16 years of education = on the battlefield at 30 (or overseeing towns), but that's still like only 25 turns (55 years old) before they start losing arms and things!
    I agree it is too long. Around 30 turns of doing things outside of the settlement, not enough. Besides, in 16 turns i may expand very far west, and getting him too the war front could take another 5-10 turns. Now 20 turns left too fight, not good for me. I like to see old generals go on more then one crusade...

  16. #16

    Default Re: About education in 6.3

    All the "WantSchool" traits are hidden in 6.3 now.

  17. #17
    strife1013's Avatar Campidoctor
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    Default Re: About education in 6.3

    And it's only education buildings which produce traits? For example if I had someone born in Constantinople and left them there for 4 years (i.e. freshman through senior) and than sent them off to say Athens which didn't have a 'school' (i.e. early part of the game) than they will not gain anymore traits? On top of that is they are military inclinded which buildings in castles determine military traits?
    Thanks!


  18. #18
    preachercheeze's Avatar Biarchus
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    Default Re: About education in 6.3

    I haven't seen the triggers for the traits yet, but as I wrote earlier the window for education might just tell us during which time the General might learn something... but nothing says that he can learn everything in just four turns, right?

    So if you have a intelligent General he might just get a bachelor of arts before his twenties... no need to stay in school after that then, right?


    and when I have finished my studies, I aim to unite Scandinavia in an epic battle for the baltic!

  19. #19
    newt's Avatar Primicerius
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    Default Re: About education in 6.3

    He could learn everything in 4 turns, but the probability is very low. He gets a % chance to learn something every turn.

    And it's only education buildings which produce traits? For example if I had someone born in Constantinople and left them there for 4 years (i.e. freshman through senior) and than sent them off to say Athens which didn't have a 'school' (i.e. early part of the game) than they will not gain anymore traits? On top of that is they are military inclinded which buildings in castles determine military traits?
    Thanks!
    For military traits, it's based on wall level. wooden castle give some traits, but stone castle and higher give a better percentage. For administraive traits, you can get a few without a school or library, but the good ones come from those buildings

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