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  1. #1
    Knonfoda's Avatar I came, I read, I wrote
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    Default Modifying range and recruitment area

    Hey,

    I want to do some tweaks to my current game as the Romani, which includes tweaking the range of the Ballistae (both types) and the recruitment area of all artillery. I basically want to add some cities to the recruitment area for the Romans, to make the game more realistic when it comes to creating these units in far away provinces.

    Does anyone know what files I need to tweak and what bits of text need to be added/removed/etc?

    Your help is greatly appreciated. Thanks.

  2. #2

    Default Re: Modifying range and recruitment area

    Range: search in the EDU (the one in the "SP backup" folder). Recruitment: in the EDB, Romani factional MIC section. The latter may take some time because you have to do it for every province manually.

  3. #3
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Modifying range and recruitment area

    Thanks Athanaric. I've found the folder and the units for the siege machines, but which stat do I change to alter range?

    This is what I have:

    ;350
    type roman artillery 1talent
    dictionary roman_artillery_1talent ; Vitruvian 1 talent stone thrower
    category siege
    class missile
    voice_type General_1
    soldier greek_artillery_crew, 15, 1, 0.85
    officer ebofficer_roman_centurion
    engine 1Tballista
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 1
    stat_pri 8, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
    stat_pri_attr no
    stat_sec 65, 2, big_boulder, 180, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 1, 7, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 7, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 30000, 4500, 30, 40, 30000
    ownership seleucid, slave
    As for the recruitment area, I only want to make it available in a few cities, not the whole map.

    Thanks!

    EDIT: Also, whats EDB? I'm new to the acronyms, so please pardon the ignorance!
    Last edited by Knonfoda; August 11, 2010 at 08:35 PM.

  4. #4

    Default Re: Modifying range and recruitment area

    Quote Originally Posted by Knonfoda View Post
    Thanks Athanaric. I've found the folder and the units for the siege machines, but which stat do I change to alter range?
    Code:
    ;350
    type             roman artillery 1talent
    dictionary       roman_artillery_1talent      ; Vitruvian 1 talent stone thrower
    category         siege
    class            missile
    voice_type       General_1
    soldier          greek_artillery_crew, 15, 1, 0.85
    officer          ebofficer_roman_centurion
    engine           1Tballista
    attributes       sea_faring
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 1
    stat_pri         8, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
    stat_pri_attr    no
    stat_sec         65, 2, big_boulder, 180, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr    ap, bp, area, launching
    stat_pri_armour  1, 7, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      0, 0, 0, 0
    stat_mental      7, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 30000, 4500, 30, 40, 30000
    ownership        seleucid, slave
    The red numbers is range in metres.


    As for the recruitment area, I only want to make it available in a few cities, not the whole map.
    You'll have to customize anyway.


    EDIT: Also, whats EDB? I'm new to the acronyms, so please pardon the ignorance!
    export_descr_buildings.txt
    To be found in the data folder.

  5. #5
    Campidoctor
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    Default Re: Modifying range and recruitment area

    Quote Originally Posted by Knonfoda View Post
    EDIT: Also, whats EDB? I'm new to the acronyms, so please pardon the ignorance!
    Be warned the file is quite overwelming at first.

    You will see lots of lines of code like this
    Code:
    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "roman artillery scorpio" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    Each line represents the recruitment of a unit in one province, we use hidden resources to indentify each province, so thats what the "and hidden_resource SW.." parts are for. If you want to add recruitment to a specific province you will have to look up the hidden resource code in descr_regions.txt which can be found in data\world\maps\base, and create a new recruitment line using that code.

    Alternatively what most people do is find a unit with a suitable recruitment range and use its recruitment lines to make new ones for the unit you want to edit.


  6. #6
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Modifying range and recruitment area

    Sorry for the late late reply, I am very grateful for the help.

    What I've noticed is that with the Imperial Reforms the recruitment area is increased significantly for all artillery pieces minus the 1 talent stone projector, which I already have lots available so its no longer a massive issue.

    Thanks anyway though.

  7. #7
    D E C's Avatar Miles
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    Default Re: Modifying range and recruitment area

    Hey there
    I was about to open a new thread, but then I found this one. So I've been trying to recruit "indian elephant standard" in Alexandreia, but after my editing nothing happens. Am I missing something (what I did was basically adding a recruitment line with the coordinates in the army and royal barracks)?
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  8. #8
    D E C's Avatar Miles
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    Default Re: Modifying range and recruitment area

    Quote Originally Posted by D E C View Post
    Hey there
    I was about to open a new thread, but then I found this one. So I've been trying to recruit "indian elephant standard" in Alexandreia, but after my editing nothing happens. Am I missing something (what I did was basically adding a recruitment line with the coordinates in the army and royal barracks)?
    Edit: tried it with "agema klerouchoi hippeis" in Augila. Still nothing...
    U.S. President Dwayne Elizondo Mountain Dew Herbert Camacho, porn super-star and five-time ultimate smackdown wrestling champion

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