Hi everyone
With FoE released for quiet some time now and with four patches to update it, I was just curious to hear what you all think about it. And in special the difficulty of both campaign and battles. Don't be afraid to speak the truth if it's negative. It will only help us improve RTR VII and maybe even FoE in another patch...
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How's the finances? I've already seen reports of people saying it's too easy as Celtiberia to quickly get a lot of money early in the campaign. But how about the long campaigns? Do finances get more tough as you progress in your campaign? And how about the other factions?
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Is expanding too easy or too difficult? Have you figured a way that works best to expand? What type of government do you prefer to build: short build time and only AOR units or long to build but in the end full faction units? Or do you maybe use a different version for each situation?
And an important question, did we explain well enough (via the manual and ingame descriptions) how to deal with the unrest in newly conquered regions. Did you know your troubles should be mostly gone upon building a second level government?
If not, what do you think would be a good way to explain this to the player? Make the manual more detailed/complete or maybe more ingame tips in the building descriptions or something entirely different?
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About battles, have you found any major issues? Are there units you tend to create whole stacks of because they're powerful and cheap? Have you seen the AI do this? Are AI army compositions varied enough? Does it make sense, the way the AI deploys and composes it's armies?
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Thanks for taking the time to read this and thanks in advance if you can give us some feedback.
~ PatricianS





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