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Thread: Multicore support?

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  1. #1

    Default Multicore support?

    So I believe where a lot of peoples issues are coming from "graphics wise." After starting a very resource heavy battle in a huge city it was chugging and chugging and i was wondering what the issue was so i tabbed to desktop to see what system was slowing everything down when I saw that only 1 core was working out of a possible 8 (i7 920 hyper-threading). So has anyone else had this issue or know a fix?

  2. #2

    Default Re: Multicore support?

    Kingdoms always was and always will be a game without multicore support. Have a look at
    More advanced graphic requirements in SS 6.3?
    where this is already beeing discussed.

  3. #3
    Beowulf1990's Avatar Senator
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    Default Re: Multicore support?

    No idea why you think a mod would change that
    En Romanos, rerum dominos, gentemque togatam!

  4. #4
    Meneth's Avatar I mod, therefore I am
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    Default Re: Multicore support?

    Quote Originally Posted by Beowulf1990 View Post
    No idea why you think a mod would change that
    Well, it DID manage to add the auto-border-less mode.
    Which is awesome on two monitors, BTW.

  5. #5

    Default Re: Multicore support?

    Quote Originally Posted by Meneth View Post
    Well, it DID manage to add the auto-border-less mode.
    Which is awesome on two monitors, BTW.
    Actually thats taking advantage of preexisting features as far as I know.
    Its just that the average joe had no idea on how to use those.

    Topic closed - please continue the discussion in the topic linked.
    No need to spread the information out more then necessary

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