Features |
- Several separate, toggle-able sub-mods
- All MSC sub-mods can be enabled together
- Dynamic Siege Upkeep integrated into the campaign script
- SSNOP fully integrated
- Historically Accurate Settlement ownerships (early campaign only)
- One Settlement Type fully integrated
- Two turns per year fully integrated
- Expanded building tree
- Teutonic Crusades fully integrated
- Custom Sub-mod Manger background
- 20 unit slots freed
- Optimized scripting
- Major text overhauls
- Several small changes to the base game
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What to do when encountering a bug |
First, do these steps:
- Turn off UAC
- Move SS out of your Program Files folder
- Make sure nothing in the SS folder is read-only
- Make your shortcuts (both SS and SMM) always run as administrator
If the problem persists, post it in this thread |
What to do if the installer won't run/work/the installation isn't applying |
- Select the installer file
- Hit F2
- Add .exe at the end of the file-name
- Try running the file
If this doesn't work, disable UAC.
If that doesn't work, enable write permissions for all users on your SS6.3 folder (apply to all sub-folders)
If that doesn't work, move SS6.3 to somewhere other than Program Files.
And if that doesn't work, you're pretty much screwed. |
How to - 6.0 without OST |
Steps for installing MSMC 6.0 without OST. Skip to step 3 if you already have SS installed.
1)Install SS 6.3
2)Patch to SS 6.4
3)Install MSC 6.0
4)Install MSC 5.0 to a separate folder
5)Patch this folder to MSC 5.0.3
6)Replace MSC 6.0 files with these files from 5.0.3:
Campaign_script.txt (\SS6.3\data\campaign\early\world\maps\campaign\imperial_campaign)
This file will be moved twice. Either from Early and Late, or TwoEarly and TwoLate, depending on if you want 1TPY or 2TPY. Note that the "early" folder in this directory varies depending on what options you want.
Descr_strat.txt (\SS6.3\data\campaign\early\world\maps\campaign\imperial_campaign)
This directory is exactly the same as above. Same deal, it will be moved twice, depending on which TPY mode you want.
Export_descr_buildings.txt (\SS6.3\data\campaign\early)
Again, move this twice based on your selection. The "early" part of the location once again varies.
Export_descr_ancillaries.txt (\SS6.3\data)
You're only gonna move this one once.
Export_descr_character_traits.txt (\SS6.3\data)
You're only gonna move this one once.
If you've followed these instructions properly, you should now be rid of OST. |
Toggle-able sub-mods in the Compilation |
Meneth's Live Long and Prosper (LLP) sub-mod | The goal of this sub-mod is to make the life of characters last a bit longer, without sacrificing too much realism, to make it so you don't have to sacrifice big parts of your characters' lifespan to get them educated, and to add childhood traits |
Alpha Zeke's Istanople | This mini mod makes it so that based on whether the Turks or the Byzantine empire own Constantinople, the name of the city will change accordingly. |
Amaranth's Next Heir Ancillary | Lets you choose who'll be the next heir (second in line) by giving him the Heir Crown.
Disclaimer: it selects the next heir correctly only if Faction Leader dies before the current heir.
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Shoryn's Teutonic Crusades (TC) sub-mod | Improves the graphics (both battle and UI) of Lithuania and the Teutonic Order. Separate part of the installer, due to it's large size (the sub-mod manager couldn't handle it) |
Meneth's Character Development | Expands the character development by making characters get used to governing, or military command. |
Meneth's Son of X | Makes all characters adopted or married into the family start off with a "Son of a X" trait, which has some effects based on what line of work his father had. |
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Known incompatibilities |
- The Compilation is incompatible with DisableRR
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Installation |
- Download base install
- Point the installer to your SS6.3 folder
- Download patch (if any)
- Point the installer to your SS6.3 folder
- Turn on mods wanted (run SS_Setup.exe, it's in your SS folder)
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Uninstalling |
- Just don't turn on the sub-mod(s) you don't want when you run the sub-mod manager
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Change-log |
1.0 - Release |
- Compilation created
- Alpha Zeke's Faster Turn Times (FTT) sub-mod (un-toggleable) added
- Meneth's Live Long and Prosper (LLP) sub-mod added
- Meneth's Dynamic Siege Upkeep (DSU) script added
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1.1 - Thread and FTT updates |
- FTT now toggle-able thanks to Alpha Zeke!
- Links & Credits added
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1.2 - DSU update |
- New version of DSU, now hopefully not draining much more than it should
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1.3 - FTT update |
- New version of FTT which now works in the late campaign
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1.6 - LLP and Fixes updates |
1.6.1 |
- LLP updated to 3.0.1 (turn 2 crash fix)
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1.6.5 |
- Fixes updated to 1.1 (banner fix now permanent)
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1.6.7 |
- Fixes updated 1.2 (reduction of battle CTDs)
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1.8 - MH added |
1.8.2 |
- MH+LLP for late campaign added
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1.8.4 |
- MH updated to 1.2.1
- LLP updated to 3.4
- MH+LLP late campaign crash fixed
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1.9 - NHA added |
- Next Heir Ancillary added
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2.0 - General improvements |
- LLP updated to 3.5
- Description of NHA and Istanople updated
- One non-functioning section removed from DSU
- Incompatibilities added to the thread
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2.1 - MH and LLP updates |
- MH updated to 2.0
- Improved compression
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2.2 - LLP and Fixes updates |
- Fixes updated to 2.0
- A few small changes to LLP and DSU
2.2.2 |
- LLP traits not showing fixed
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2.3 - LLP and Fixes updates |
- Fixes updated to 2.2
- LLP updated to 3.6
- Trait text changes from Fixes 2.2 applied to LLP. Not included in the separate download in LLP's thread
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2.4 - 2TP added |
- A few princesses in LLP never coming of age fixed
- 2TP added
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2.5 - General improvements |
- Fixes updated to 2.3
- Baia garrison in 2TP fixed (not live in the stand-alone version)
2.5.1 |
- 2TP sub-mods showing up in regular campaigns fixed (note, you can delete the early2TPY and late2TPY folders in the campaign folder, they're now redundant)
- BGR for 2TP fixed
- Fixes updated to 2.4
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2.5.2 |
- Game crashing on campaign start with Savage AI fixed
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2.5.3 |
- MH for Late 2TP fixed (CTD on campaign start)
- LLP causing CTD on campaign start fixed
- Fixes updated to 2.4.1
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2.6 - Base improvements and compatibility |
- SSNOP implemented
- Historical Accurate Settlement ownerships added to Early campaign
- Early LLP no longer changes descr_strat (improves compatibility)
- Permanent Watchtowers integrated into the campaigns (improves compatibility)
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3.0 - Installer and TC added, general improvements |
- Now has an installer instead of a zip-file
- Due to the growing size of MSC, minor versions will from now on be patches instead of complete downloads
- Late LLP and MH no longer cause CTDs on campaign launch
- Teutonic Crusades (TC) added
3.0.1 |
- MH now really (hopefully)works for the Late campaigns
- Ensured the deletion of permanent watchtowers (redundant), and early MH (broken)
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3.0.2 |
- Early standard campaign being 2TPY fixed
- MH CTD in year 1221 fixed
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3.0.3 |
- MH name files removed (redundant)
- Sorkin_shara CTD (MH) fixed
- MH year 1221 CTD fixed
- BGR CTD on campaign start fixed
- Removed the BGR descr_strat files (redundant)
- Merged the 4 BGR folders (one per campaign is no longer needed)
- Turn 51 CTD fixed
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3.1 - General improvements |
- Fixes updated to 2.6
- Some archers in TC looking like Lith archers fixed
- (LATE) HRE not having a family tree fixed
- Optimized DSU, should help reduce turn time
- Applied latest SSNOP to 2TP (missing by accident)
- Added permanent watchtowers to TwoLate (missing by accident)
- Made Palanga/Konigsberg and Corinth/Mystras internally consistent
- (LATE) Fixed BGR breaking the campaign script
- Completely removed DSU's files (redundant)
- Removed LLP early 2TPY (redundant)
Hotfix |
- Moved accidentally misplaced file
- Fixed "Too few or missing campaigns" bug
- Fixed TwoLate crashing on campaign launch
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3.1.1 |
- Fixed TwoLate crashing on campaign launch
- Refixed the turn 51 CTD
- Fixes updated to 3.0
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3.2 - General Improvements and OST |
- Removed FTT (redundant)
- Removed MH (broken)
- Updated Fixes to 3.1
- Characters in TwoLate aging 1YPT fixed
- [EARLY]Fixed a few characters' family trees not working properly
- Bulgarian Uprising removed (often caused CTDs)
- Fixed some inconsistencies between the 1TPY and 2TPY name files
3.2.1 |
- Fixes updated to 3.2
- Made sure MH is completely gone
- [LLP]Tuned down the Oedipus Complex
- [2TP]Fixed a couple small EDB errors
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3.2.2 |
- Fixes updated to 3.3
- [LLP]Chance of getting most LLP traits reduced by ~1/3
- [LLP]Triggers for LLP-specific traits optimized
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3.2.3 |
- OST added
- [BGR]There being two PoorLogistics traits fixed
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3.3 - OST |
- OST updated to 1.1
- The 2TP OST files being in the wrong place fixed
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4.0 - New SMM, CD, BGR II, and SoX added |
- New Sub-mod Manager included
- Increased compatibility
- Permanent Watchtowers now toggle-able again
- [LLP]The old "character never coming of age if between 5 and 13 in the late campaigns" bug is back, sorry (eliminating it would make late LLP incompatible with OST)
- CD 1.0 added
- SoX 1.0 added
- Everything in the Compilation is now compatible with almost all other sub-mods
- 20 unit slots freed
4.0.1 |
- The new SMM should now work
- Longer Assimilation re-added (missing by accident)
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4.0.2 |
- Some bugged trait triggers fixed
- Descr_rebel_factions being wrong (helped cause crash on turn end) fixed
- The EDU getting overwritten (helped cause crash on turn end) fixed
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4.0.3 |
- The late campaigns being unable to start, fixed
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4.0.4 |
- The Early 2TPY campaign (possibly OST only) being unable to start, fixed
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4.0.5 |
- Venetian Crossbow Militia missing their unit card fixed
- BGR IV breaking the campaign script fixed
- OST not showing up for TwoLate fixed
- BRG II added
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4.1 - E2DI |
- One character at the start of the early campaigns not getting the Academic Advisor ancillary he's supposed to get, fixed
- Cedric's E2DI added
- Sub-mod list at campaign-start removed (the SMM no longer has this feature)
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4.2 - General Improvements |
- [E2DI]Eastern European UI updated
- ME ballistas not having any name or description fixed
- Fixes updated to 4.0
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4.3 - General Improvements |
- From now on the Compilation automagically remember where you installed them last, that is, the install path will default to your actual SS6.3 folder
- German Feudal Knights are now named so instead of just "Feudal Knights"
- Characters coming of age at age 5 (and a few other issues) even without LLP enabled - fixed
- Fixes updated to 4.2
4.3.1 |
- Characters coming of age at age 5 (and a few other issues) even without LLP enabled - fixed (didn't get completely fixed last version due to some left-over files)
- Genoese Crossbow Militia having no unit card fixed
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4.3.2 |
- Timurids having the TO banner in late, TwoLate, and TwoEarly fixed
- BRIC added
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4.3.3 |
- Updated BRIC to 1.1 (fixing an issue that caused the game to CTD on launch for some)
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4.3.4 |
- Updated BRIC to 1.2 (fixing another issue that caused the game to CTD on launch for some)
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5.0 - SS6.4 |
5.0.1 |
- Forgot to merge a few files, fixed now
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5.0.2 |
- Istanople and NHA not working for some campaigns fixed
- Building discounts not showing up properly on info screens fixed
- A few missing segments merged
- BGR4 not working fixed
- Return of the infamous banner bug in the 2TPY campaigns fixed
- BGR4, Longer Assimilation, and Permanent Watchtowers not showing up in the SMM for the 2TPY campaigns fixed
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5.0.3 |
- Several sub-mods not working with the late campaigns fixed
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6.0 - Improved moddability |
- Installer size decreased 25%
- BRIC fully integrated
- OST fully integrated
- Teutonic Crusades fully integrated
- Removed 1TPY campaigns
- All archers now benefit from the archer guild
- [Early]Fixed Baia having two armies
- Sicilian Crossbow Militia now have an icon
- BGRII not working fixed
- New SMM background
- SSNOP updated to newest version
- The Timurid invasion should no longer cause CTDs
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Links & Credits |
Discuss individual sub-mods in the threads below.
How they work together can be discussed in this thread.
Previously Included Sub-mods |
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Copyright/Freedom of Use |
Any aspect I've made of any work can be used freely on an attribution basis (though I'd like getting a PM too with a link to what you're using it for, as I like to see how my work fares in other places). This includes, but is not excluded to:
- The Fixes
- My sub-mods
- The Compilation
Note: if you use anything from the Compilation containing character names, Fair Prince will also have to be credited. The Fixes were not solely done by me, so if you use anything that contains aspects of the Fixes (which is almost everything), you have to include "The people who's work are included in Meneth and Bane's Community Fixes"
Any sub-mods in the Compilation not made by me cannot be freely used. You'll have to ask permission from the original author.
Any usage of my work without attribution will be reported. |