Page 9 of 122 FirstFirst 123456789101112131415161718193459109 ... LastLast
Results 161 to 180 of 2437

Thread: [Missing] Meneth's Sub-mod Compilation (MSC) 6.0

  1. #161
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by jsadighi View Post
    Is BGRII incompatible with any of the submods? (besides BGRIV of course).

    Also, have you thought about adding BGRII or Historical Factions & Titles mod to the submod manager?
    I have no idea which files BGRII changes, sorry.
    I can't add Historical Factions & Titles, since I didn't get permission. BGRII is theoretically possible, but I'd need permission from Byg.

  2. #162
    Siddyus's Avatar Biarchus
    Join Date
    Jan 2006
    Location
    Pandemonium, Hell
    Posts
    697

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Just wondering... I accidentally activated Permanent Towers together with Mongol Horde and LLP. I missed reading about the incompatibilities and stuff. And since its a waste to restart a hotseat campaign im playing with my mates; im curious, Is our campaign doomed to break? or it will just go on smoothly? I hope the mongols would still kick ass.

    We are playing in an early campaign.

  3. #163

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    i am using Compilation 2_1_1.7z.
    ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.

    Code:
     
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  4. #164
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Sid Burn View Post
    Just wondering... I accidentally activated Permanent Towers together with Mongol Horde and LLP. I missed reading about the incompatibilities and stuff. And since its a waste to restart a hotseat campaign im playing with my mates; im curious, Is our campaign doomed to break? or it will just go on smoothly? I hope the mongols would still kick ass.

    We are playing in an early campaign.
    I'm not sure. It depends on which file over-rides the other. If you're playing Late Campaign, and it's PW that overwrites, a few of the mongol armies will never spawn, and some characters will never come of age.
    If you're playing the Early Campaign, and PW is overwriting, some characters will never come of age.
    If PW is the sub-mod getting overwritten, everything should be okay.

  5. #165
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by gaming View Post
    i am using Compilation 2_1_1.7z.
    ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.

    Code:
     
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Could you attach your campaign script so that I can look at the lines mentioned in the log?
    Edit: also, what sub-mods are you using besides MH?

  6. #166

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by gaming View Post
    i am using Compilation 2_1_1.7z.
    ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.

    Code:
     
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
    13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    13:38:12.406 [system.io] [info] exists:   found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
    13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Ah i'm not the only who gets CTD at end of turn 2 .

  7. #167

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    (late era)+(savage ai)+(dynamic siege upkeep)+(ftt 3.1)+(istanople)+(longer assimilation)+(mh+llp)+(next heir crown)+(permanent arrows)

    Mongol horde attacks Khiva and kills the faction leader of Khwarezmids.
    Script halts and gives a ctd at that point.

  8. #168
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by gaming View Post
    (late era)+(savage ai)+(dynamic siege upkeep)+(ftt 3.1)+(istanople)+(longer assimilation)+(mh+llp)+(next heir crown)+(permanent arrows)

    Mongol horde attacks Khiva and kills the faction leader of Khwarezmids.
    Script halts and gives a ctd at that point.
    Could you check if it works without longer assimilation?
    It's pretty much the only default sub-mod I haven't tested it together with, though I don't really see anything that should make them incompatible.
    Edit: looking at the script+log, I still have no idea what's causing it, sorry :/

  9. #169

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Meneth View Post
    I have no idea which files BGRII changes, sorry.
    I can't add Historical Factions & Titles, since I didn't get permission. BGRII is theoretically possible, but I'd need permission from Byg.
    BGRII changes the following files:

    descr_campaign_db
    export_descr_character_traits
    text/export_vnvs

  10. #170
    Siddyus's Avatar Biarchus
    Join Date
    Jan 2006
    Location
    Pandemonium, Hell
    Posts
    697

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Meneth View Post
    I'm not sure. It depends on which file over-rides the other. If you're playing Late Campaign, and it's PW that overwrites, a few of the mongol armies will never spawn, and some characters will never come of age.
    If you're playing the Early Campaign, and PW is overwriting, some characters will never come of age.
    If PW is the sub-mod getting overwritten, everything should be okay.
    Alright, thanks for the heads up. Since I activated it last. I guess PW is overwriting both the MH and the LLP. When I press the scroll lock LLH doesnt seem to appear as one of the activated mods. MH still appears as activated though.

  11. #171
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by jsadighi View Post
    BGRII changes the following files:

    descr_campaign_db
    export_descr_character_traits
    text/export_vnvs
    Then it's incompatible with LLP, but compatible with the rest of the Compilation.

  12. #172

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
    If not, it's possible to install both (i don't think)?

  13. #173

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by crisiii View Post
    I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
    If not, it's possible to install both (i don't think)?
    As far as I know they are contained.
    All the sub-mods are toggle-able.
    Atm, all the sub-mods are compatible with each other, except LLP and MH for the late campaign. Combined version included.
    The compilation includes the Fixes compilation.
    Of course you can install the bugfixes and then the submod compilation but that will just rewrite the updated files.

  14. #174
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by crisiii View Post
    I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
    If not, it's possible to install both (i don't think)?
    Bane is correct, the Fixes from the Compendium are included in the Compilation, so there's no need to install that separately, though it'd work, but you'd just be overwriting exactly the same files.

  15. #175

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    With an earlier version of LLP one of mine starting family member didn't get the coming of age event. I didn't notice this until turn 30 and now it's the faction heir. Restarting the campaign will solve the problem but i was looking for a workaround.

    I was thinking to edit the campaign script and add a kil_character line but i'm not an expert of modding so i don't know how to do it or if there are another ways to do it(maybe with a console command).

  16. #176
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Wrain View Post
    With an earlier version of LLP one of mine starting family member didn't get the coming of age event. I didn't notice this until turn 30 and now it's the faction heir. Restarting the campaign will solve the problem but i was looking for a workaround.

    I was thinking to edit the campaign script and add a kil_character line but i'm not an expert of modding so i don't know how to do it or if there are another ways to do it(maybe with a console command).
    There's no way to kill him off. The console command never works, and edits to the campaign script only applies to new campaigns.
    Newer versions of LLP have fixed that bug, though.

  17. #177

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Meneth View Post
    There's no way to kill him off. The console command never works, and edits to the campaign script only applies to new campaigns.
    Newer versions of LLP have fixed that bug, though.
    Ok thx for the answer. I'll wait till he died than

  18. #178
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Wrain View Post
    Ok thx for the answer. I'll wait till he died than
    Make sure you have the newest version when you start your next campaign

  19. #179
    Black_Rider's Avatar Ordinarius
    Join Date
    Sep 2007
    Location
    Poland, Warsaw
    Posts
    725

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Memeth so what is with your Mongol Horde mod? Is it playable? And if not you recommend to start a new campaign or just wait for that mod?

  20. #180
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Black_Rider View Post
    Memeth Meneth so what is with your Mongol Horde mod? Is it playable? And if not you recommend to start a new campaign or just wait for that mod?
    It's working for the late campaign, but not the early campaign.
    I'll release a new version of it once I figure out what's causing it not to work for the early campaign.
    It might take a while, so do start a new campaign if you want to.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •