Just want to say SSHCP and instantinople can not be used at the same time. They both use the expanded file....but i see your point though there it's not included in your compilation.
I've mentioned you one time to work with installers....although i have to say that when you replace files manually you know what you are doing....f.e. my first point with the expanded text file.
Last edited by dominion; August 24, 2010 at 12:51 PM.
Understood....well you did solve the compatible problem with next heir ancillary...that was the same problem (with other files) but there the author did gave his blessing.
In the few games I played, using several combinations (no sub-mods), there is no education system at all. I even thought that this feature has been taken out from SS 6.3. What's wrong with my campaign then?The goal of this sub-mod is to make the life of characters last a bit longer, without sacrificing too much realism, to make it so you don't have to sacrifice big parts of your characters' lifespan to get them educated, and to add childhood traits
Hey guys great subMODs! I just installed the compilation (with alot of help from the discussion on page 2) and I was just wondering if you know wich (if any) of the compilations are save game compatible. I already know that faster turn times is having used it before the compilation, but beyond that I'm clueless. The main reason I ask is that I have a hotseat game going with my brother and I think that this would make it a bit more interesting. Oh and one moe thing.
Great Mods!
Hey Meneth,
I found some odd behaviour in the sub-mod compilation.
1) I've been following the compilation from the beginning, and it seems that somwhere the LLP files changed name or something, because I now have two LLPs all the time. The first listed being an older version (I don't know which one, but it doesn't include Permenant watchtowers and is clickable with BGRIV), and the second being whatever latest version is released. Whenever your compilation updates, and I download and install it, only the second listed LLP changes. See below for pic:
Spoiler Alert, click show to read:
2) Also, I found some weird behaviour with BGRIV and Permenant Watchtowers.
Spoiler Alert, click show to read:
Just delete the older version from your sub-mod folder (data\campaign\sub), the current version is LiveLongandProsper_early.txt and LiveLongandProsper_late.txt. The old version is probably LiveLongandProsper.txt.
As for that second thing, that's just the sub-mod manager acting strange. Something is overwriting something else, so most likely something is wrong or bugged due to both BGR and PW being on.
The reason PW is included in LLP, is because LLP had to start modifying the descr_strat.txt file, which is what PW modifies, too.
- Incompatibilities added to the first post
Hmmmmm.....so basically what you are saying is that at the end of it all:
BGRIV is NOT compatible with LLP (just cant be selected) &
BGRIV is NOT compatible with PW (can be selected, but likely causing unknown issues somewhere)
Am I correct? Maybe you can consider putting this information, or similar in your intro where it talks about mod incompatibilities (ie LLP and MH etc). It might prevent others from enabling both BGRIV and PW, leading to a potentially buggy game-play experience.
Final note, seeing as LLP is your child, do you forsee it being compatible and clickable with BGRIV in the near future. They are both too excellent to be mutually exclusive.
Thanks.
And you clearly beat me to it, ha! Respects!
O well its all good,
Thanks though, that incompatibility list you just put up is rather useful. I been playing with BGRIV and NHA and MH all together. Didn't notice any game-breaking bugs or any bugs at all for that matter, but I must've just got lucky.
Thanks gain.
Okay THX
Hello, first, thanks for your job with this mod but i get a problem:
I get a CTD at end of turn two at mongolian turn, i tried differents sub mod combinaisons but they all get the bug, help please!