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Thread: [Missing] Meneth's Sub-mod Compilation (MSC) 6.0

  1. #101

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    Does the choose heir ancillary break existing savegames?

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  2. #102
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    I don't think so, but I can't guarantee anything.

  3. #103
    For England Men's Avatar Miles
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    me again meneth so I am up to 1.6.1 on your submod and have not been on here since but now i am going to download the newest one should I just unzip again and run the set up any tweaks or features I need to do or will my save games continue to run with some features and the new games run with all just fine as I am. Only thing I have applied to 6.3 is sub mod 1.6.1 currently.

  4. #104
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    Quote Originally Posted by For England Men View Post
    me again meneth so I am up to 1.6.1 on your submod and have not been on here since but now i am going to download the newest one should I just unzip again and run the set up any tweaks or features I need to do or will my save games continue to run with some features and the new games run with all just fine as I am. Only thing I have applied to 6.3 is sub mod 1.6.1 currently.
    Un-zipping over a previous version should work fine.
    Some changes will apply to an already on-going game, some won't. Mongol Horde, for example can't be applied to an on-going games (though the mongol names it adds will probably apply)

  5. #105
    For England Men's Avatar Miles
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    cheers mate plus rep

  6. #106

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 1.9

    Quote Originally Posted by MonkeyChief View Post
    Does the choose heir ancillary break existing savegames?
    They only _potential_ break I can think of is removal of ancillaries.
    Such as having it ingame and disabling the mod while the save is still referencing the ancillary. Then even that might work out ok.

  7. #107
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    2.0

    • LLP updated to 3.5
    • Description of NHA and Istanople updated
    • One non-functioning section removed from DSU

  8. #108

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Meneth,

    I sent a message with KoJ mod in compilation. Appreciate any feedback privately.

    Thanks!

    gfortune

  9. #109

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Where can we dload 2.0? I see only 1.97 on page 1.

    Thanks!

  10. #110
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by Dalthius View Post
    Where can we dload 2.0? I see only 1.97 on page 1.

    Thanks!
    Sorry, fixed.

  11. #111
    Paladin94610's Avatar Senator
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    I vote for Next Heir Ancillary. But there is no vote for them in the poll. Why don't you add NHA?
    Formerly Iberia Auxilia


  12. #112
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by Iberia Auxilia View Post
    I vote for Next Heir Ancillary. But there is no vote for them in the poll. Why don't you add NHA?
    I'll add it soon.
    I'll just PM an admin so he'll delete the poll, then create another, with NHA, and with Istanople spelled correctly

  13. #113

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Hey,

    Don't know if this is an issue with your sub-mod compilation or the original game, but I experienced a CTD on the second turn, no matter what I did.

    I have MH, LLP, FTT and next heir ancillary activated. I was playing Teutons, and the game always crashes right before the third turn starts, on the other players' turn that is, right after Papal states.

    Save game included.

    Hope someone has the time to look into this, the Teutons are by far my favorite faction (:

  14. #114
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    I'm guessing you're using an old version of MH (and the Compilation), since the mongols is the faction right after the Papal States. In one of the earliest versions, one would crash on turn 2 in the Late campaign.
    Download the newest version and start a new campaign. Also, MH and LLP should never be enabled together in the Late campaign, only through the combined option which was added some versions ago.

  15. #115
    For England Men's Avatar Miles
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    you guys are way to good i only just installed 1.9 last night and now you got 2.0 on here have had to make this page a favourite, just so you know this page isn't easy to find unless you use your signature or search specifically for it.

  16. #116
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by For England Men View Post
    you guys are way to good i only just installed 1.9 last night and now you got 2.0 on here have had to make this page a favourite, just so you know this page isn't easy to find unless you use your signature or search specifically for it.
    Not much I can do about it.
    It stays on the first page of the sub-mod section most of the time, though.

  17. #117

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    You were right, I was using the 1.97 version that was posted here yesterday!

    Using the newer one didnt fix the problem though, but disabling LLP+MH and using just LLP did. Works fine now! Thanks for your speedy reply!

  18. #118
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    New poll added, now including NHA. Istanople now spelled correctly

  19. #119

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by Meneth View Post
    New poll added, now including NHA. Istanople now spelled correctly
    Ah I was wondering why my vote was no longer counted...

  20. #120

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Thanks for the update, Meneth. LLP does now include watchtowers. I still see two FTT 3.1 options though, with slightly different wording (only a couple different pronouns mostly). Anyone else seeing that? Could it be a result of having extracted FTT 3.1 separately before using this compilation?

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