Thread: [Missing] Meneth's Sub-mod Compilation (MSC) 6.0

  1. #2221
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by bastus View Post
    Ok, i finally found: the file desc-strat.txt from V.5.03 is setted on 1.00 for timescale. I put it to 0.5 and i can enjoy 2TPY and other goodies without OST.
    no you need the 2 turns per year file from 5.03, its a seperate folder in the download. This is cause of unit balancing, and buildings, economy, etc etc.
    LOSTHIEF
    I'd rather be lucky than skilled!


  2. #2222

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Hi, fellow MSC 6.0 fans. I'm surprised to see there has not been any mini-mods added here in a while. Or the MSC 7.0 birth. I'm sure there have to be some out there that could be added if not to bring back the castles once and for all. I miss my castles on the map. However, thats not the point. Can anybody nominate a mini-mod that might be worth Mr Meneth looking at and maybe MSC 7.0 could happen. Why am I asking,cos I want Norway to get them new or old/new skins from that name that dare not be said. Great respect as always.

    And YES I have tried.

    How about the Byzantiums foot soldier mod.
    Or the NO GUNS ALLOWED mod.
    Castles back on the map mod. "Did I say that"

  3. #2223

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    no you need the 2 turns per year file from 5.03, its a seperate folder in the download. This is cause of unit balancing, and buildings, economy, etc etc.
    Thank you so much for your help. I finaly got it and it works perfect.
    Because of my english, i missunderstood instructions. Sorry if i bothered some of you by bad questions.

  4. #2224
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by Lord Ragnar View Post
    Hi, fellow MSC 6.0 fans. I'm surprised to see there has not been any mini-mods added here in a while. Or the MSC 7.0 birth. I'm sure there have to be some out there that could be added if not to bring back the castles once and for all. I miss my castles on the map. However, thats not the point. Can anybody nominate a mini-mod that might be worth Mr Meneth looking at and maybe MSC 7.0 could happen. Why am I asking,cos I want Norway to get them new or old/new skins from that name that dare not be said. Great respect as always.

    And YES I have tried.

    How about the Byzantiums foot soldier mod.
    Or the NO GUNS ALLOWED mod.
    Castles back on the map mod. "Did I say that"
    he's currently working on another mod (DoTS) at this time, so as far as i know, its on hiatus here.
    LOSTHIEF
    I'd rather be lucky than skilled!


  5. #2225

  6. #2226

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by Meneth View Post
    Indeed.

    Thanks for the update kind Sir

  7. #2227
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    That wasn't a update.

  8. #2228
    MatrixStorm's Avatar Campidoctor
    Join Date
    Sep 2009
    Location
    Belgium
    Posts
    1,943

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Now something completely different:

    I installed your mod, but I didn't like some of the changes, like the bad placement of Corinth and the absence of mercenaries.
    However, even after a full deletion of every file that has to do with your mod, SS, M2TW and Kindoms, my reinstalls still have these problems.

    Do you maybe have a solution?
    Last edited by MatrixStorm; February 20, 2012 at 08:15 AM.

  9. #2229

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by MatrixStorm View Post
    Now something completely different:

    I installed your mod, but I didn't like some of the changes, like the bad placement of Corinth and the absence of mercenaries.
    However, even after a full deletion of every file that has to do with your mod, SS, M2TW and Kindoms, my reinstalls still have these problems.

    Do you maybe have a solution?
    Same question. How do I completely remove Meneth's sub-mod compilation, but retain 'Vanilla SS'?
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  10. #2230
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by zorphon View Post
    Same question. How do I completely remove Meneth's sub-mod compilation, but retain 'Vanilla SS'?
    do u have steam or regular version of mtw2?
    LOSTHIEF
    I'd rather be lucky than skilled!


  11. #2231

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by Losthief View Post
    do u have steam or regular version of mtw2?
    Regular DRM-Free version from Gamersgate.com.
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  12. #2232

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by Ferdiad View Post
    That wasn't a update.
    He meant an update on the situation, why are you so rude to people around the forums?

    *EDIT* Also, is there a way your Fixes that's untoggleable could be well, toggleable?

    I want some of these sub-mods, but I don't like many of your Fixes/Changes.

    Do I have to reinstall SS to get rid of MSC?
    Last edited by zorphon; February 23, 2012 at 07:13 PM.
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  13. #2233
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Get thicker skin, it helps.

  14. #2234

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by Ferdiad View Post
    Get thicker skin, it helps.
    Lmfao, seriously? Do you have like inner anger bottled down inside from your childhood or something? Comments like "Get thicker skin" do not help your case in the slightest. I don't understand why you're so rude and aggressive towards everybody, it seriously makes me laugh when I see your comments. (and not in a good way)

    Anyway, does anybody have any kind of comment that can help and be back on-topic?
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  15. #2235
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by zorphon View Post
    Lmfao, seriously? Do you have like inner anger bottled down inside from your childhood or something? Comments like "Get thicker skin" do not help your case in the slightest. I don't understand why you're so rude and aggressive towards everybody, it seriously makes me laugh when I see your comments. (and not in a good way)

    Anyway, does anybody have any kind of comment that can help and be back on-topic?
    you have to reinstall ss. So change the name of the msc ss to ss-msc or something, Rerun the installer, then whichever one you want to play at the moment name it ss6.3. (i have like 8 installs right now, plus all the tech archived ones...so probably somewhere in the 20s, they all work fine when and where i want them to and don't interfere, gotta love mod foldering).
    LOSTHIEF
    I'd rather be lucky than skilled!


  16. #2236

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    I have an issue. After starting a late era campaign with Venice, the children that are already older than 5 in the campaign don't come of age, and they're missing their portraits in the family tree. Could somebody please help?

  17. #2237
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Quote Originally Posted by AzNmamba View Post
    I have an issue. After starting a late era campaign with Venice, the children that are already older than 5 in the campaign don't come of age, and they're missing their portraits in the family tree. Could somebody please help?
    its a glitch with llp, choose to play w/o llp or gotta live w/o those characters.
    LOSTHIEF
    I'd rather be lucky than skilled!


  18. #2238

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    keep getting errors and CTDs when trying to play MSC 6.0 ( error processing Bgr2.text) This doesnt make sense! it is very frustrating since i was playing with 6.0 for 3 days before i decided to change one file, i made a back up of that file and put it back in place so it should work right? ive resorted to uninstalling and reinstalling several times. i can play with 6.4, but once i install MSC it crashes. What the %$#* is going on?
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  19. #2239
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Its not compatible with BGR.

  20. #2240

    Default Re: Meneth's Sub-mod Compilation (MSC) 6.0

    Hi
    someone who has installed this sub mod could tell me the devastation values ​​of model campaign db?
    I ask them for personal use (not another sub mod) because I also play with 2TPY.
    I have made ​​many changes to my version of the game so I can not install this sub mod to check personally


    I'm interested in the values ​​of these strings:
    <fort_devastation_distance uint="0"/>
    <army_devastation_distance uint="0"/>
    <fort_devastation_modifier float="0"/>
    <army_devastation_modifier float="0"/>

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •