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Thread: Meneth's Sub-mod Compilation (MSC) 6.0

  1. #181
    Black_Rider's Avatar Biarchus
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Im going to start Kwazerm early campaign. Do you think I can beat Mongols without your mod? Or this is "Mission Impossible"?

  2. #182
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Black_Rider View Post
    Im going to start Kwazerm early campaign. Do you think I can beat Mongols without your mod? Or this is "Mission Impossible"?
    It's harder to beat them with my mod than without
    Though they'll get lots of reinforcements.

  3. #183
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Ok, thanks for quick answers. Sorry for distort your name.

  4. #184

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    I don't understand...how to install this?
    I putted compilation2_1_1.7 into the Program files\SEGA\Medieval II Total War\mods and nothing...how to activate all those sub-mods?

    Thank you!

  5. #185
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Pancho_Villa View Post
    I don't understand...how to install this?
    I putted compilation2_1_1.7 into the Program files\SEGA\Medieval II Total War\mods and nothing...how to activate all those sub-mods?

    Thank you!
    You have to un-zip it using an un-zipper. 7-zip is great.

  6. #186

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Meneth View Post
    You have to un-zip it using an un-zipper. 7-zip is great.

    I know...I already done it...and putted into mod folder...

  7. #187
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Quote Originally Posted by Pancho_Villa View Post
    I know...I already done it...and putted into mod folder...
    Run SS_setup.exe in your SS6.3 folder, then.

  8. #188

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Then i just have (from this compilation) FTT...i'll try again...

  9. #189
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2

    2.2

    • Fixes updated to 2.0
    • A few small changes to LLP and DSU

  10. #190
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2

    Are those fixes save compatible?

    It's working for the late campaign, but not the early campaign.
    I'll release a new version of it once I figure out what's causing it not to work for the early campaign.
    Hmm, wait. I thought it was the other way around? So in my current early campaign... what would happen to the Mongols? They havent appeared yet though.
    Last edited by Siddyus; August 31, 2010 at 11:27 PM.

  11. #191
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2

    Quote Originally Posted by Sid Burn View Post
    Are those fixes save compatible?
    Yes.


    Hmm, wait. I thought it was the other way around? So in my current early campaign... what would happen to the Mongols? They havent appeared yet though.
    They won't appear at all.

  12. #192
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2

    Ouch. That's a total let down.

    Oh btw, is it still possible to simply disable MH in my current campaign? after all, the mongols hasn't spawned yet.
    Last edited by Siddyus; September 01, 2010 at 09:51 AM.

  13. #193

  14. #194
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    2.2.2 (the "I fail, but at least I realized it quickly" hot-fix)

    • LLP traits not showing fixed

    100% save-game compatible.

  15. #195

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    If i enable the Mongols mod after the start of a campaign (but before Mongols invasio) will it work?

    I want my Khwarezmian campaign a bit more hard

  16. #196
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    Quote Originally Posted by Wrain View Post
    If i enable the Mongols mod after the start of a campaign (but before Mongols invasio) will it work?

    I want my Khwarezmian campaign a bit more hard
    Nope, as it adds to the campaign script. And the Early version sadly doesn't work for some reason, BTW.
    If you want something hard, try a Late campaign as Kwarezm or the Cumans with MH enabled

  17. #197

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    Gee, i already done 70 turns in my early Khwarezmian campaign... i'm too lazy to start again in late era xD

  18. #198

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    I did a clean install of both total war and stainless steel and i am using Compilation 2_2_2.7z right now.
    (late era)+(mh+llp)
    Mongol horde attacks Khiva and if i guard the city with any number of units even with one archer only, it gives ctd.
    If i totally abondoned the city before the attack no ctd.
    Error follows.
    Does not your game generate the same error?

    Code:
    23:47:07.531 [system.io] [info] exists: found mods/SS6.3/data/globallighting/morning_cloudy.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    23:47:07.531 [system.io] [trace] file open,,mods/SS6.3/data/globallighting/morning_cloudy.lighting,187
    23:47:07.531 [system.io] [info] open: found mods/SS6.3/data/globallighting/morning_cloudy.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    23:47:07.531 [system.io] [info] exists: missing mods/SS6.3/data/globallighting/env_maps/environment_morning_cloudy.texture
    23:47:07.531 [system.io] [info] exists: missing mods/SS6.3/data/globallighting/env_maps/environment_morning_cloudy.texture
    23:47:07.531 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    23:47:07.531 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction 0C345B0C against faction 0C343F24
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20877 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <fire_labels> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20878 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <check_timer> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20879 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_fix_check> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20880 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_fix_check_sally> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20881 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reinf_check> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20882 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <sally_defense_check> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20884 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label_ready> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20885 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <stakes_on> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20887 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label2_ready> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20888 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label4_ready> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20889 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label5_ready> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20890 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_moving> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20891 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reinf_arrive> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20892 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reinf_arrive2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20893 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reinf_late> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20894 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army3_run> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20895 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army3_run_siege> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20896 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army4_run> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20897 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <distance_trigger1> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20898 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <distance_trigger2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20899 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <distance_trigger3> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20900 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <distance_trigger4> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20901 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <distance_trigger5> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20903 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <ha_fix> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20905 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_fix> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20906 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20907 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20908 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate_tier2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20909 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate_tier3> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20910 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate_tier2s> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20911 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <elephant_gate_tier3s> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20912 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <rally_walls> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20913 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <rally_walls_s> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20914 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <second_ring> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20915 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <third_ring> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20916 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <second_ring2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20917 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <third_ring2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20918 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <del_objective> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20919 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <del_objective2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20921 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <sally-out_fix> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20922 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <sally_defense> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20923 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reform_back> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20924 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reform_multi> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20925 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <unit_under_fire> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20926 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <kill_sally> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20927 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <sally_reinf> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20928 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reset_position> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20929 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <defend_location> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20930 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reset_army2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20931 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <assign_labels> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20933 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <siege_fix> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20934 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_sieging> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20935 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_south> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20936 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_north> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20937 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_east> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20938 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army_west> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20939 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <emergency_stop> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20940 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <omfg_cannon_tower> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20941 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army2_sally> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20942 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <wall_advance2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20944 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <protect_general> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20945 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <general_wait> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20947 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label3_ready> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20948 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army3_location> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20949 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_n> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20950 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_ne> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20951 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_e> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20952 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_se> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20953 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_s> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20954 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_sw> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20955 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_w> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20956 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <path_nw> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20957 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <obstacle_check> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20958 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <label_army3> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20959 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army3_moving> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20960 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army3_idle> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20961 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <line_passed> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20962 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <army2_idle> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20963 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <wall_line_passed> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20964 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <reset_position2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20965 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test1> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20966 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test2> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20967 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test3> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20968 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test4> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20969 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test5> = 0
    23:47:07.593 [game.script.exec] [trace] exec <set_counter> at line 20970 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:07.593 [game.script.counter] [trace] counter <repeat_test6> = 0
    23:47:07.593 [game.script.exec] [trace] exec <prepare_for_battle> at line 20971 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:47:09.109 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
    23:47:09.109 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
    23:47:09.109 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    23:47:09.109 [game.script.trigger] [trace] Trigger <battle1> fired
    23:47:09.109 [game.script.trigger] [trace] Trigger <battle5> fired
    23:47:12.812 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by gaming; September 01, 2010 at 04:01 PM.

  19. #199
    Meneth's Avatar I mod, therefore I am
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    Jul 2010
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    Oslo, Norway
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    I haven't had any error like that, no, though other people have reported similar errors.

  20. #200

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.2.2

    Quote Originally Posted by Meneth View Post
    I haven't had any error like that, no, though other people have reported similar errors.
    can you give me your campaing script file. maybe mine has a problem.

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