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August 08, 2010, 05:34 PM
#1
Debugging crashes
Hi to each,
Me too, I have this recurrent script on SV 3.3, player(Serbia) sieging Turks in Scopia, when I win the battle, at the end of the turns, CTD!!
I had decrease the chance to have this trait : "Battle_General_Took_Deadly_Hits", and I will delete all minor bink something...
If someone have an idea on this recurrent bug from SV...
Thanks
00:21:03.663 [game.script.exec] [trace] xec <set_counter> at line 9932 in mods/SicilianVespers/data/world/maps/campaign/custom/SicilianVespers_Renaissance/campaign_script.txt
00:21:03.663 [game.script.counter] [trace counter <Scopia_siege> = 0
00:21:03.667 [game.script.trigger] [trace] Trigger <Battle_General_Took_Deadly_Hits> fired
00:21:03.683 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
00:21:03.683 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
00:21:04.734 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
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August 09, 2010, 04:37 AM
#2
Re: Debugging crashes
Crashes on exiting battle are usually caused by traits. If decreasing the chance of getting the trait reduced the chance of getting the CTD then the trait is probably causing the problem. So remove it or fix it, I guess.
Last edited by Squid; August 10, 2010 at 03:00 PM.
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August 10, 2010, 11:20 AM
#3
Re: Debugging crashes
But my problem is actual^^, Taiji, thanks.
I think also its the solution:
"Trigger Battle_General_Took_Deadly_Hits
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle > 0.8
Affects SeverelyWounded 1 Chance 1"
Many SV players had encountered this terrible CTD, maybe?
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August 10, 2010, 03:16 PM
#4
Re: Debugging crashes
It's odd the the 'i' is not capitalised: GeneralHPLostRatioinBattle
I see it's the same in the docudemons though 
Anyway, you can just delete that trigger to test it. If the problem is gone then you know the trigger is probably the cause.
Last edited by Taiji; August 10, 2010 at 03:24 PM.
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August 11, 2010, 04:00 AM
#5
Re: Debugging crashes
I will try that, thanks Taiji
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