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Thread: BloodLines needed to be Tweaked for 6.3

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  1. #1
    Tiro
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    Icon7 BloodLines needed to be Tweaked for 6.3

    Why is this particular feature not enabled that whenever i get my faction heir married to the princess of another kingdom then when they would have children they would get the following trait i.e. example..
    If married to Princess of Leon then i would get a trait like Leonese relations .... increased chivalry and piety ... can you make a sub mod that changed the family bloodline scripts so that if would be gun marrying princess of other royal houses into our own royal.As a girl i feel that women should get equal representation in terms of legacy. Why just focus on the male bloodline...
    Plus Different SubModes needed to be cheaked for practicality so that people dont have to uninstall the whole game and reinstall it...

    Secondly i refocus my point on the fact that for a turtle campaign the number of children being produced are not enough to sustain the empire.. Plus generals and family member not getting married for 20 turns at a stretch.... Either release a fix or if hardcoded release a patch soon keeing the above points in mind... I think SS needs a patch to make it SS.6.2.1 for that matter with many buys fixed...
    Thanking you
    Neha Saurastri
    Gameplay is excellent for that matter and i love SS Thanks Gracul.!!! love you !!!
    Last edited by neha123; August 10, 2010 at 08:10 AM.

  2. #2

    Default Re: BloodLines needed to be Tweaked for 6.3

    As far as I know, SS 6.3 does include female bloodlines...

    EDIT: I am not sure about previous SS models.

  3. #3
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    ALSO Navies cant be merged... smaller navies cant merge...as you remove one ship it becomes a independent admiral while the AI can do it easily???
    I thing this is a very major bug that needs to be fixed

  4. #4

    Default Re: BloodLines needed to be Tweaked for 6.3

    Quote Originally Posted by neha123 View Post
    ALSO Navies cant be merged... smaller navies cant merge...as you remove one ship it becomes a independent admiral while the AI can do it easily???
    I thing this is a very major bug that needs to be fixed
    Perhaps it's becouse you're Sicily. All admirals got the +2 movement trait which makes it impossible to merge with another fleet. Even if the admiral doesn't have a command star.

  5. #5

    Default Re: BloodLines needed to be Tweaked for 6.3

    Navies can be merged fine in my campaign. Make sure that the navies you are trying to merge dont have two admirals with stars, otherwise none of the admirals will want to relinquish control of his navy.

  6. #6
    gracul's Avatar 404 Not Found
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    Default Re: BloodLines needed to be Tweaked for 6.3

    in previous SS versions, a princess did not 'carry' royal blood.
    However in 6.3 If you have a generals who's wife is a Spanish princes, their children will get the "royal blood Spanish" thing.

    It was implemented from one of Caralampio's great sub-mods.

    Navies can be merged only if they do not have an admiral.

  7. #7
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    Yeh but in RR/RC the above (First Post) could happen.. ie in realtions as a trait also the character would get something out of it...
    but not here is SS..cheack with PB on that matter... i am 100% sure it was there in RR/RC SS 6.2

  8. #8

    Default Re: BloodLines needed to be Tweaked for 6.3

    yes i remember a trait like that exited in RC/RR6.2.Wherein if your heir married a royal princess their children would have 2 "of royal blood" traits instead of only 1.

  9. #9
    gracul's Avatar 404 Not Found
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    Default Re: BloodLines needed to be Tweaked for 6.3

    Its in the code for 6.3
    And i don't know about RR/RC, it was not in 6.0 6.1 and 6.2RC4

  10. #10

    Default Re: BloodLines needed to be Tweaked for 6.3

    Secondly i refocus my point on the fact that for a turtle campaign the number of children being produced are not enough to sustain the empire..
    Regarding this matter, I'm looking to solve it in my little historical mod by adding more generals to each faction right at the start, and allowing the recruitment of generals as well. That way hopefully the player won't be forced to accept every adoption and marriage proposals after a while, just to be able to maintain his large empire.

    Btw, it's good to see female members around here!

  11. #11
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    is there not any way you can consult PB and ask him about this...it was fun getting your heirs married to princesses of royal blood so that you could have 5 royal bloodlines... i have uninstalled SS6.2 RR/RC to make space for this mod but if anyone has a screenshot please show it to Gracul

  12. #12
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    I dodnt understand one thing ... if you are making the SSHCP where are you getting your data.. i mean the accurate info...
    Plus did you see the first post.. and can you do something about it....

  13. #13

    Default Re: BloodLines needed to be Tweaked for 6.3

    Quote Originally Posted by neha123 View Post
    I dodnt understand one thing ... if you are making the SSHCP where are you getting your data.. i mean the accurate info...
    Plus did you see the first post.. and can you do something about it....
    Usually I get the info by doing extensive research on the internet and consulting with other members here. Fortunately, the large large majority of them are very helpful and also interested in the project. And aside from that, from time to time I get minor but worthy suggestions in thread from other members as well.

    Regarding the princess bloodline traits, this feature along with plenty of others was actually implemented in the latest version of Blood, Broads & Bastards, but that's only compatible with vanilla M2TW: Kingdoms.
    However, I'm planning to launch a new project soon (once I finish SSNOP) to revise the traits and ancillaries in the game (and create several new ones) to make them 'compatible' with SSHCP - and I'll look into the possibility of adding some of the new features from BBB.

  14. #14
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    DOES ANYONE KNOW WHERE THE TRAITS AND ANCILLARIES DETAIL LIST FOR SS 6.3 ARE..... WHY I AM I GETTING A TRAIT OF POOR LOGISTICIAN EVEN IF HE WAS JUST STANDING IN THE COLD

  15. #15
    newt's Avatar Primicerius
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    Default Re: BloodLines needed to be Tweaked for 6.3

    Quote Originally Posted by neha123 View Post
    DOES ANYONE KNOW WHERE THE TRAITS AND ANCILLARIES DETAIL LIST FOR SS 6.3 ARE..... WHY I AM I GETTING A TRAIT OF POOR LOGISTICIAN EVEN IF HE WAS JUST STANDING IN THE COLD
    There is no online list yet. You need to look at the files yourself to see the triggers.

    export_descr_ancillaries.txt and
    export_descr_character_traits.txt

    in your SS data folder.

    The reason you got that trait is

    Code:
           and InEnemyLands
           and TimeInRegion > 4
           and not Trait LogisticalSkill > 0
           and Trait PoorLogistics < 1
    
     Affects PoorLogistics 1 Chance 20
    translation: you've been in the same enemy region for more than 4 turns so there's a 20% chance to get it every turn.

  16. #16
    Tiro
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    Default Re: BloodLines needed to be Tweaked for 6.3

    No i was just in the enemy land for just one turn i got the princess married that turn and just when i ended the turn i got this stupid trait...

  17. #17
    newt's Avatar Primicerius
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    Default Re: BloodLines needed to be Tweaked for 6.3

    That's the only way to get the trait. I searched the file.

  18. #18

    Default Re: BloodLines needed to be Tweaked for 6.3

    well ntio many childs are born but what the hecK! the characters lives for super long! i started one as syracuse in early campign and my king went over 90 years old! so that makes up for lack of members i think

    p.s HEY! 90 YEARS! that not everyday you see THAT!

  19. #19

    Default Re: BloodLines needed to be Tweaked for 6.3

    can you make a sub mod that changed the family bloodline scripts so that if would be gun marrying princess of other royal houses into our own royal
    You lost me there.

  20. #20
    newt's Avatar Primicerius
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    Default Re: BloodLines needed to be Tweaked for 6.3

    Quote Originally Posted by Clix View Post
    well ntio many childs are born but what the hecK! the characters lives for super long! i started one as syracuse in early campign and my king went over 90 years old! so that makes up for lack of members i think

    p.s HEY! 90 YEARS! that not everyday you see THAT!

    You got lucky. They start dying at 55. Any years lived after that, is a dice roll.

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