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  1. #1

    Default Turning trees into wonders

    I recently tried modifying the 'descr_climates.txt' to turn trees in unused climates into wonders. Though I was successful there were two problems.

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    1) I was unable to make an area with just one tree (for some reason each pixel has 3 trees).
    2) The wonders swayed in the wind.

    Does anyone have any ideas how to get around these problems. If successful it would mean that there could be additional wonders on the map without needing to use resources.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2
    Squid's Avatar Opifex
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    Default Re: Turning trees into wonders

    Question from an M2TW wonder newb. Can wonders, ala the ones from RTW be added to M2TW as vanilla at least doesn't use any that I recall.
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  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Turning trees into wonders

    You replaced the models, but not the configuration or the animation for it. Try using the 'sparse_tree' entry and experiment with the numbers at the end of the line.

    climate mediterranean
    {
    colour 236 0 140
    heat 1

    strategy summer sparse_tree cypress_a.cas 11
    strategy summer sparse_tree olive_a.cas 10
    strategy summer dense_tree olive_a_impassable.cas 10
    strategy summer canopy olive_a_canopy.cas 12

    battle_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub

    battle_winter_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub
    env_map data/battlefield/envmaps/grass.dds
    }
    If I remember correctly, then EB (RTW version) had little 3D rocks in the desert. Not sure if those came in clusters as well.










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