Page 1 of 2 12 LastLast
Results 1 to 20 of 30

Thread: Gun powder bombards??

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Gun powder bombards??

    Gun powders unit and bombards i want. İnşallah BC 3 will include them.

  2. #2
    Indefinitely Banned
    Join Date
    Mar 2010
    Location
    Anatolia
    Posts
    79

    Default Re: Gun powder bombards??

    yes, gunpowder units must be add.

  3. #3
    nhinhonhinho's Avatar Domesticus
    Join Date
    Dec 2009
    Location
    Việt Nam (Vietnam). Hồ Chí Minh city
    Posts
    2,344

    Default Re: Gun powder bombards??

    Handgunner and bombar is enough for the time frame but i wonder about their effective !! Handgunner only useful in mass and bombar (not mention Grand bombar) is good with siege only

  4. #4

    Default Re: Gun powder bombards??

    Please no. If you like gunpowder units go play empire, I think gunpowder ruins the atmosphere of this game

  5. #5

    Default Re: Gun powder bombards??

    Quote Originally Posted by Berkut View Post
    Please no. If you like gunpowder units go play empire, I think gunpowder ruins the atmosphere of this game
    True, the game is called "Medieval" Total War for a reason
    in my opinion the "pike,musket and bombards" warfare is the most boring kind of warfare there is, also the military clothing in that period are very ugly.
    Last edited by Babygod22; August 11, 2010 at 06:46 PM.

  6. #6
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: Gun powder bombards??

    There will be no gunpowder units in BC3.

    Under the patronage of m_1512

  7. #7
    nhinhonhinho's Avatar Domesticus
    Join Date
    Dec 2009
    Location
    Việt Nam (Vietnam). Hồ Chí Minh city
    Posts
    2,344

    Default Re: Gun powder bombards??

    If they are not suit to the game well it's fine. I can live without them. However I agree with matmohair1:

    Greek Fire

  8. #8
    matmohair1's Avatar Domesticus
    Join Date
    Mar 2010
    Location
    Abu Dhabi - UAE
    Posts
    2,155

    Default Re: Gun powder bombards??


  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: Gun powder bombards??

    Quote Originally Posted by matmohair1 View Post
    No matter if these warriors must be added i beleive that in this case BC must be "kingdoms" compatible. Other wise nothing can happen.
    If BC will be kingdoms compatiple we will be happy to give this weapon
    that you can see in this video.
    We created for our unit.[p1] [p2] [p3]
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10
    duce13's Avatar Foederatus
    Join Date
    Mar 2009
    Location
    Poland
    Posts
    41

    Default Re: Gun powder bombards??

    Yupp, greek fire - that would be nice...

    Anybody knows if greek flame throwers (or whatever the unit is called) are planned to be included in 3.0? It shouldn't pose any problem as the mod will require Kingdosm.
    Nobody expects the Spanish inquisition...

  11. #11

    Default Re: Gun powder bombards??

    Yes, greekfire and naffatun MUST be included, also the Hashashim too.

  12. #12

    Default Re: Gun powder bombards??

    They MUST?

    Care to give a reason why, exactly?

    That they're present in the 11th Century?

    In the 11th Century, there was much that was present. Either through limitations of the game engine itself, or just basic limitation through a) balance or b) choices made by the team, some aren't being included.

    Greek Fire and Naffatun aren't being included. I, for one, never enjoyed the fact that as soon as I was able to get Siphonores in Stainless Steel, if I recruited even 2 units, I'd never lose that city in a siege.

    Reasons for not including direct fire gunpowder and Fire using units, is that the AI cannot use them effectively.

    Slight undulations in the ground, and lacking the ability to prioritise properly results in targetting correct units - i.e heavy units, and getting them caught up in melee.

    Lastly, a quick google search tells me that (wiki source) that it was only in 1260 when the mamluk's used a cannon against the Golden Horde in the middle east.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  13. #13

    Default Re: Gun powder bombards??

    @Vaz

    Well my reasons are a bit simple, because flamethrower, flamable pots and Hasashim are cool and unique, people enjoy using them in battle, it bring a twist to the usual "sword, spear, bow, horse" warfare but not so much that it turned into the "pike, musket and cannons" warfare that I don't like.

    Also because base on what the modders did with BC units models, I assume the Hasashim would look totally badass.

    I don't really care much about historical accuracy unless it makes the units on the battlefield look completely wrong like the vanilla Muslim's model, that pi$$ed me off.

    I also don't care if its unfair for the AI if I use greekfire to defend settlements, I don't do that anyway. But intelligent AI battle tattics is a must, like the battle AI in stainless steel, I think that should be enough.The game is about the player, not the AI

    (I don't mean to order the modders to make it happend by capitalizing the word "must", I just wanted to strengthen my point)
    Last edited by Babygod22; August 11, 2010 at 08:56 PM.

  14. #14
    teh.frickin.pope's Avatar Senator
    Join Date
    May 2007
    Location
    Smalltown USA
    Posts
    1,129

    Default Re: Gun powder bombards??

    Quote Originally Posted by Babygod22 View Post
    Hasashim are cool
    Last I checked you could hire Assassins in Broken Crescent. Though a hashashim ancillary or two would be nifty; unnecessary, but nifty.

    Broken Crescent, Its Frickin Awesome! Sig by Atterdag +rep
    Stop Uwe Boll!

  15. #15

    Default Re: Gun powder bombards??

    I'm a little divided on gunpowder units. While I love gunpowder units because I love the thunderous sound they make and the useful of gunpowder based artillery I also equally hate how useless gunpowder in general is due to the ed up way the Medieval 2 game engine handles gunpowder units. So I don't know. Maybe include them but I got enough damn headaches in my life right now.

  16. #16

    Default Re: Gun powder bombards??

    Quote Originally Posted by teh.frickin.pope View Post
    Last I checked you could hire Assassins in Broken Crescent. Though a hashashim ancillary or two would be nifty; unnecessary, but nifty.
    What you talking about?
    Im talking about the hashashim (battlefield assassin) that fight on the battlefield, not assassin agent that kill people on the campaign map

  17. #17
    teh.frickin.pope's Avatar Senator
    Join Date
    May 2007
    Location
    Smalltown USA
    Posts
    1,129

    Default Re: Gun powder bombards??

    Quote Originally Posted by Babygod22 View Post
    What you talking about?
    Im talking about the hashashim (battlefield assassin) that fight on the battlefield, not assassin agent that kill people on the campaign map

    I've never seen anything that suggested the Hashashim used anything more than militias as soldiers, and mainly relied on intimidation to keep themselves from being attacked.

    If
    the assassins took to the battlefield, would they not arm and equip themselves as regular soldiers? An unarmored man with a dagger does not pose much threat to a group of armored swordsmen. Does training in the ways of stealth equate to an advantage once the ranks are formed? I just don't see how they would be differentiated from any other group of regular soldiers.

    I'm not trying to pick a fight, I simply can't see what role they would play on the battlefield that isn't already covered by existing units.
    Last edited by teh.frickin.pope; August 14, 2010 at 12:40 PM.

    Broken Crescent, Its Frickin Awesome! Sig by Atterdag +rep
    Stop Uwe Boll!

  18. #18
    metsikhovne's Avatar Semisalis
    Join Date
    May 2010
    Location
    Georgia
    Posts
    407

    Default Re: Gun powder bombards??

    I think gunpowder shall be included

  19. #19

    Default Re: Gun powder bombards??

    I am not sure about the historical accuracy of battlefield hashashim actually being used in warfare of the middle east, and I don't really care anyway, this is a game, not a history book. I just wanted to bring back the hashashim in the vanilla medieval 2 game, but this time with the unique armour and weapon design, not "cloned" like vanilla.

    and if the hashashim actually fight on the battlefield, I'm guessing their role would be as guerilla fighter, hide on the flank then suddenly pop out and attack the enemy flanks.
    I imagine they would have very good fighting skill and fast, but their number would be few. Not a very useful unit to most people, but very useful to me because my style is guerilla warfare. Also the fact that they are assassins makes them a unique unit to play with. Same reason for greekfire and naffatun.
    I mean come on, would you rather keep three diffrent weak and boring spear militia unit models or have battlefield assassins, flamethrower and fire gernade?
    Last edited by Babygod22; August 14, 2010 at 05:37 PM.

  20. #20
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: Gun powder bombards??

    Babygod, we really appreciate your interest, but keep in mind that it's not fun for us, I mean team members, to create such a fantasy unit.

    That is true - on the battlefield members of Nizari sect fought equipped like any other warrior of their time. There was no Assassin-Creed-style outfit and fighting.

    We won't create such an unit, because it would be a fantasy unit. We don't want to make a mod 100% historically accurate, but this is not Prince of Persia for M2TW, so yeah, we would rather keep those three different weak and boring spear militia unit models than have battlefield assassins, flamethrower and fire grenade.

    Though those latter units are quite possible... we'll see...

    But definitely, there will be no "battlefield assassins".

    If it comes to guerilla warfare, in my opinion it has nothing to do with using of such units on the battlefield. It's rather: how you use your forces against advancing enemy.

    Under the patronage of m_1512

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •