Results 1 to 6 of 6

Thread: Little bit of modding :D

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Little bit of modding :D

    So, just to start things off... I love Stainless Steel, it is great and it is the only reason why I bought m2tw. Anyway, I believe that when you conquer a faction or a city that another faction has owned you should be awarded the technologies and units they could recruit at that city. So, I was wondering if anyone could inform me on how to mod my files so when I conquer another factions city I can haz all there stuffs. Or to make things even easier, is there a way I can mod my files so I can just recruit those units as mercenaries or something?
    I have noticed through the use of the "create_unit blahblahblah" cheat that when you have a unit that is foreign to your faction there is no unit detail, it's just a white shiny figure of a soldier. Is there a way to mod my files so I can pretty much create any unit in the game and it will have the original unit art? (Basically like having a mercenary)

    If you don't want to post it publicly just PM me and I will keep it confidential. Promise

  2. #2
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Little bit of modding :D

    You would require a LOT of modding to do that. But if you have not noticed in 6.3, you get the locals from their area. So early on this makes a big difference in recruitment. Even later, all of your militia will be local to the area not the nation.

  3. #3

    Default Re: Little bit of modding :D

    Quote Originally Posted by Historydude View Post
    You would require a LOT of modding to do that. But if you have not noticed in 6.3, you get the locals from their area. So early on this makes a big difference in recruitment. Even later, all of your militia will be local to the area not the nation.
    I don't believe it would require a lot of modding to just make all units available to all factions... It would simply be a case of "copy and paste" and maybe adding a word or two in some files.

  4. #4

    Default Re: Little bit of modding :D

    If you destroy a faction you would get all there units recruitable...make sense in a way and would like it but i think you would become to powerful as the game evolves.
    Actually you can recruit units now from other factions playing as the roman empire though. f.e. arquebastiers.

  5. #5

    Default Re: Little bit of modding :D

    We already have that partially with AOR units in 6.3 and the RR/RC compilation. Have you checked them out?
    Quote Originally Posted by TheKingSpartan View Post
    I don't believe it would require a lot of modding to just make all units available to all factions... It would simply be a case of "copy and paste" and maybe adding a word or two in some files.
    Try Historydude s advice and your downplaying the necessary steps a bit imho.

  6. #6
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Little bit of modding :D

    To remove all silver surfers and the such? Copy and pasting sure but tons of it! And yes, RR/RC included with 6.3 does a lot of that, very good game you should try it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •