Hi all,
I'm trying to make the recruitment of a particular unit from a building be era specific. I want the unit to be recruitable after event A has fired, but only during the time until event B fires, not thereafter. In the capability section for the building in question, I wrote
The first event fired and I was able to recruit my unit, but after event B had come and gone, I still could recruit it, so the second AND condition was ignored. I'm I doing something wrong? Any ideas on how I could make it work?Code:recruit_pool "Flying Lobsters" 1 0.5 1 0 requires factions { spacelobsters } and event_counter A 1 and event_counter B 0




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