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  1. #1

    Default Questions about SS 6.3

    I'm playing a campaign with England on H/H. This is my first try at SS I have been playing KGCM VH/H for awhile. My question is: Does it hurt you to go over 40000 gold when you end turn? With KGCM if you did so your Generals had a higher percentage of acquiring bad traits like embezzling etc.

    The only edits I made to my campaign are perm forts ( I wish someone better at modding than me will make a compatible perm Stone fort submod), and 4 turns per year. By the 18th turn I have captured Wales, Edinburgh, Rennes, and Bruges while making scotland mah I mean vassal. Now I'm at 60k and gifted all of it to Scotland, which I will have approx. 47k next turn. With that kind of cash, will I be hard pressed to have a fair campaign?

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    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  2. #2
    Rogal Dorn's Avatar Miles
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    Default Re: Questions about SS 6.3

    No, I don't think so. Get as much as you can! Hoard like Scrooge! Money money money money money shiny.

  3. #3

    Default Re: Questions about SS 6.3

    I hope william wallace travels down to london, sacking settlement after settlement.

  4. #4
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Questions about SS 6.3

    chris7ian...

    I beleive the bad traits trigger start at $50,000. Can one of the script readers confirm this please?

  5. #5

    Default Re: Questions about SS 6.3

    I'm part Irish so I share your sentiment.
    How?

  6. #6

    Default Re: Questions about SS 6.3

    Quote Originally Posted by YourOnlineHero View Post
    How?
    If I wasnt playing as england I would want wallace to march on london.
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  7. #7
    Alpha Zeke's Avatar Vicarius
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    chris7ian...

    I beleive the bad traits trigger start at $50,000. Can one of the script readers confirm this please?
    Yeah. When pigs fly
    Actually, bad traits begin when you start the campaign on VH/VH, bad traits are much more "randomly" added too your generals
    Also, due too the faction economy script (Which I just read and now hate >.<)
    If you do not have enough settlements, and you have a TON of money (70k up on average)
    then it starts taking 10k out every turn you spend over that money. Thats just a generalization though, but I really want to remove that...

  8. #8
    Meneth's Avatar I mod, therefore I am
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by Historydude View Post
    Yeah. When pigs fly
    Actually, bad traits begin when you start the campaign on VH/VH, bad traits are much more "randomly" added too your generals
    Also, due too the faction economy script (Which I just read and now hate >.<)
    If you do not have enough settlements, and you have a TON of money (70k up on average)
    then it starts taking 10k out every turn you spend over that money. Thats just a generalization though, but I really want to remove that...
    Did it say "and not FactionIsLocal"?
    If so, that only applies to the AI
    Edit: checked the script.
    Yup, that only applies to the AI.
    It's there so that it doesn't get ridiculously rich

  9. #9
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by Historydude View Post
    Yeah. When pigs fly
    Actually, bad traits begin when you start the campaign on VH/VH, bad traits are much more "randomly" added too your generals
    Also, due too the faction economy script (Which I just read and now hate >.<)
    If you do not have enough settlements, and you have a TON of money (70k up on average)
    then it starts taking 10k out every turn you spend over that money. Thats just a generalization though, but I really want to remove that...
    Ite, how about "If" you did'nt check any of the extra stuff that they offered on install. I was pretty sure for vanilla SS6.2 that the trigger was 40 or 50 thousand.

    I'm very interested to know cuz playing as the Moors and as of turn seven the streets of Cordova are made from gold... so for me da pigs be flying...yo...



    moorish bazaar

  10. #10

    Default Re: Questions about SS 6.3

    I'm part Irish so I share your sentiment.
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  11. #11
    Alpha Zeke's Avatar Vicarius
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    Default Re: Questions about SS 6.3

    I only checked watchtowers and I am pretty sure they are unrelated too money well maintaining them anyway.

  12. #12

    Default Re: Questions about SS 6.3

    I was on Savage, no RR/RC, no BGR, perm watchtowers, and no on the other option I'm forgetting. I got to restart anyhow since the non RR/RC is bugged. Thanks everyone.
    Oh, for Heaven's sake, now you're being deliberately stupid.
    Dr. Sheldon Cooper
    Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?

  13. #13
    RollingWave's Avatar Praepositus
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    Default Re: Questions about SS 6.3

    I had a ton of gold at the start of my Moors campaign but after the battle really starts to heat up it's been 15+ turns since I ended with more than 1000 gold left
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  14. #14
    Phatality's Avatar Laetus
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    Default Re: Questions about SS 6.3

    Noobish question:
    How can I turn the fog of war off? I can't open the text area pressing "º" as in Vanilla...

    Thanks in advance!

  15. #15

    Default Re: Questions about SS 6.3

    Quote Originally Posted by Phatality View Post
    Noobish question:
    How can I turn the fog of war off? I can't open the text area pressing "º" as in Vanilla...

    Thanks in advance!
    It's the ~ button for me, then toggle_fow

  16. #16
    Meneth's Avatar I mod, therefore I am
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by meese View Post
    It's the ~ button for me, then toggle_fow
    Not all keyboards have that button
    On Norwegian and Danish keyboards, you can use Ø to open it, and probably Ö on Swedish keyboards.
    It is of course, also easy to just switch over to the US layout for a few seconds to bring up the console.

  17. #17
    newt's Avatar Primicerius
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by chris7ian View Post
    I'm playing a campaign with England on H/H. This is my first try at SS I have been playing KGCM VH/H for awhile. My question is: Does it hurt you to go over 40000 gold when you end turn? With KGCM if you did so your Generals had a higher percentage of acquiring bad traits like embezzling etc.
    I actually checked this before I started my campaign, and the removed it!

    The only bad money related traits are when you have over 10,000 and you have taxes very high and the population isn't happy.

  18. #18

    Default Re: Questions about SS 6.3

    To enter cheats, first open the console by hitting the ~ key, or the @ key on some keyboards, or the ò key on italian keyboards, the ù key on the French keyboard, or the ñ key on Spanish keyboards, or the ö key on German keyboards. Then you can enter any of the cheats listed in the sections below.
    http://www.twcenter.net/wiki/Medieval_II_cheats

  19. #19
    Meneth's Avatar I mod, therefore I am
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    Default Re: Questions about SS 6.3

    Quote Originally Posted by bane_tw View Post
    To enter cheats, first open the console by hitting the ~ key, or the @ key on some keyboards, or the ò key on italian keyboards, the ù key on the French keyboard, or the ñ key on Spanish keyboards, or the ö key on German keyboards. Then you can enter any of the cheats listed in the sections below.
    http://www.twcenter.net/wiki/Medieval_II_cheats
    Or the Ø on Norwegian and Danish keyboards, and Ö on Swedish keyboards.

  20. #20

    Default Re: Questions about SS 6.3

    Quote Originally Posted by Meneth View Post
    Or the Ø on Norwegian and Danish keyboards, and Ö on Swedish keyboards.
    The Æ, not the Ø on danish ones. Atleast on mine.

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