I was thinking if there should be a trait that says that the 'leader' of the bodyguard is the appointed tutor or personal bodyguard... that way we can get away with a 5 year old that speaks like a seasoned warrior...
I was thinking if there should be a trait that says that the 'leader' of the bodyguard is the appointed tutor or personal bodyguard... that way we can get away with a 5 year old that speaks like a seasoned warrior...
Maybe I'll add some text like that to the "Not of Age" trait.
2.1 will at least make it so that generals at the beginning who are of age, but below 16 (IE. 14 or 15), don't get the "Of Age" notification when they become 16, as they can already move (not planning to make them stuck, many of them are out in the field, and most of them are needed at the start of a campaign) (this is already live in my local version, but I haven't uploaded it yet )
ETA is at most a few hours, just gotta make sure that characters who are supposed to get the notification do so.
Last edited by Meneth; August 16, 2010 at 07:38 AM.
damn... I really wished I could help out more than just giving suggestions...
was thinking if it should be some more traits that is children-like and goes away at 16... a trait like SpoiledBrat that makes the little bugger more prone to catch adult traits that are related to that kind of thing..
Suggestions help a lot.
Yeah, some child traits might be a good idea, but I don't think many if any of them should have much effect after the character comes of age.
Maybe I should add a trait that gives a few minuses to governing, to make child-governors somewhat sub-par? It could even decrease in severity as the character got older. Something like:
+2 to unrest
10% penalty to trade, farming and tax income
-6 command
+10% to building and recruitment costs
Then halve that at 12 or maybe 10, then remove it at 16.
Could have 3 stages, maybe, 5-8, 9-12, 13-15.
2.1
- Characters at the start of a campaign who are under 16 will no longer get an "of age" notification when they become 16
- Sub-manager text-file included (I failed last release)
I like the idea... a Child trait with three levels with the first is a -100 % in Command, the next is 66 % and the last one is 33% of Command
Spoiler Alert, click show to read:
the unrest part is due to the fact that the city/castle is governed by someone else than the Royal Family (tutor or something)...
Then maybe some other traits as well:
Spoiler Alert, click show to read:
maybe the tax, farming and trade penalty is too high, but I feel that it at least must be 50 % or more when the child is still underaged
Okay, got this so far:
Child trait
Last edited by Meneth; August 16, 2010 at 09:06 AM.
perfect... I think that implementing the GoodTutorServant/BadTutorServant might show a good boost in the Command/Governing attributes... a good Tutor might actually be a good thing for the settlement alas a bad Tutor might even make it revolt!
Triggers made.
Now I just need to test if they work properly, so I have to play till one of my characters is 16
2.5
- Characters will now get command and governing penalties which gradually decrease while they're under 16
Upcoming:
3.0
- Traits exclusive to under-age characters (many will influence later traits)
If anyone has any ideas for under-age traits, please post them.
Spoiled brat - a trait that can trigger some really bad adult traits... don't know any from the head right now (sitting on the laptop) but maybe penalties to trade, tax and construction. During childhood nothing special.
Humble child - antitrait above... triggers adult traits such as Austere, KindRuler, Just and such...
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Dropped at birth - severe risk at gaining stupidity traits, maybe Hideous trait also?
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Oidipus complex - not-so-healthy-relations to Mother... perhaps some interesting adult traits that gives infertility and/or unrest
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Miraculously healed - The child had a severe disease (maybe triggered by a Plauge) but survived... Piety and health bonuses with start from the cure until death by age...
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Sadistic kid - Killed a lot of bugs and cats as a child. Some adult dread and perhaps some other nice ruthless traits (torturer or benign ruler) and a bonus to command
Nice kid - Antitrait above - Didn't harm any animals or participated in any fights... Chivalry and Kind ruler perhaps...? penalty to command...
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Curious boy - greater chance of Intelligence trait and maybe a penalty to Piety
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Working on the tutors atm.
What I have so far
At coming of age, there's a 30% chance to get HasGoodTutor, and a 15% chance to get HasBadTutor.
Not sure what traits they should make more likely, though. Any ideas?
Tutors finished.
Traits they trigger
The %ages are per turn, to get a single point. How big a percentage is is based on the thresholds of the trait.
If anyone has any ideas for further traits they should cause, do tell.
Or if anyone has any ideas for more childhood traits.
Last edited by Meneth; August 16, 2010 at 12:11 PM.
Humble Child and Spoiled Brat finished.
Code
As always, more ideas are appreciated.
wow! alot of work so far. in all honesty i think i will stick with your 1.1 version. i think it works perfect with the coming of age at 12. by the time they get to their first battle and SS 6.3's goofy aging they are well past 16 years anyway!