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Thread: 6.3 and spread out horse fight removal

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  1. #1
    Paladin94610's Avatar Senator
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    Default 6.3 and spread out horse fight removal

    SO 6.3 is with SSTC right? Then does it also have annoying spread-out horse fights coz I begin to notice such characteristics. If it exists, can I remove it?
    Thanks for any replies.
    Formerly Iberia Auxilia


  2. #2
    Beowulf1990's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    I have not noticed anytrhing that can be described as spread out horse fighting myself.
    Can't say for certain, but i'm guessing you're safe.
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  3. #3
    Paladin94610's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    I am very certain after testing with a number of custom battles. The horsemen spread out when fighting which makes us very difficult in pulling them out of fight and go somewhere. They fight a unit while some of the men spread out and fight the other units. When I pull them out they are surrounded by enemies and killed. I usually lose 10-20 men everytime I pull them out. ANd I am also suspicious of another infantry spread out fight. But it is still uncertain. Is there anyway to remove this like Chimaeira had done it by releasing horse animation removal fix application? It is very annoying.
    Formerly Iberia Auxilia


  4. #4

    Default Re: 6.3 and spread out horse fight removal

    I have noticed this, and also, that horsemen seem to be overpowered, especially Miles, I was sieging Sicily, when 80 of these guys come out in front of me, and totally decimate 400 of my Arab Spear men ~! No exaggeration here.


  5. #5
    RollingWave's Avatar Praepositus
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    Default Re: 6.3 and spread out horse fight removal

    Quote Originally Posted by SuperStick View Post
    I have noticed this, and also, that horsemen seem to be overpowered, especially Miles, I was sieging Sicily, when 80 of these guys come out in front of me, and totally decimate 400 of my Arab Spear men ~! No exaggeration here.
    strange, I'm doing fine against Miles as the Moors, maybe your arab infantries were already exhausted? otherwise inside a city where cavalries usually get no charging bonus, it is difficult to see how pretty decent spearmans like the arabs can lose out.
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  6. #6
    Paladin94610's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    NO. I mean spread out horse fight. It is first included in SSTC 1.0. It was to be removed in version 2. It was still not removed in SSTC hotfix. So SSTC horse animation removal fix actually removes this spread out horse fight. All of these I mentioned is in Stainless Steel Total Combat submod for version 6.1. Now in 6.3, SSTC is included along with spread out horse fight. I just want to get rid of it. Because of this cavalry is very difficult to handle, once they are in combat and you try to pull them out from the combat like retreating ( don't confuse it with WITHDRAW, I mean selecting a cav. unit which is already in fight and click somewhere to move ) you lose so many men.

    Not so clear about what I meant, try this

    Suppose you have 1 unit of Miles called A cavalry.
    The enemy has 2 units a Mounted Sergeants unit called B and an spear militia unit called C.

    So you click your A to attack/charge B. Once they are charged, the some horses spread out for a few yards from the fight. You don't want the enemy's another unit C to involves in the fight. Now C is coming to aid B. And you need to retreat to fight with B alone being sure of B will pursue you. C is infantry and they will not be quick to aid B. That's your plan. Now you start to figure out your plan.
    You select your A and right click somewhere away from B and C to pull out B alone and fight one against one. But your men are spread out across the fighting zone. The mounted sergeants easily kill your detached horsemen when you left them you have lost about 15 men. And that's the problem of spread-out horse fight. Most players don't like it especially when they are fighting an inferior enemy cavalry while some men from their cavalry units are spread out and fighting the enemy spear men bravely and dying.

    I hope you can figure out what I mean.
    Formerly Iberia Auxilia


  7. #7

    Default Re: 6.3 and spread out horse fight removal

    Quote Originally Posted by Iberia Auxilia View Post
    NO. I mean spread out horse fight. It is first included in SSTC 1.0. It was to be removed in version 2. It was still not removed in SSTC hotfix. So SSTC horse animation removal fix actually removes this spread out horse fight. All of these I mentioned is in Stainless Steel Total Combat submod for version 6.1. Now in 6.3, SSTC is included along with spread out horse fight. I just want to get rid of it. Because of this cavalry is very difficult to handle, once they are in combat and you try to pull them out from the combat like retreating ( don't confuse it with WITHDRAW, I mean selecting a cav. unit which is already in fight and click somewhere to move ) you lose so many men.

    Not so clear about what I meant, try this

    Suppose you have 1 unit of Miles called A cavalry.
    The enemy has 2 units a Mounted Sergeants unit called B and an spear militia unit called C.

    So you click your A to attack/charge B. Once they are charged, the some horses spread out for a few yards from the fight. You don't want the enemy's another unit C to involves in the fight. Now C is coming to aid B. And you need to retreat to fight with B alone being sure of B will pursue you. C is infantry and they will not be quick to aid B. That's your plan. Now you start to figure out your plan.
    You select your A and right click somewhere away from B and C to pull out B alone and fight one against one. But your men are spread out across the fighting zone. The mounted sergeants easily kill your detached horsemen when you left them you have lost about 15 men. And that's the problem of spread-out horse fight. Most players don't like it especially when they are fighting an inferior enemy cavalry while some men from their cavalry units are spread out and fighting the enemy spear men bravely and dying.

    I hope you can figure out what I mean.
    errr, aren't all units do that when engaged in melee?

  8. #8
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 and spread out horse fight removal

    I get what you mean. The cav spread out in a fight instead of fighting as once force.
    That is useful against hev inf with your own inf support but not useful as flankers.

  9. #9
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 and spread out horse fight removal

    If you've ever played Darth Mod, no they don't always
    But Infantry still stay in one connected "blob" of men. Cav just spread out as they see fit.

  10. #10

    Default Re: 6.3 and spread out horse fight removal

    well IMO it makes the combat realistic, instead of getting robotic cavalries who blindly only obey orders even when somebody sticking spear on them from behind

  11. #11
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 and spread out horse fight removal

    Well I also agree, but this is a thread on how to remove that

  12. #12
    gracul's Avatar 404 Not Found
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    Default Re: 6.3 and spread out horse fight removal

    I am quite sure that SSTC horse spread fix was implemented. Horses still tend to spread out in a fight like in vanilla.

  13. #13
    Paladin94610's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    Is there anyway to remove this feature.
    Formerly Iberia Auxilia


  14. #14

    Default Re: 6.3 and spread out horse fight removal

    I know what you are talking about and also find it annoying. I just disengage them before they have the chance to spread out much. You don't get as much time of them fighting, so the number of enemy killed maybe be reduced a little, but you don't lose 10~15 troops pulling back.
    This tends to be a bigger problem when I am concentration on a different part of the battle and my cav either charge or get charged by the enemy and I'm not around to micro manage them, figured this was just a hard-coded part of the game.

  15. #15
    Marcvs Antonivs's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    I really hate this part of the horse fight... Really annoying and useless for me.
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  16. #16
    Paladin94610's Avatar Senator
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    Default Re: 6.3 and spread out horse fight removal

    Quote Originally Posted by Jamesphillip View Post
    I really hate this part of the horse fight... Really annoying and useless for me.
    Thanks for backing me up
    Formerly Iberia Auxilia


  17. #17

    Default Re: 6.3 and spread out horse fight removal

    I hate it too and in mods like third age total war and broken crescent this problem does not excist, but in in Deus lo vult the spread is even worse... so there must be a way to adjust it?

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  18. #18
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 and spread out horse fight removal

    By making a new animation for the horses I believe. Go ahead, no ones stopping you

  19. #19

    Default Re: 6.3 and spread out horse fight removal

    to bad I don't know how to do stuff like that

    Oooh pictures! Faber est quisque fortunae suae

  20. #20
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 and spread out horse fight removal

    Not many do, as I do not either

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